The Fading Aurora
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Mechanics | Skeleton |
Showing 17 of 17 Blue cards
Go to section: White (14) Blue (17) Black (13) Red (14) Green (13) Multicolour (21) Hybrid (2) Artifact (8) Land (8)
Show rarities: C U
Enchant creature
Enchanted creature gets -4/-0 and loses flying and reach.
Enchanted creature gets -4/-0 and loses flying and reach.
Counter target spell unless its controller pays
. That spell’s controller reveals their hand to you.

Target player puts the top three cards of their library into their graveyard, then you investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
Choose target nonland permanent. Its controller draws a card, then puts the chosen permanent into its owner's library second from the top.
Venser’s motives were a bit less altruistic than those he’d given the Flamekin and Kithkin.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
2/5
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
When Floodpath Intimidator attacks, target creature an opponent controls gets -2/-0 until end of turn.
2/3
Create a Planar Anchor artifact token with “
, Sacrifice Planar Anchor: Return target non-land permanent to its owner’s hand”.

Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Dousewoggle can’t attack unless defending player controls an island.
Dousewoggle can’t attack unless defending player controls an island.
5/4
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Bilgecrawler can’t attack unless you sacrifice a Swamp.
Bilgecrawler can’t attack unless you sacrifice a Swamp.
6/5
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Flying
When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
Flying
When Flickwitcher enters the battlefield, return target instant from your graveyard to your hand.
2/1
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Flying

, Sacrifice Wristbiter: Target player discards a card at random. Play this ability only when you could play a sorcery.
Flying


1/1
Flying
When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
When Kithkin Field Engineer enters the battlefield, Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.").
2/1



1/1
Choose one or both—
• Tap or untap target blue creature.
• Tap or untap target black creature.
• Tap or untap target blue creature.
• Tap or untap target black creature.
Investigate twice, then transform all permanents with Aspect–Light or all permanents with Aspect–Dark. (To Investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Test the Anchors has flash as long as you control an Artificer or artifact.
Return target creature to its owner's hand.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Return target creature to its owner's hand.
Investigate (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Enchant creature
When The Vacuum Abhorred enters the battlefield, tap up to two target creature.
Enchanted creature doesn’t untap during its controller’s untap step.
When The Vacuum Abhorred enters the battlefield, tap up to two target creature.
Enchanted creature doesn’t untap during its controller’s untap step.
Aspect–Light (When this enters the battlefield, if you played it from your hand, choose Aspect–Light or Aspect–Dark. All permanents with that ability transform.)
Flying
Flying
2/2
Aspect–Dark (At the beginning of your end step, all permanents with Aspect–Light transform.)
Flying
If you control a swamp, Tilladrie-Clique Lurker has menace.
Flying
If you control a swamp, Tilladrie-Clique Lurker has menace.
1/1
Defender
: Target player puts the top two cards of their library into their graveyard. If you control a swamp, they put the top three cards of their library into their graveyard instead.

3/2
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Show rarities: C U
The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Draw a card.
If you control a multi-colored permanent, this costs
last 2018-05-10 19:30:47 by Fletch