Portal of New New World Order
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Mechanics | Skeleton |
Showing 115 active cards, of 122 total
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
"Ajani goes where he is needed most and in his name we keep his lands safe."
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
Tap all creatures with the name of your choice.
Flying (This creature can't be blocked except by creatures with flying or reach.)
As long as Castle Raptors is untapped, it gets +0/+2.
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Each opponent sacrifices an enchantment.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature can't attack.
Enchanted creature can't attack.
"Eh, I've done enough work today."
Creatures you control get +1/+1 until end of turn.
(Cards with instant type can be played at any time.)
Destroy target attacking or blocking creature.
Destroy target attacking or blocking creature.
"Guilty."
Vigilance (Attacking doesn't cause this creature to tap.)
It's easier to draft some giants than to build watchtowers for your lookouts wherever you camp.
3/3
The turning of the tide always begins with one soldier's decision to head back into the fray.
2/2
Defender (This creature can't attack.)
3/3
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
1/5
Enchant creature
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Stand your post for duty. Stand your ground for honor.
You gain 5 life. (A player's life total may go over their starting life total.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Potion Courier enters the battlefield, you gain 1 life.
When Potion Courier enters the battlefield, you gain 1 life.
1/1
Return a creature card from your graveyard to your hand. (Your graveyard is your discard pile.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Vigilance (Attacking doesn't cause this creature to tap.)
As long as Tireless Knight is equipped, it has first strike.
As long as Tireless Knight is equipped, it has first strike.
2/2
Who would fight harder to protect these lands than the sons and daughters of those who have sown it all their lives?
1/2
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
—Ojutai, translated from Draconic
2/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1/1
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
—Doriel, mentor of Mistral Isle
Whenever Drelnoch becomes blocked, you may draw two cards.
Adarkar's blank wastes make the mind wander—and stray thoughts are quickly caught and devoured.
3/3
Return target sorcery card from your graveyard to your hand.
The only thing that flows faster than water is fear.
3/3
A spike and a maul are needed to crack their shells, but the taste is worth the effort.
0/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"The lotus takes root where body and mind intersect. It blooms when body and mind become one."
2/3
When an opponent casts a spell, sacrifice Lunar Force and counter that spell. (Nonland cards, including creatures, are cast as spells. A spell that's countered has no effect and is put into its owner's graveyard.)
Exile target nonland permanent until its controller's next end step.
(Cards with instant type can be played at any time.)
Counter target noncreature spell.
Counter target noncreature spell.
Enchant creature
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
Enchanted creature gets +2/+2 and has flying. (It can't be blocked except by creatures with flying and/or reach.)
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
—Shaper Tuvasa
Each opponent reveals their hand. Exile a sorcery card revealed this way.
"Two things show feebleness of mind: holding your breath at the time for speaking, and speaking when you should be silent."
—Saadi Shirazi
—Saadi Shirazi
Illus. Maxwell Crabill
Scry 3, then draw a card.
Sea Monster can't attack unless defending player controls an Island.
Water is life. Or perhaps it is just something to wash it down with.
6/6
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature doesn't untap during its controller's untap step.
"Zzzz..."
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
Stormcloud Elemental can block only creatures with flying.
Stormcloud Elemental can block only creatures with flying.
It is time to move on to friendlier skies.
3/3
Creatures you control with power 2 can't be blocked this turn.
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears.
2/2
Each opponent sacrifices a creature (they control on the battlefield if able).
When Bloodcurse Ogre enters the battlefield, each player loses 3 life.
3/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Carrion Crow enter the battlefield tapped.
Carrion Crow enter the battlefield tapped.
When carrion feeds on carrion, dark days approach.
2/2
Defender (This creature can't attack.)
When Chained Ogre enters the battlefield, each player loses 4 life.
When Chained Ogre enters the battlefield, each player loses 4 life.
They know what they are chained up for.
4/4
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Some travellers arranged for trained animals as tooth-and-claw escorts, not expecting to be walayed by tooth-and-claw trouble.
1/1
Enchant creature
Enchanted creature gets -2/-2.
Enchanted creature gets -2/-2.
"Dungeons and cages offer far too little sport."
—Relio Voldaren
—Relio Voldaren
4/4
Each opponent sacrifices a creature with power 3 or greater.
Korvek the Bull wouldn't have fallen in a fair fight, but Nif the Snake never planned for a fair fight anyway.
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
Menace (This creature can't be blocked except by two or more creatures.)
Foul Mass can't block
Foul Mass can't block
3/3
Creatures you control gain menace until end of turn.
The goblins eastern tribes fashion hideous masks to intimidate their enemies. The wraiths of the western tribes take of their masks for the same reason.
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchanted creature gets +2/+2 and has lifelink.
"Through your sacrifice of self, you become holy. Through your strength, all will be saved."
