Shenafu's Card Creator: Recent Activity
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Mechanics |
Recent updates to Shenafu's Card Creator: (Generated at 2025-05-02 15:12:49)
Shenafu's Card Creator: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Shenafu's Card Creator: (Generated at 2025-05-02 15:12:49)
Congrats, you reinvented sagas. Wizards already tried this version and it didn't work out
I feel it would be better to not use a "counter" but use new terminology. Counters are best used when it's actually only the number of a certain type matters (hence "counters") and the interactions rely on that.
Fore example you could avoid naming a playing piece and just say that the period starts at 0 and increases.
If you want to call out the playing piece and want to make its position matter, I would go for a new type of playing piece e. g. a marker.
Lastly, since you are already using numbers, if you really insist on using counters, make their count matter rather than their position and use wording/frames akin to Sagas and levelers. Especially with regards to Sagas this is treading very similar ground after all.
You didn't really manage to make a legible card - that's an issue for a showcase.
Or, you could just think of this as a combination of Revitalize and a black spell that probably costs
.
This is a cantrip. It's irregular for white to be attached to the 'draw a card' side of things. But that's far from being 'wrong'.
This card's effect implies card draw is to white what discard is to black, where card draw is supposedly a weakness of white. In fact a "Drain a card"-effect is more likely to be mono-black than white-black due to white neither boisting draw nor discard as its effects.
See Unhinge.
Second aside: I wonder if Vitenka and Dude's response wouldn't be as dramatic if this card was a common or uncommon. There one could argue that this spell could get some use in a mono-color draft deck as filler, or as a boost if a third color happened to appear.
As a matter of fact, all of the cards from Shadowmoor and Eventide that did this were uncommons. That seems telling.
That being the case, one of the few places where a player might appreciate having a hybrid cost on this card would be if you were playing four or five colors... because you want the effect, but it's possible you might be missing a color.
In those scenarios, the casting cost is still wonky, because of the 2HH cost. If you're playing said 5color deck, you wouldn't want your cards to be as committed to W/B.
would make more sense there.
There's no reason to play this in a deck that isn't both black and white. You'll never cast this without paying both colors
Yes; obviously technically it's different. But at 4 mana, you probably have both if you want to. It doesn't feel like it's an interesting enough card to play pure white or pure black.
And... huh. Bug. By flicking back and forth betwen the 'seriously oversized card image' and mockup views, I can glitch the mockup into no longer displaying. How odd.
Do you people need a crash course on the difference between hybrid and gold?
This card is a personality test.
It matters if you're playing Shadowmoor limited ... and that's about it
Those full size image mockups are HUGE!
Effects-wise... Huh, drain-life-and-card. I like it. Not sure the 'if you spent' is worth the complexity over making it just got

though.
Using leveler frame to create togglable devices. (actually was inspired by an older idea i had to assemble/disassemble contraptions.)
A green-blue Wrath of God?
Ooh. That's clever Vitenka. I not sure what happens when a player gains


and they only lose two mana. But I want to believe it works just fine thank you very much.
I thought drain power showed us "You know what? This feels like it ought to be posisble, but it kinda doesn't work properly. Let's not print that again."
Which is a shame; because, well, it should be something you can do :)
I think "The lose the next X mana they gain this turn" might work?
Drain Power shows us how to do this correctly. But instead, I'd suggest being a bit more fluid with what's going on and try something like this:
"...Its controller taps X untapped lands, where X is the spell's converted mana cost. Then that player loses all unspent mana."