About Set Skeletons
A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.
To read more about skeletons, read Mark Rosewater's article "Design Skeletons" .
About Set Skeletons In Multiverse
In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax . Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.
Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).
Show examples:
Zendikar
Worldwake
Shards of Alara
Scars of Mirrodin
Maro Sample Set
Zendikar
commons
uncommons
rares
mythics
total
White, blue, black, red and green
18
10
7-9
2-3
38-39
Artifacts
6
5
2
2
15
Lands
5
5
10
0
20
Total:
101
60
53
15
229
Worldwake
commons
uncommons
rares
mythics
total
White, blue, black, red and green
10
7
5-6
1-2
23-24
Multicolour
0
0
0
2
2
Artifacts
4
3
4
0
11
Lands
6
2
5
1
14
Total:
60
40
35
10
145
Shards of Alara
commons
uncommons
rares
mythics
total
White, blue, black, red and green
15
7
8
0-1
30-31
Multicolour
15
20
10
12
57
Artifacts
6
0
3
1
10
Lands
5
5
0
0
10
Total:
111
60
52
13
229
Scars of Mirrodin
commons
uncommons
rares
mythics
total
White, blue, black, red and green
13
7
5-6
1-2
26-27
Multicolour
0
0
0
1
1
Artifacts
35
25
21
7
88
Lands
1
0
5
0
6
Total:
101
60
53
15
229
Mark Rosewater Sample Set
commons
uncommons
rares
mythics
total
White, blue, black, red and green
19
13
7-9
0-1
39
Multicolour
0
10
10
5
25
Artifacts
6
5
2
2
15
Lands
5
0
5
0
10
Total:
101
80
53
15
279
Show frames:
W
U
B
R
G
Z
A
L
Show rarities:
C
U
R
M
Code
Slot
Notes
CW01 Volunteer Militia
CRE small, vanilla
RED FLAG
CW02 Glory Seeker
CRE small, vanilla
CW03 Tireless Knight
CRE small, first strike
CW04 Potion Courier
CRE small, flying
CW05 Razorfoot Griffin
CRE small, flying
CW06 Ajani's Sunstriker
CRE small, lifelink
CW07 Benalish Veteran
CRE small
CW08 Loxodon Wayfarer
CRE medium, vanilla
RED FLAG
CW09 Great Protector
CRE medium
CW10 Giant Conscript
CRE medium, viglance
CW11 Castle Raptors
CRE medium, flying
RED FLAG
CW12 Watchful Guards
CRE medium
CW13 Bow Before Light
SOR, create token?
would be red-flagged
CW14 Marked by Honor
AUR, +p/+t
CW15 Divine Guidance
SOR, +p/+t mass
CW16 Nectar
SOR, life gain
CW17 Cleansing Decree
SOR, demystify
CW18 Rapture
SOR
CW19 Complacence
AUR, pacifism?
UW01 Vital Garrison
CRE small
(UW02)
CRE small
(UW03)
CRE small
(UW04)
CRE small
(UW05)
CRE medium
(UW06)
CRE medium
UW07 Adamant Will
INS/SOR
(UW08)
INS/SOR
(UW09)
INS/SOR
UW10 Divine Verdict
INS/SOR
(UW11)
ENC
(UW12)
ENC
(RW01)
(RW02)
(RW03)
(RW04)
(RW05)
(RW06)
(RW07)
(RW08)
(RW09)
(RW10)
(RW11)
(MW01)
(MW02)
(MW03)
CU01 Kraken Hatchling
CRE small, vanilla
RED FLAG
CU02 Wind Drake
CRE small, flying
CU03 Augury Owl
CRE small
CU04 Stealer of Secrets
CRE small
CU05 Giant Octopus
CRE medium, vanilla
CU06 Ancient Carp
CRE medium, vanilla
RED FLAG
CU07 Stormcloud Elemental
CRE medium, flying
CU08 Lotus Path Djinn
CRE medium, flying
RED FLAG
CU09 Drelnoch
CRE medium
CU10 Sea Monster
CRE large
CU11 Read the Omens
SOR, card selection
CU12 Lunar Force
SOR, counterspell
CU13 Divination
SOR, card draw
CU14 Misplace
SOR, blink/flicker?
RED FLAG
CU15 Costly Assumptions
SOR, bounce
CU16 Two Sneaky
SOR, temporary evasion?
CU17 Puzzled Out
SOR, ???/ another counter?
