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CardName: Vibrant Peninsula Cost: Type: Land Pow/Tgh: / Rules Text: Vibrant Peninsula enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. {T}: Add {1}{W} or {1}{U} to your mana pool. Activate this ability only if you control two or more enchantments. Flavour Text: Set/Rarity: Chalkdump Online Rare

Vibrant Peninsula
 
 R 
Land
Vibrant Peninsula enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{t}: Add {1}{w} or {1}{u} to your mana pool. Activate this ability only if you control two or more enchantments.
Updated on 12 Jan 2018 by ChalkdustOnline

History: [-]

2014-03-12 07:06:38: ChalkdustOnline created and commented on the card Vibrant Peninsula

Maybe forced ETB, but a conditional bonus? "Chant land"?

2014-03-12 07:06:58: ChalkdustOnline edited Vibrant Peninsula

Eeeep. Lands that tap for two mana are a very scary space. Ones that also have basic land types to make them fetchable by Flooded Strand, Farseek and so on? Absolutely terrifying.

Now requiring an enchantment is a very interesting hoop to jump through, though. It does defuse a lot of the problems with two-mana lands, which is Legacy decks getting a blisteringly fast start. Unless they're using Spirit of the Labyrinth or Hopeful Eidolon, they won't get a boost from this during the earliest turns where it matters most.

I think this is still plenty exciting enough without the basic land types, though. Don't get me wrong, I absolutely love dual lands with basic land types, but it is a massive boost to their potential, and a land that can potentially tap for two mana really doesn't need a boost like that on top.

2018-01-10 08:42:40: ChalkdustOnline edited Vibrant Peninsula:

revisiting some old things... dropped land types, upped enchantment requirement... at least some protection against fast shenanigans with Leylines.

2018-01-10 08:43:05: ChalkdustOnline edited Vibrant Peninsula
2018-01-12 23:51:14: ChalkdustOnline moved the card Vibrant Peninsula from Cards With No Home into Chalkdump Online

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