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CardName: Communal Exclusion Cost: 2GWB Type: Sorcery Pow/Tgh: / Rules Text: Exile target nonland permanent. Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.) Flavour Text: Set/Rarity: Design Dump Rare

Communal Exclusion
{2}{g}{w}{b}
 
 R 
Sorcery
Exile target nonland permanent.
Synchronize 2 (As you cast this spell, you may tap any number of untapped creatures you control. For every two creatures tapped this way, copy this spell. You may choose new targets for the copies.)
Updated on 11 Jan 2018 by shukkets

History: [-]

2018-01-11 17:08:32: shukkets created and commented on the card Communal Exclusion

Too much text means too complex, eating up the red-flag allotment at common. It'd probably be better if I changed the ability to read 'Copy this spell for every two tapped creatures you control.'

"Your creatures can help copy this spell."

I wouldn't say that the long text eats up the red-flag allotment, but more of the fact that it is theoretically infinite (more like 1-2) copies per spell you cast, which seems strong unless the spells themselves are weak. Maybe if you limited it to only one copy? But then that'd be too similar to Conspire...

I think conspire is a perfectly fine mechanic.

Replicate - Tap two untapped creatures you control?

I don't think going really high in numbers actually serves a purpose in the sense of making this a better design than conspire. The best you get is no mention of color.

I'd actually forgotten that conspire exists. A fact that's especially shameful seeing as how I have a Wort, the Raidmother commander deck. Synchronize was originally supposed to appear on permanents and copied activated abilities instead. I changed it because the set I had in mind for it already had plenty of ability word mechanics. I'll go back and see if I can't tweak it so that its a keyword mechanic.

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