The Fading Aurora: Recent Activity
The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to The Fading Aurora: (Generated at 2024-05-19 14:59:30)
The Fading Aurora: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to The Fading Aurora: (Generated at 2024-05-19 14:59:30)
They’re similar, but this one fits a cycle in the set. It needed to be slightly less impactful to get to the 1 CMC.
I personally would go for a more compact design like River Heralds' Boon.
Is this supposed to trigger on your opponent attacking you with tokens?
Pretty helpful, thank you!
Oona's Twiddling? :P
Sure, looks okay to me.
Btw, if we're going with default formating, that "choose one" should be followed by a long dash - not a colon.
> Choose one or both —
> ...
Borrowed Grace for example.
I opened up an extra common slot in each color, so I’m able to split up some effects here and there that I was trying to cram into single slots. This is one of those places.
There’s already a cycle of 2-part 1CMC instants in place, so ideally this card fits into that cycle. I can definitely make it more internally cohesive though.
Two-phase Twiddle?
Instant speed doesn't make any sense with the second mode.
This card is pretty awkward. How about : ?
> Sorcery
> Target creature gains flying UEOT. If it's black, it can't be blocked this turn instead.
> Draw a card.
Or maybe
> Sorcery
> Choose target creature. Until end of turn, it gains flying if it's blue and menace if it's black.
> Draw a card.
Like a spin on Helm of the Ghastlord and friends. Maybe at that point you could try out other keywords, like deathtouch instead of menace and then make it an instant. This would also be a potential cycle btw - one that's very easy to implement.
I would make this a 2/2.
I’ll admit I’m not happy with the current design, but I don’t know that it’s any more complex than a “charm”. Granted, those are typically uncommon.
I feel you are too mechanical in your designs - and they feel forced.
This type of card design reminiscent of Viscerid Drone's in a bad way.