The Fading Aurora

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Mechanics | Skeleton

Showing 17 of 17 Blue cards

Go to section: White (14) Blue (17) Black (13) Red (14) Green (13) Multicolour (21) Hybrid (2) Artifact (8) Land (8)

Show rarities: C U

 C 
Instant
Counter target creature spell.

Draw a card.

If you control a multi-colored permanent, this costs {2} less to cast.
8 comments
last 2018-05-10 19:30:47 by Fletch
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets -4/-0 and loses flying and reach.
 C 
Instant
Counter target spell unless its controller pays {2}. That spell’s controller reveals their hand to you.
4 comments
last 2018-03-30 20:55:09 by Fletch
 C 
Sorcery
Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
 U 
Instant
Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top.

Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin.
7 comments
last 2018-04-09 06:29:11 by Tahazzar
 C 
Creature – Merfolk Soldier
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/5
Floodpath Intimidator
 
 C 
Creature – Merfolk Wizard Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
2/3
 U 
Instant
Create a Planar Anchor artifact token with “{t}, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.
 C 
Creature – Elemental
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Dousewoggle can’t attack unless defending player controls an island.
5/4
Bilgecrawler
 
 C 
Colour indicator UB Creature – Elemental
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Bilgecrawler can’t attack unless you sacrifice a Swamp.
6/5
 U 
Creature – Faerie Wizard
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying

When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
2/1
Wristbiter
 
 U 
Colour indicator UB Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

{1}{b}, Sacrifice Wristbiter: Target player discards a card at random. Play this ability only when you could play a sorcery.
1/1
3 comments
last 2018-03-20 23:36:51 by Bombshell
 C 
Kithkin Scout Artificer
Flying

When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
2/1
 C 
Creature – Merfolk Wizard
{1}{u}, {t}: Draw a card, then discard a card. Use this ability only if you control a black permanent.
1/1
1 comment
2018-03-20 23:32:40 by Bombshell
 C 
Instant
Choose one or both—

• Tap or untap target blue creature.

• Tap or untap target black creature.
8 comments
last 2018-04-07 12:03:41 by Fletch
 C 
Sorcery
Investigate twice, then transform all permanents with Aspect–Light or all permanents with Aspect–Dark. (To Investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
 C 
Sorcery
Test the Anchors has flash as long as you control an Artificer or artifact.

Return target creature to its owner's hand.

Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
 U 
Enchantment – Aura
Enchant creature

When The Vacuum Abhorred enters the battlefield, tap up to two target creature.

Enchanted creature doesn’t untap during its controller’s untap step.
7 comments
last 2018-03-16 22:30:16 by Fletch
 C 
Creature – Faerie Scout
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)

Flying
2/2
Tilladrie-Clique Lurker
 
 C 
Creature – Faerie Rogue
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)

Flying

If you control a swamp, Tilladrie-Clique Lurker has menace.
1/1
 U 
Creature – Merfolk Soldier Rogue
Defender

{t}: Target player puts the top two cards of their library into their graveyard. If you control a swamp, they put the top three cards of their library into their graveyard instead.
3/2

Go to section: White (14) Blue (17) Black (13) Red (14) Green (13) Multicolour (21) Hybrid (2) Artifact (8) Land (8)

Show rarities: C U


The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton