Oskaria the Recurred World: Card List

Oskaria the Recurred World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

Show frames: C W U B R G H A L

Show rarities: N R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Kaava, Warden of the Eye Colourless Mythic 7{5}{c}{c} Legendary Planeswalker – Kaava 4 +2 Tap up to 2 target artifacts.
+0 Target creature gains Vigilance until end of turn
-10 Exile all creatures until end of turn and put that many black 4/4 Horror creature tokens onto the battlefield. These creatures gain Haste. Sacrifice these creatures at the end of your turn.
0
2 Nightshade the Returned Colourless None 7{5}{c}{c} Legendary Creature – Elf Vampire 4 5 First Strike, Wither (this creature deals combat damage to creatures in the form of -1/-1 counters)

{q}{1}{r/b}: remove this creature and all creatures with -1/-1 counters from combat
0
3 Angel of Baleor White None 4{3}{w} Creature – Angel 2 2 Flying
Intervention: you may pay {1}{w} and reveal this card from your hand to put it on the battlefield blocking target attacking creature. If you do, sacrifice it at the beginning of the next end step.
0
4 Angel of Saint Odion White None 4{3}{w} Creature – Angel 0 * Flying, Defender
When Angel of Saint Odion enters the battlefield or blocks, put a +1/+1 counter on target creature you control.
Angel of Saint Odion's toughness is equal to the number of +1/+1 counters on creatures you control plus 1.
0
5 Baleor's Favor White None 4{3}{w} Enchantment – Aura Enchant target creature. It gains Hexproof and +2/+0.
You may pay {w} and tap enchanted creature to search your library for an Enchantment card and reveal it. If you do, shuffle your library, put that card on top of it, then sacrifice Baleor's Favor
0
6 Exorcise White None 4{3}{w} Sorcery Destroy target enchantment.
If it's an Aura or Enchantment Creature, you may pay an additional {1}{w} to exile it instead.
0
7 Reah, Hand of the Divine White None 3{w}{w}{w} Legendary Creature – Orc Cleric 3 3 If you have lost more than 5 Life from any source this turn, exile Reah, Hand of the Divine and create a red 5/5 Devil token creature named "Reah, Demon Unbound" with Haste and Trample and "this creature is Legendary."
Reah and that token may not be on the battlefield at the same time
0
8 Rebel War Chanter White None 3{2}{w} Creature – Human Rebel * 2 Battalion – if Rebel War Chanter and 2 other creatures attack, they gain Vigilance
Rebel War Chanter's power is equal to the number of attacking creatures you control
0
9 Saint Odion's Favor White None 3{2}{w} Enchantment – Aura Enchant target creature. Enchanted creature gets +0/+1 and may block an additional creature during combat. 0
10 Take the Blame White None 2{1}{w} Instant Target creature you control gains Flagbearer until end of turn. 0
11 Flash Mnemomancy Blue None 4{2}{u}{u} Instant Counter target spell and exile it, then create a colorless 1/1 Construct creature token 2 1512676132 on 07 Dec 2017 by weDemGirlz
12 Solyira, Queen of Solforth Blue None 6{4}{u}{u} Legendary Creature – Elf Lord 3 2 When Solyira, Queen of Solforth enters the battlefield, create 3 1/1 Construct creature tokens.
Artifact creatures you control gain +1/+1 and Vigilance
0
13 Cowardice Black None 3{2}{b} Enchantment At the beginning of your upkeep, you lose 1 life and scry 1. 1 1512732244 on 08 Dec 2017 by Tahazzar
14 Eleesa, Soul Collector Black None 6{5}{b} Artifact Creature – Angel Scarecrow 2 4 Whenever a creature dies, put a Soul counter on Eleesa, Soul Collector.
{t}: add X mana of any color to your mana pool where X is the number of Soul counters divided by 3,rounded down.
0
15 Godless Presence Black None 4{3}{b} Enchantment Devoid (this card has no color)
At the beginning of your end step starting next turn, put a -1/-1 counter on one creature.
{3}: put a -1/-1 counter on one creature without a -1/-1 counter.
1 1512673300 on 07 Dec 2017 by weDemGirlz
16 Neriscylla, Soul Searcher Black None 2{1}{b} Artifact Creature – Angel Scarecrow 1 1 Whenever a creature dies, you may pay {2} to scry 1 1 1512680034 on 07 Dec 2017 by weDemGirlz
17 Guard Station Raid Red None 6{4}{r}{r} Sorcery All creatures you control gain First Strike and Sabotage until end of turn. If you attack with more than 3 creatures this turn, you may draw a card then discard a card. 0
18 Jane, Rebel Vanguard Red None 5{3}{r}{r} Legendary Creature – Orc Rebel * 3 Flagbearer (all opponent spells that "target" one or more creatures must have this card as one of their targets)
Jane, Rebel Vanguard's power is equal to the number of Rebel creatures you control.
As long as you control 4 or more Rebel creatures, Jane has Indestructible
1 1512670587 on 07 Dec 2017 by SecretInfiltrator
19 Reprogrammed Guardwalker Red None 5{4}{r} Artifact Creature – Construct 3 3 Sabotage (when this creature deals combat damage to an artifact creature, destroy that artifact creature)
{2}{r}: Reprogrammed Guardwalker fights target creature an opponent controls. If that creature is an artifact creature, destroy it.
1 1512720919 on 08 Dec 2017 by Vitenka
20 Rex Lee, Freedom Fighter Red None 4{3}{r} Legendary Creature – Elf Rebel 3 2 First Strike
Battalion: when Rex Lee, Freedom Fighter and 2 other creatures attack, this creature gains Double Strike until end of turn
0
21 Nightshade the Seeker Green None 4{3}{g} Planeswalker – Nightshade 5 +1 Scry 1; if the card is a Land, you may reveal it and put it in your hand
-2 Create a green 2/2 Wolf token
-8 You get an Emblem with "During your draw step, draw an additional card, then reveal it; if it's a creature, you may put it on the battlefield"
1 1512678977 on 07 Dec 2017 by Tahazzar
22 Grimhyldis, Drakeblood Monarch Hybrid None 4{3}{r} Legendary Creature – Human Knight 3 3 Double Strike
Eternalize {4}{b}{g} (exile this card from your graveyard and create a token that's a copy of it, except it is a 4/4 black Zombie with no mana cost)
Whenever you put a creature onto the battlefield from your graveyard, your exile or your library, {q} this creature.
0
23 Angel of Iëro Hybrid None 6{5}{w/u} Creature – Angel 3 5 Flying
Non-token creatures you control have Vigilance.
0
24 Bruanna, Soul Channeller Hybrid None 3{2}{b/u} Artifact Creature – Angel Scarecrow 2 1 Exile a creature card from your graveyard: add {b} or {u} to your mana pool.

Sorcery and Enchantment spells you play from your hand cost {1} less to cast.
1 1512679467 on 07 Dec 2017 by weDemGirlz
25 Kados, Mnemomancer Hybrid None 6{4}{b/u}{b/u} Legendary Creature – Devil Wizard 1 5 When Kados, Mnemomancer enters the battlefield, you may discard X cards to exile X cards from opponents' graveyards.
During your draw step, draw cards from the bottom of your library instead of from the top.
1 1512675588 on 07 Dec 2017 by weDemGirlz
26 Reah, the Apostate Hybrid None 8{6}{pr}{pb} Legendary Creature – Orc Devil 5 5 Haste, Trample
When you cast Reah, the Apostate, discard a card. Your maximum hand size becomes 6. You cannot gain Life as long as Reah is on the battlefield.
Whenever Reah attacks, deal 2 damage divided between any number of creatures an opponent controls.
0
27 Madison Oaksplitter (Madison Throatripper) Hybrid None 6 {4}{r/g}{r/g} Legendary Creature – Human Rebel
‑‑‑‑
Legendary Creature – Werewolf Rebel
5
‑‑‑‑
5
4
‑‑‑‑
4
Battalion – when Madison Oaksplitter and 3 or more creatures attack, Bolster 1 (put 1 +1/+1 counter on the creature with the least or tied for the least P/T among creatures you control)
Whenever Madison Oaksplitter deals combat damage to a player, transform it at the end of your turn.
