[H&V] Heroes & Villains: Virtual Booster
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Mechanics | Heroic Decks | Archenemy Deck | Design Notes |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
First strike (This creature deals combat damage before creatures without first strike.)
2/1
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If two or more creatures entered the battlefield under an opponent's control this turn, you may pay rather than pay Crushing Wall Trap's mana cost.
Creatures target player controls get -2/-2 until end of turn. |
At the beginning of your upkeep, you may have Rimeweald Chieftain fight another target creature. If you don't, return Rimeweald Chieftain to its owner's hand.
: Rimeweald Chieftain gets +1/+1 until end of turn. 3/3
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At the end of each player's turn, if that player hasn't cast a spell this turn, Restless Pyroshaman deals 2 damage to them.
2/1
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Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
This spell deals 4 damage to target creature. If that creature was attacking Flaming Spear Trap, this spell deals 4 damage to that creature's controller. |
Partner with Hunt Caller or Echo Conductor (When this creature enters the battlefield, target player may put one of those cards into their hand from their library, then shuffle.)
Whenever another creature enters the battlefield, put a +1/+1 counter on Clan Champion. 1/1
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Vigilance
Whenever Ribbonbow Master blocks, each blocking creature gets +1/+1 until end of turn. Whenever Ribbonbow Master becomes blocked, each blocking creature gets -1/-1 until end of turn. 3/4
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When Pugilism enters the battlefield, unattached all equipment.
Creatures cannot be equipped. Creatures you control have +1/+0. |
Install (You may play this card face down as an asset. At end of turn, it gets a charge counter. You may cast it keeping the charge counters.)
Discard your hand, then draw a card for each charge counter on Fetishes of Fortune. |
Flash (You may cast this spell any time you could cast an instant.)
When Caleria's Rebel enters the battlefield, it deals 3 damage to up to one target attacking or blocking creature. 1/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Snowstorm (When you cast this spell, copy it for each snow spell cast before it this turn.) |
Undaunted (This spell costs less to cast for each opponent.)
Return two target creature cards from your graveyard to the battlefield. |
Undaunted (This spell costs less to cast for each opponent.)
Create a 4/4 green Beast creature token. For each creature you control, you may have it fight a creature you don't control. |
If an opponent drew two or more cards this turn or scried this turn, you may pay rather than pay Maddening Miasma Trap's mana cost.
Target player exiles two cards from their hand and the top two cards of their library. |
Surmount — Target player discards a card for each player that has cast a spell this turn. You may return a creature card from that player's graveyard to the battlefield.
The sight of disturbed graves and of tombs broken from inside drove them to despair even before they encountered the things that had returned this way.
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Gilt-Leaf Archer
(common)
Crushing Wall Trap
(uncommon)
Rimeweald Chieftain
(rare)
Restless Pyroshaman
(uncommon)
Flaming Spear Trap
(common)
Clan Champion
(uncommon)
Ribbonbow Master
(rare)
Pugilism
(uncommon)
Fetishes of Fortune
(uncommon)
Caleria's Rebel
(uncommon)
Fists of Flurry
(common)
Witchlord's Summons
(rare)
Beastmaster's Challenge
(rare)
Maddening Miasma Trap
(common)
Cryptic Haunt
(rare)