Design Dump: Virtual Booster

Design Dump: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{r}{r}{r}{r}{r}
 
 M 
Creature – Incarnation
You may cast Freedom from your graveyard or from exile.
Spells and abilities your opponents control can't stop you from casting spells or activating abilities, can't stop creatures from attacking, can't stop permanents from untapping during your untap step, and can't gain control of spells and permanents you control.
5/5
 U 
Instant
For each creature you control, flip a coin. If it's heads, that creature gains indestructible until end of turn. If it's tails, draw a card.
 U 
Instant
Invest (As an additional cost to cast this spell you may pay {2}. If you do, create a treasure token.)
Permanents you control gain indestructible until end of turn.
"Of course I came back for you! Do you know how hard it is to find employees that are both competent and loyal? You're literally worth your weight in gold!" -Edina Nash
 U 
Creature – Elemental
Trample
Realm (When this dies, exile it and create a tapped colorless land token with basic land types that produce the colors of mana in this card's mana cost.)
7/5
 C 
Sorcery
Tune 2 (Put two +1/+1 counters onto target artifact creature or two charge counters onto target noncreature artifact.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and has menace.
Lore (You may cast this from your graveyard as though it had flash. If you do, exile it at the beginning of the next end step or if it would leave the battlefield.)
 C 
Sorcery
Draw two cards.
Grimoire (Then you may exile this encoded on a creature you control. If you do, that creature gains “{t}: Choose a spell encoded on this creature and cast a copy of it. It costs {2} more to cast. Activate only as a sorcery.”)
 C 
Creature – Elemental
Realm (When this creature dies, exile it and create a tapped colorless basic Mountain land token.)
6/2
 C 
Artifact Creature – Construct
For as long as Nomenmancer's Familiar is on the battlefield or in your graveyard, spells and abilities you control count it as every card name.
2/2
 C 
Creature – Aetherborn Rogue
Leech (Whenever this deals damage to a creature or player, you may remove a counter from that creature or player.)
2/1
 C 
Insntat
Target creature gets +1/+1 and gains first strike until end of turn.
Fable (If this spell targets a legendary or renowned permanent, you may return it to its owner's library third from the top as it resolves.)
 C 
Artifact
{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Necrobuild 2 (You may cast this from your graveyard by exiling two creature cards from your graveyard in addition to its other casting costs.)
 C 
Creature – Troll Warrior Druid
Incite{g}: Druid of Othi gains indestructible until end of turn. Activate only if no creatures attacked last turn.
3/2
 C 
Creature – Spirit Horror
Aetherbond – When Starvation Emissary enters the battlefield, exert up to two target tapped lands if a creature left the battlefield without dying this turn.
3/2
Island
 
 B 
Basic Land – Island

Freedom (mythic)
Left To Fate (uncommon)
Asset Protection (uncommon)
Greater Crag-Maw (uncommon)
Link Charge (common)
Intimidating Presence (common)
Divining Gaze (common)
Crawling Archway (common)
Nomenmancer's Familiar (common)
Conduit Loiterer (common)
Tunnel Focus (common)
Wheelhouse Grinder (common)
Druid of Othi (common)
Starvation Emissary (common)
Island (basic)