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CardName: Coral Expanse Cost: Type: Land Pow/Tgh: / Rules Text: Inhabited (This land enters the battlefield with a denizen counter on it.) {T}: Add {U} to your mana pool. {T}, remove a denizen counter from Coral Expanse: Create a 1/1 blue Merfolk creature token with prowess. Flavour Text: Set/Rarity: Chalkdump Online Uncommon

Coral Expanse
 
 U 
Land
Inhabited (This land enters the battlefield with a denizen counter on it.)
{t}: Add {u} to your mana pool.
{t}, remove a denizen counter from Coral Expanse: Create a 1/1 blue Merfolk creature token with prowess.
Updated on 12 Jan 2018 by ChalkdustOnline

History:

2018-01-12 22:03:03: ChalkdustOnline created and commented on the card Coral Expanse

Thinking about 'tracking' mechanics like Renowned, Monstrous, and some custom ones I've seen around here, I was thinking about it in the opposite direction... things that enter with one condition then lose the condition through an action. How about a land that comes pre-loaded with a decent 1-drop critter?

Might want to add ETB tapped, because otherwise this is strictly better Island.

Creating a 1/1 blue creature (w/ prowess) for free sounds pretty good, too, since this doesn't cost you a card. Maybe if the cost was like {1}{u}? Instant speed is a concern too.

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