Design Dump: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Incarnation
Whenever a source an opponent controls deals damage to a creature you control, you gain 2 life.
When Sympathy is put into a graveyard from anywhere, shuffle it into its owner's library.
5/5
 U 
Creature – Human Rogue
Whenever you flip a coin, put a +1/+1 counter on Lucky Scoundrel if the result is heads and exile the top card of your library if the result is tails. Until the end of your next turn, you may play that card.
2/2
 U 
Enchantment
Insect, Slug, Worm, Spider, Rat, and Snake creatures you control have menace.
 U 
Enchantment
Incite – At the beginning of your upkeep, if no creatures attacked last turn, draw a card.
 C 
Creature – Aetherborn Rogue
Leech (Whenever this deals damage to a creature or player, you may remove a counter from that creature or player.)
2/1
 C 
Creature – Human Knight
Stalwart (When this creature blocks, each other blocking creature gets +1/+1 until end of turn.)
2/3
 C 
Creature – Human Advisor
When Bureaucratic Saboteur enters the battlefield, put the top four cards of your library into your graveyard.
Deep Cover {4}{u} ({4}{u}, reveal and exile this from your hand: Exile target creature, its controller creates a token that is a copy of this.)
1/2
 C 
Creature – Gremlin
Junk – Whenever an artifact is scrapped, create a 1/1 red Gremlin creature token.
2/2
 C 
Creature – Slug
Compost (You may activate each of this card's activated abilities from the graveyard once per turn. If you do, exile it.)
{3}{b}, Sacrifice a creature: Target player discards a card.
2/2
 C 
Creature – Human Warrior
Battle Scar (At the beginning of each end step, if this creature dealt damage to another creature, put a +1/+1 counter on it.)
2/2
 C 
Creature – Troll Warrior Druid
Incite{g}: Druid of Othi gains indestructible until end of turn. Activate only if no creatures attacked last turn.
3/2
 C 
Creature – Plant
Compost{2}{g}, tap an untapped creature you control: Put a +1/+1 counter onto another target creature. You may activate this ability from your graveyard once per turn. If you do, exile Roots of Nourishing.
0/1
 C 
Artifact Creature – Construct
For as long as Nomenmancer's Familiar is on the battlefield or in your graveyard, spells and abilities you control count it as every card name.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace.
Lore (You may cast this from your graveyard as though it had flash. If you do, exile it at the beginning of the next end step or if it would leave the battlefield.)
Swamp
 
 B 
Basic Land – Swamp

Sympathy (rare)
Lucky Scoundrel (uncommon)
Creepy Crawlies (uncommon)
Insightful Lull (uncommon)
Conduit Loiterer (common)
Repelling Phalanx (common)
Bureaucratic Saboteur (common)
Gremlin Horde (common)
Obnoxious Gastrollosus (common)
Scab-Clan Veteran (common)
Druid of Othi (common)
Roots of Nourishing (common)
Nomenmancer's Familiar (common)
Intimidating Presence (common)
Swamp (basic)