CU18 One With the Wind
AUR
CU19 Snooze
AUR
(UU01)
CRE
(UU02)
CRE
(UU03)
CRE
(UU04)
CRE
(UU05)
INS/SOR
UU06 Negate
INS/SOR
UU07 Déjà Vu
INS/SOR
(UU08)
INS/SOR
(UU09)
INS/SOR
(UU10)
INS/SOR
(UU11)
ENC
(UU12)
ENC
(RU01)
(RU02)
(RU03)
(RU04)
(RU05)
(RU06)
(RU07)
(RU08)
(RU09)
(RU10)
(RU11)
(MU01)
(MU02)
(MU03)
CB01 Walking Corpse
CRE small, vanilla
CB02 Witch's Familiar
CRE small, vanilla
RED FLAG
CB03 Crossroads Vampire
CRE small, lifelink
CB04 Carrion Crow
CRE small
CB05 Rotting Fensnake
CRE medium, vanilla
RED FLAG
CB06 Decaying Baloth
CRE medium, vanilla
CB07 Scythe Wasp
CRE medium, flying
CB08 Foul Mass
CRE medium, menace
CB09 Bloodcurse Ogre
CRE medium
CB10 Chained Ogre
CRE medium
CB11 Dirty Trick
SOR, destroy
CB12 Festergloom
SOR, -N/-N
CB13 Unnerve
SOR, discard
CB14 "Edict"
SOR, edict
CB15 Undead Dirge
SOR, raise dead
CB16 Read the Bones
SOR
CB17 Horrible Face
SOR
CB18 Mark of the Vampire
AUR, beneficial
CB19 Dead Weight
AUR, detrimental
UB01 Reassembling Skeleton
CRE
UB02 Pit Viper
CRE
(UB03)
CRE
(UB04)
CRE
(UB05)
CRE
(UB06)
INS/SOR
(UB07)
INS/SOR
UB08 Sign in Blood
INS/SOR
UB09 Murder
INS/SOR
(UB10)
INS/SOR
(UB11)
ENC
(UB12)
ENC
(RB01)
(RB02)
(RB03)
(RB04)
(RB05)
(RB06)
(RB07)
(RB08)
(RB09)
(RB10)
(RB11)
(MB01)
(MB02)
(MB03)
CR01 Minotaur Warrior
CRE small, vanilla
RED FLAG
CR02 Falkenrath Reaver
CRE small, vanilla
CR03 Vicious Raptor
CRE small, first strike
CR04 Mountain Bandit
CRE small, haste
CR05 Plundering Goblin
CRE small
CR06 Bonebreaker Giant
CRE medium, vanilla
CR07 Halberdier
CRE medium, first strike
RED FLAG
CR08 Caterwauling Boggart
CRE medium, menace
CR09 Wild Jhovall
CRE medium, vanilla
CR10 Mudslide Elemental
CRE medium
CR11 Blazing Volley
SOR, burn
CR12 Sizzle
SOR, burn
CR13 Tremble in Fear
SOR, panic
CR14 Release the Termites
SOR, shatter
CR15 Rummage
SOR, rummage
CR16 Yawning Fissure
SOR
CR17 Burst of Speed
SOR
CR18 Goblin War Paint
AUR, beneficial
CR19 Bloodshed Fever
AUR
(UR01)
CRE
(UR02)
CRE
(UR03)
CRE
(UR04)
CRE
(UR05)
CRE
(UR06)
INS/SOR
(UR07)
INS/SOR
UR08 Act of Treason
INS/SOR
(UR09)
INS/SOR
(UR10)
INS/SOR
(UR11)
ENC
(UR12)
ENC
RR01 Rage Fueled
(RR02)
(RR03)
(RR04)
(RR05)
(RR06)
(RR07)
(RR08)
RR09 Banefire
(RR10)
(RR11)
(MR01)
(MR02)
(MR03)
CG01 Woodland Druid
CRE small, vanilla
RED FLAG
CG02 Terrain Elemental
CRE small, vanilla
RED FLAG
CG03 Shaman of Spring
CRE small
CG04 Voice of the Wild
CRE small
CG05 Disgruntled Badger
CRE medium, vanilla
RED FLAG
CG06 Rumbling Baloth
CRE medium, vanilla
CG07 Sentinel Spider
CRE medium, reach
CG08 Centaur Grovetender
CRE medium, vigilance
CG09 Wildwood Geist
CRE medium
CG10 Colossal Carnivore
CRE large, vanilla
CG11 Great Sandwurm
CRE large
CG12 Monstrous Growth
SOR, +N/+N
CG13 Wear and Tear
SOR, naturalize
CG14 Nature's Lore
SOR, ramp
RED FLAG
CG15 Explore
SOR, card selection: creature
CG16 Means of Survival
SOR, life gain
CG17 Mobilize
SOR
CG18 Oakenform
AUR, beneficial
CG19 Hidden Wellspring
AUR
UG01 Greater Basilisk
CRE
(UG02)
CRE
(UG03)
CRE
(UG04)
CRE
(UG05)
CRE
UG06 Duskdale Wurm
CRE
(UG07)
INS/SOR
(UG08)
INS/SOR
UG09 Pounce
INS/SOR
UG10 Giant Growth
INS/SOR
(UG11)
ENC
(UG12)
ENC
(RG01)
(RG02)
(RG03)
(RG04)
(RG05)
(RG06)
(RG07)
(RG08)
(RG09)
(RG10)
RG11 Muraganda Petroglyphs
(MG01)
(MG02)
(MG03)
(UZ01)
WU
(UZ02)
UB
(UZ03)
BR
(UZ04)
RG
(UZ05)
GW
(UZ06)
WB
(UZ07)
UR
(UZ08)
BG
(UZ09)
RW
(UZ10)
GU
CA01 Heavy Club
EQU
RED FLAG
CA02 Cobbled Wings
EQU
RED FLAG
CA03 Tin Soldier
ART CRE, vanilla
CA04 Gilded Sentinel
ART CRE
CA05 Manalith
ART, Mana Rock
RED FLAG
(UA01)
EQU
(UA02)
EQU
UA03 Tin Tinkerer
ART CRE
(UA04)
ART CRE
(UA05)
ART
(RA01)
(RA02)
(RA03)
CL01 Radiant Fountain
RED FLAG
(UL01)
(UL02)
(UL03)
(UL04)
(UL05)
(RL01)
(RL02)
(RL03)
(RL04)
(RL05)