[Racial Profile] -- Merfolk: Virtual Booster

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Mechanics
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Creature – Merfolk Wizard
Islandwalk

Whenever a basic land enters under your control, all lands become the basic land type of that land until end of turn.
3/1
 R 
Creature – Merfolk Treefolk
Sacrifice a land: Put a +1/+1 counter on Peeping Willow.

Remove a +1/+1 counter from Peeping Willow: Draw a card.
1/1
 C 
Instant
Choose one of the following--
• Return target artifact or enchantment to their owner's hand.
• Scry 2.
• Target land becomes an Island until end of turn.
 R 
Creature – Merfolk Leviathan Shapeshifter
As Atlantean Leviathan enters, you may choose to put a +1/+1 counter on it or draw a card. Repeat this process five more times.
0/1
 U 
Creature – Merfolk Wizard
Flash

When Flushing Fin Flapper enters, counter up to one target spell.
2/2
 R 
Creature – Merfolk Illusion Soldier
Play with your hand revealed.

Neural Merrow can't attack or block unless you have at least three blue cards in your hand.

Neural Merrow is unblockable if defending player controls an Island or a blue permanent.
7/7
 U 
Creature – Merfolk Rogue
Mindlink 1 (Whenever this deals damage to an opponent, draw one cards.)

{2}: Long John Pilfer loses mindlink until end of turn. Any player may activate this ability.
Are you thinking what I'm thinking?
2/1
 R 
Creature – Merfolk Elemental Wizard
At the beginning of your upkeep, roll an eight-sided die. If the result is greater than the number of cards in your hand, draw a card.
2/1
 R 
Creature – Merfolk Wizard
Mindlink — this creature's power (Whenever this deals damage to an opponent, draw cards equal to this creature's power.)
2/4
 U 
Creature – Merfolk Shaman
Whenever a spell deals 3 or more damage, you may draw a card. If you do, discard a card at random.
1/2
 R 
Creature – Merfolk Pirate
Flash

When Scroll Merchant enters, you may search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
 R 
Creature – Merfolk Wizard
Other Merfolk creatures you control get +1/+1.

{u}: Until end of turn, whenever you tap an Island for mana, produce {u} (in addition to the mana the land produces).
2/2
 U 
Creature – Merfolk Wizard
Flash

When Venser's Acolyte enters, return target creature or creature spell to its owner's hand.
2/2
 U 
Creature – Merfolk Vampire
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Painlink (Damage dealt to Damned Quagguar is also dealt to the source's controller.)
3/4

Fractal Tideshaper (rare)
Peeping Willow (rare)
Merrow Charm (common)
Surge of the Atlantic Sea Empire (rare)
Atlantean Leviathan (rare)
Flushing Fin Flapper (uncommon)
Neural Merrow (rare)
Long John Pilfer (uncommon)
Flare-Tail Psychic (rare)
Tidal Seer (rare)
Seafood Diner Main Chef (uncommon)
Scroll Merchant (rare)
Tidal Is My Middle Name (rare)
Venser's Acolyte (uncommon)
Damned Quagguar (uncommon)