Design Dump: Virtual Booster
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15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever you flip a coin, put a +1/+1 counter on Lucky Scoundrel if the result is heads and exile the top card of your library if the result is tails. Until the end of your next turn, you may play that card.
2/2
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Flash
When Sage's Palm Confinement enters the battlefieled, exile target nonland permanent until Sage's Palm Confinement leaves the battlefield. While Sage's Palm Confinement is on the battlefield, it is a land in addition to its other card types and has "T: Add to your mana pool." |
: Copy target activated ability of a Potion you control.
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Exile target nonland permanent.
Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.) |
Target creature gets +1/+1 and gains first strike until end of turn.
Fable (If this spell targets a legendary or renowned permanent, you may return it to its owner's library third from the top as it resolves.) |
Rebate (Whenever a player pays 1 or more life, put a +1/+1 counter on this creature.)
2/3
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Whenever a creature you control deals combat damage to a player, put a conquest counter onto target land defending player controls. (Lands with conquest counters untap during each untap step and their activated abilities can only be used by the active player.)
3/3
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You may cast Freedom from your graveyard or from exile.
Spells and abilities your opponents control can't stop you from casting spells or activating abilities, can't stop creatures from attacking, can't stop permanents from untapping during your untap step, and can't gain control of spells and permanents you control. 5/5
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Flying
When Meme Dragon enters the battlefield, you may call out "Meme Dragon!" If anyone outside the game calls out "Meme Dragon!" in response, create a 6/6 blue and red dragon creature token with flying. 6/6
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Whenever a source an opponent controls deals damage to a creature you control, you gain 2 life.
When Sympathy is put into a graveyard from anywhere, shuffle it into its owner's library. 5/5
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Incite – : Druid of Othi gains indestructible until end of turn. Activate only if no creatures attacked last turn.
3/2
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Invest (As an additional cost to cast this spell you may pay . If you do, create a treasure token.)
Permanents you control gain indestructible until end of turn. "Of course I came back for you! Do you know how hard it is to find employees that are both competent and loyal? You're literally worth your weight in gold!" -Edina Nash
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Incite – At the beginning of your upkeep, if no creatures attacked last turn, draw a card.
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Enchant creature
Enchanted creature gets +2/+0 and has menace. Lore (You may cast this from your graveyard as though it had flash. If you do, exile it at the beginning of the next end step or if it would leave the battlefield.) |
Whenever a creature you control gains flying, it gains a flying counter instead. The same is true for haste, first strike, double strike, deathtouch, lifelink, indestructible, vigilance, trample, reach, hexproof, and menace.
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Lucky Scoundrel
(uncommon)
Sage's Palm Confinement
(rare)
Cauldron of Mastery
(rare)
Communal Exclusion
(rare)
Tunnel Focus
(common)
Vizkopa Tallyman
(common)
Praetor of the 106th Legion
(rare)
Freedom
(mythic)
Meme Dragon
(rare)
Sympathy
(rare)
Druid of Othi
(common)
Asset Protection
(uncommon)
Insightful Lull
(uncommon)
Intimidating Presence
(common)
Adaptive Aptitude
(rare)