‑‑‑‑
Menace
Frenzy 2 (whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn)
Whenever Madison Throatripper is blocked by a creature that it cannot destroy, transform it at the end of your turn.
0
28 Outrider Herald Hybrid None 5{3}{r}{g} Creature – Human Rebel 3 4 Telegraph 3 (reveal the top 3 cards of your library; you may put one creature card among them into your hand) 0
29 Angel of Taewe Hybrid None 6{4}{g/w}{g/w} Creature – Angel 4 4 Flying
Whenever you cast a spell during an opponent's turn, you gain life equal to its converted mana cost.
0
30 Desert Defenders Hybrid None 4{w}{w}{g}{g} Enchantment At the beginning of your end step, create 3 0/2 Cactus creature tokens with Defender. Sacrifice these creature tokens at the beginning of each upkeep. 0
31 Lhassa, Soul Weaver Hybrid None 3{2}{w/b} Artifact Creature – Angel Scarecrow 1 3 Whenever a creature dies, you gain 1 life, up to a maximum of 5 per turn. 2 1512679124 on 07 Dec 2017 by weDemGirlz
32 Thornbound Reaver Hybrid None 3{1}{b}{g} Creature – Plant Zombie 2 1 At the beginning of you end step, if you cast a a creature spell this turn, return Thornbound Reaver from your graveyard to your hand.
{1}{b/g}{b/g}, sacrifice another creature: return Thornbound Reaver from the graveyard to the battlefield tapped. Put a +1/+1 counter on it.
0
33 Jane, Divine Colossus Hybrid None 9{6}{r/w}{r/w}{r/w} Legendary Creature – Orc Angel 7 4 Jane, Divine Colossus's colored mana cost cannot be reduced. If you paid more {w} to cast this than you paid {r}, it gains Vigilance. If you paid more {r} than {w}, it gains First Strike
{2}{r}{w}: Jane gains Indestructible and Flagbearer until your next upkeep
0
34 Key-Blade Luddite Hybrid None 3{1}{r}{w} Creature – Goblin Rebel 2 2 Sabotage (when this creature deals damage to an artifact creature, destroy that artifact creature) 0
35 Lethal Force Raidwalker Artifact None 3{3} 8 3 Trample, First Strike
Crew 4
0
36 Merciless Strikebreaker Artifact None 4{4} Artifact Creature – Construct 3 3 When this creature is blocked by a non-artifact creature without Deathtouch, it gains Indestructible until end of turn. 0
37 Rebel Flag Artifact None 3{3} Artifact – Equipment Equipped creature gains Flagbearer.
When equipped creature dies, you may pay {2} to equip Rebel Flag to another creature you control.
Equip {2}
0
38 Royal Bodyguard Artifact None 3{3} Artifact Creature – Construct 0 5 Defender
All damaged assigned during combat must prioritize this creature.
0
39 Solforth Badge of Honor Artifact None 5{5} Artifact – Equipment Every time equipped creature destroys an opponent's creature, put a +1/+1 counter on it.
If a Construct entered the battlefield on your side this turn, you may pay {2} to equip it with Solforth Badge of Honor
Equip {3}
0
40 Umbra's Mausoleum Land None 0 Legendary Land {t}: add {1} to you mana pool.
{3}{t}, exile a creature from your graveyard: add {x} to your mana pool where X is that creature's converted mana cost
1 1512680638 on 07 Dec 2017 by weDemGirlz
41 Reah, Demon Unbound token Red None 0 Token Creature – Devil 5 5 Haste, Trample
This creature is Legendary
1 1512670304 on 07 Dec 2017 by weDemGirlz
42 Inanimate Projection Colourless Blue None 5{4}{u} Sorcery Reveal a creature card from your hand. Until end of turn, target Land you control becomes that creature, except it has Haste 1 1512674485 on 07 Dec 2017 by weDemGirlz
43 Flay to the Bone Colourless Red None 3{2}{r} Instant Devoid (this card has no color)

Put a -1/-1 counter on up to 2 creatures.