—From the Rite of Redemption
—From the Rite of Redemption
(Cards with instant type can be played at any time.)
Destroy target creature.
Destroy target creature.
"No matter how busy my schedule gets, I always try to take time for that personal touch."
—Queen Marchesa
—Queen Marchesa
(Cards with instant type can be played at any time.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When you see it, the venom is probably already killing you.
2/1
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
The dead know lessons the living haven't learned.
: Return Reassembling Skeleton from your graveyard to the battlefield tapped. (Tapped creatures can't block.)
1/1
Its venom sacs are long gone, but its crushing strength is somehow greater than ever.
5/1
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/3
Target player draws two cards and loses 2 life. (Choose the target as you cast this spell.)
Little agonies pave the way to greater power.
Return two creature cards from your graveyard to your hand.
What do they call the opposite of a funeral?
Each opponent discards two cards.
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
—Jadar, ghoulcaller of Nephalia
2/2
Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.
2/3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.
Banefire deals X damage to target creature or player. (Spend any amount of mana for . For example, if you spend to cast Banefire, it deals 3 damage.)
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Blazing Volley deals 1 damage to each creature your opponents control.
Enchant creature
Enchanted creature attacks each combat if able.
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.
One thing's for sure—his fists are harder than your skull.
4/4
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks.
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
—Gaddock Teeg
2/2
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
—Sterin Gorn, letter to Thalia
2/2
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
—Jalun, Affa sentry
First strike (This creature deals combat damage before creatures without first strike.)
His reputation precedes him—and so does his weapon.
3/1
The herd's patience, the stampede's fury.
2/3
Haste (This creature can attack and as soon as it comes under your control.)
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
1/1
Haste (This creature can attack and as soon as it comes under your control.)
Mudslide Elemental attacks each combat if able.
Mudslide Elemental attacks each combat if able.
4/4
Whenever Plundering Goblin attacks, discard a card. If you do, draw a card.
2/2
Each opponent sacrifices an artifact.
You may discard a card. If you do, draw two cards.
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
—Jaya Ballard, task mage
Creatures can't block this turn.
Vicious Raptor has first strike as long as it is attacking.
2/2
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
Each opponent sacrifices a land.
The mapmaker scowled. He sighed, unrolled his parchment, and painted a large black blob where the Eternal Meadow was once marked.
Vigilance (Attacking doesn't cause this creature to tap.)
When Centaur Grovetender enters the battlefield, you may untap a Forest.
When Centaur Grovetender enters the battlefield, you may untap a Forest.
3/3
<TODO>
7/7
"Trust me, you don't want to make those things angry."
2/4
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
7/7
You may play an additional land this turn.
Draw a card.
Draw a card.
(Cards with instant type can be played at any time.)
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Great Sandwurm can't be blocked by creatures with power 2 or less.
"Great, but I've seen greater."
-Thomvi, sand-watcher
-Thomvi, sand-watcher
6/6
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Enchant land you control
Whenever enchanted land becomes tapped, you gain 1 life.
Whenever enchanted land becomes tapped, you gain 1 life.
Gain life equal to the greatest power among creatures you control.
Untap all creatures you control.
A rested mind is the sharpest weapon.
Target creature gets +4/+4 until end of turn.
Get in touch with your inner monster.
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
—Dionus, elvish archdruid
(Cards with flash type can be played at any time.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.
4/4
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Reach (This creature can block creatures with flying.)
"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."
—Endril, Kalonian naturalist
—Endril, Kalonian naturalist
4/4
When Shaman of Spring enters the battlefield, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
"You tread upon the land all the time, yet you seem dismayed when it moves to step on you."
—Nissa Revane
—Nissa Revane
3/2
Creature spells without abilities you cast cost less to cast.
2/2
Each opponent sacrifices an artifact.
Each opponent sacrifices an enchantment.
Each opponent sacrifices an enchantment.
Wildwood Geist gets +2/+2 as long as it's your turn.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
What is a tree?
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.
1/2
Equipped creature has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flotsam held together by optimism.
The River Heralds fight to keep all others from reaching the golden city. The city has its own defenses.
3/3
Equipped creature gets +1/+1.
Equip
Equip
Improvised, yes. Useful though.
: Add one mana of any color to your mana pool.
Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.
“Brave soldier, never fear.
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
Even though your death is near.”
― Hans Christian Andersen, The Steadfast Tin Soldier
1/1
When Tin Tinkerer enters the battlefield, return any number of cards name Tin Soldier from your graveyard to the battlefield.
3/3
When Radiant Fountain enters the battlefield, you gain 2 life.
: Add to your mana pool.
: Add to your mana pool.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
—Ajani Goldmane
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Show rarities: C U R
Or view by sections
Portal of New New World Order: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2018-06-20 05:58:17 by SecretInfiltrator