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Showing 23 of 23 Blue cards

Go to section: White (21) Blue (23) Black (20) Red (14) Green (9) Multicolour (1) Artifact (4) Land (1)

Show rarities: C U R

 C 
Creature – Serpent
deceive 4 (Once per turn, you may give Angler Terror +4/-4 until end of turn)
Artifact creatures can't block Angler Terror.
Safe harbor never seemed so far away.
2/7
 C 
Sorcery
Exile target creature. At the beginning of your next upkeep, put the exiled creature into its owner's hand.
No cash, no credit, no job history. Stuck in whatever city they decide to dump you in.
3 comments
last 2018-01-11 11:38:30 by Tahazzar
 R 
Instant
Escalate {1}{u} (Pay {1}{u} for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Counter target spell unless its controller pays {2}.
• Target player draws a card.
 C 
Creature – Homunculus
When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
2 comments
last 2018-01-10 04:54:43 by Nodle
 C 
Creature – Human Rogue
Prowess
False Guest can't be blocked
This is a mission, not a fancy-dress ball!
2/2
 C 
Instant
Draw two cards. Then, if you don't control a Gadget, discard a card.
The information you fought so hard to get, could be everything you wished for, or could make everything more complicated.
 C 
Creature – Bird Artificer
Flying
Whenever you cast an instant or sorcery spell, Provision a Gadget (Create a Gadget token of your choice.)
2/4
1 comment
2018-01-10 05:49:05 by Nodle
 C 
Creature – Spirit Wizard
Flying, Prowess
"The geists are believed to be a result of lethal accidents with Mage Rings. It isn't known if the geists retain their identities after the accident which transforms them. The question may not even apply." – Jelani Fleming, Deputy Head of MT4
1/1
8 comments
last 2018-01-09 08:29:08 by Nodle
 C 
Creature – Human Wizard
{t} , Sacrifice Mage-Ring Initiate : Return target nonland permanent to its owner's hand. Activate this ability only any time you could play a sorcery
1/1
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 comments
last 2018-01-12 10:31:57 by Nodle
 R 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
6 comments
last 2018-06-01 10:57:38 by Tahazzar
 C 
Enchantment – Aura
Enchant creature
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Enchanted creature doesn't untap during its controller's untap step.
 C 
Creature – Merfolk Wizard Artificer
When Prokopian Scholar enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
If you want the answer, ask the question.
1/4
 C 
Sorcery
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
It's called the future, so get used to it.
 R 
Enchantment – Aura
Enchant player
You control enchanted player during your turn.
"There are three flowers in a vase."
 C 
Instant
Draw a card.
Provision a Gadget (Create a Gadget token of your choice.)
The right tool, at the right time.
 C 
Instant
Target creature gets +0/+4 and gains hexproof and Deceive 2 until end of turn. (At any time this turn and at most once this turn, you may give that creature +2/-2 until end of turn.)
Magic makes you stupid; Better to fight your wars with duct tape. Duct tape makes you smart.
 C 
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Security is only as good as your keys.
 C 
Instant
Counter target spell unless its controller pays {3}. Provision a Gadget (Create a Gadget token of your choice.)
Stolen secrets are valuable. Secrets no one knows are stolen even more so.
 C 
Creature – Bird
Deceive 1 (Once per turn, you may give Tricky Crow +1/-1 until end of turn)
Flying
1/3
4 comments
last 2022-12-23 00:35:09 by HarrisonY
{2}{u}
 
 U 
Creature – Homunculus Advisor
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
{t} : Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.
1/3
{u}
 
 U 
Instant
Escalate {1} (Pay {1} for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +0/+3 until end of turn.
• Target creature gains Hexproof until end of turn.
• Scry 2.
3 comments
last 2018-07-09 08:21:51 by Nodle
 C 
Creature – Human Rogue
Deceive 2 (Once per turn, you may give Unassuming Passerby +2/-2 until end of turn)
The man around the corner. The woman at the bench. The kids playing ball. When anyone can be a spy, everyone looks suspicious.
0/3

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Show rarities: C U R


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