Vryn
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Showing 23 of 23 Blue cards
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Show rarities: C U R
Exile target creature. At the beginning of your next upkeep, put the exiled creature into its owner's hand.
No cash, no credit, no job history. Stuck in whatever city they decide to dump you in.
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Counter target spell unless its controller pays .
• Target player draws a card.
Choose one or more. You may choose the same mode more than once —
• Counter target spell unless its controller pays .
• Target player draws a card.
When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
Prowess
False Guest can't be blocked
False Guest can't be blocked
This is a mission, not a fancy-dress ball!
2/2
Draw two cards. Then, if you don't control a Gadget, discard a card.
The information you fought so hard to get, could be everything you wished for, or could make everything more complicated.
Flying
Whenever you cast an instant or sorcery spell, Provision a Gadget (Create a Gadget token of your choice.)
Whenever you cast an instant or sorcery spell, Provision a Gadget (Create a Gadget token of your choice.)
2/4
Flying, Prowess
"The geists are believed to be a result of lethal accidents with Mage Rings. It isn't known if the geists retain their identities after the accident which transforms them. The question may not even apply." – Jelani Fleming, Deputy Head of MT4
1/1
, Sacrifice Mage-Ring Initiate : Return target nonland permanent to its owner's hand. Activate this ability only any time you could play a sorcery
1/1
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchant permanent
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
Enchant creature
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Enchanted creature doesn't untap during its controller's untap step.
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Enchanted creature doesn't untap during its controller's untap step.
When Prokopian Scholar enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
If you want the answer, ask the question.
1/4
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
It's called the future, so get used to it.
Enchant player
You control enchanted player during your turn.
You control enchanted player during your turn.
"There are three flowers in a vase."
Draw a card.
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
The right tool, at the right time.
Target creature gets +0/+4 and gains hexproof and Deceive 2 until end of turn. (At any time this turn and at most once this turn, you may give that creature +2/-2 until end of turn.)
Magic makes you stupid; Better to fight your wars with duct tape. Duct tape makes you smart.
Target creature can't be blocked this turn.
Draw a card.
Draw a card.
Security is only as good as your keys.
Counter target spell unless its controller pays . Provision a Gadget (Create a Gadget token of your choice.)
Stolen secrets are valuable. Secrets no one knows are stolen even more so.
Deceive 1 (Once per turn, you may give Tricky Crow +1/-1 until end of turn)
Flying
Flying
1/3
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.
: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.
1/3
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +0/+3 until end of turn.
• Target creature gains Hexproof until end of turn.
• Scry 2.
Choose one or more —
• Target creature gets +0/+3 until end of turn.
• Target creature gains Hexproof until end of turn.
• Scry 2.
Deceive 2 (Once per turn, you may give Unassuming Passerby +2/-2 until end of turn)
The man around the corner. The woman at the bench. The kids playing ball. When anyone can be a spy, everyone looks suspicious.
0/3
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Show rarities: C U R
Vryn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes | World | Cycles |
Artifact creatures can't block Angler Terror.