Chalkdump Online: Recent Activity
Chalkdump Online: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Chalkdump Online: (Generated at 2025-05-02 04:18:18)
Chalkdump Online: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Chalkdump Online: (Generated at 2025-05-02 04:18:18)
Wish I could change specific card borders to silver in this set!
Might want to add ETB tapped, because otherwise this is strictly better Island.
Creating a 1/1 blue creature (w/ prowess) for free sounds pretty good, too, since this doesn't cost you a card. Maybe if the cost was like
? Instant speed is a concern too.
Thinking about 'tracking' mechanics like Renowned, Monstrous, and some custom ones I've seen around here, I was thinking about it in the opposite direction... things that enter with one condition then lose the condition through an action. How about a land that comes pre-loaded with a decent 1-drop critter?
I'd like for the caster to be able to potentially remove one of the cards that gets milled but I don't know if that's actually possible to encapsulate in a single spell... even if I split it into separate "target player mills" and "exile target card" abilities, both those targets have to be declared on cast... hrm...
Because I copy-pasted Oracle wording for Clue tokens, whoops! I do want them to be enchantments, since enchantments are more flavorfully spell-related, as opposed to a representing a physical object like a Clue, Gold, or Treasure. It's a Future Sight thing for enchantments to tap, so it's not completely unheard of... representative of these little spell-motes charging up before they can be used.
Why do your enchantment tokens say "sacrifice this artifact"?
Also since the core distinction between enchantments and artifacts lies in the tapping, these should not have
in their activation cost if they are nonartifact enchantments and nothing else.
shroud and indestructible eat quite a lot of text space for a card type that is already not that interactive (as the fact that Chained to the Rocks and co. are pretty hard removal can attest).
Players will be so disappointed if they target a card in the graveyard and then see one of the cards they put into that graveyard would have been their prefered choice.