CardName: Coral Expanse
Cost:
Type: Land
Pow/Tgh: /
Rules Text: Inhabited (This land enters the battlefield with a denizen
counter on it.)
{T}: Add {U} to your mana pool.
{T}, remove a denizen counter from Coral Expanse: Create a
1/1 blue Merfolk creature token with prowess.
Flavour Text:
Set/Rarity: Chalkdump Online Uncommon
Coral Expanse
U
Land
Inhabited (This land enters the battlefield with a denizen counter on it.) : Add to your mana pool.
, remove a denizen counter from Coral Expanse: Create a 1/1 blue Merfolk creature token with prowess.
Thinking about 'tracking' mechanics like Renowned, Monstrous, and some custom ones I've seen around here, I was thinking about it in the opposite direction... things that enter with one condition then lose the condition through an action. How about a land that comes pre-loaded with a decent 1-drop critter?
Might want to add ETB tapped, because otherwise this is strictly better Island.
Creating a 1/1 blue creature (w/ prowess) for free sounds pretty good, too, since this doesn't cost you a card. Maybe if the cost was like ? Instant speed is a concern too.
Thinking about 'tracking' mechanics like Renowned, Monstrous, and some custom ones I've seen around here, I was thinking about it in the opposite direction... things that enter with one condition then lose the condition through an action. How about a land that comes pre-loaded with a decent 1-drop critter?
Might want to add ETB tapped, because otherwise this is strictly better Island.
Creating a 1/1 blue creature (w/ prowess) for free sounds pretty good, too, since this doesn't cost you a card. Maybe if the cost was like
? Instant speed is a concern too.