2 1512673690 on 07 Dec 2017 by weDemGirlz
44 Mephisto the Traveller Colourless Red None 7{6}{r} Legendary Enchantment Creature – God 4 5 Hexproof
At the beginning of your upkeep, choose one:
- add {r} to your mana pool for every tapped creature an opponent controls, but lose 1 Life for each of those creatures
- pay 3 Life: put 2 +1/+1 counters on target creature
- sacrifice 2 creatures: draw 3 cards
0
45 Riot Breaker Colourless Red None 3{2}{r} Creature – Human Soldier 2 1 Devoid (this card has no color)
When Riot Breaker enters the battlefield, target creature gets -1/-1 until end of turn
0
46 Heartseeker Manifestation Colourless Hybrid None 4{3}{b/r} Enchantment Creature – Demon 0 0 Devoid (this card has no color)
When Heartseeker Manifestation enters the battlefield, attach it to a creature an opponent controls as an Aura. Enchanted creature takes 1 damage from Heartseeker Manifestation during every attack phase.
When enchanted creature dies, sacrifice Heartseeker Manifestation and put 3 red 1/1 Devil tokens with "when this creature dies, it deals 1 damage to target creature or player" into play.
0
47 Shriekbane Manifestation Colourless Hybrid None 4{3}{u/b} Enchantment Creature – Demon 4 2 Devoid (this card has no color)
When Shriekbane Manifestation enters the battlefield, attach to a creature your opponent controls as an Aura. Enchanted creature gains Defender and Last Strike
When enchanted creature dies, put Shriekbane Manifestation into play on your side of the battlefield.
0
48 Stillwater Manifestation Colourless Hybrid None 4 {3}{g/u} Enchantment Creature – Demon 0 0 Devoid (this card has no color)
When Stillwater Manifestation enters the battlefield, you may attach it to a creature you control as an Aura. Enchanted creature gains "{t}: tap a creature an opponent controls".
When enchanted creature dies, sacrifice Stillwater Manifestation and untap a permanent you control.
0
49 Emerge from Below Colourless Multicolour None 5{3}{g}{b} Sorcery Devoid (this card has no color)
Search your library for a creature card and reveal it, then shuffle your library. You may pay that creature's converted mana cost to put it on the battlefield tapped. If you don't, put that creature in your graveyard. Exile this spell.
0
50 Twisted Vinecrawler Colourless Green None 2{1}{g} Creature – Plant Horror 1 1 Devoid (this card has no color)
{q}, sacrifice this creature: you gain 2 Life
0
51 Vinewhip Manifestation Colourless Hybrid None 4{3}{r/g} Enchantment Creature – Demon 0 0 Devoid (this card has no color)
When Vinewhip Manifestation enters the battlefield, create a 1/1 Saproling creature token and attach this card to it as an Aura.
Enchanted creature gets 2 +1/+1 counters and Trample
When enchanted creature dies, put Vinewhip Manifestation on the battlefield with 3 +1/+1 counters on it. It gains Trample
0
52 Crimson Guard Bloodseeker Colourless Black None 3{2}{b} Creature – Human Vampire 2 2 Devoid (this card has no color)
At end of turn, if Crimson Guard Bloodseeker is tapped and a creature died this turn, put a +1/+1 counter on it.
{1}{b}{b}, remove a +1/+1 counter from Crimson Guard Bloodseeker: put a -1/-1 counter on target creature.
0
53 Kaava, Seeking Redemption Colourless Black None 8{6}{b}{b} Legendary Creature – Dragon Wizard 4 6 When Kaava, Seeking Redemption enters the battlefield, create a black 4/4 Horror creature token.
Whenever you pay Life, you may pay 1 extra Life. If you do, draw a card.
1 1513210928 on 14 Dec 2017 by weDemGirlz
54 Prying Eye's Boon Colourless Black None 5{4}{b} Enchantment – Aura Devoid (this card has no color)
Enchant target creature. It gains Wither
As long as you control more than 3 creatures with Wither, those creatures deal damage to players in the form of poison counters.
0
55 Sir Silas of Farryn Court Colourless Black None 5{4}{b} Legendary Creature – Vampire Rogue * 4 Devoid (this card has no color)
Sir Silas of Farryn Court's power is equal to the number of -1/-1 counters on creatures plus 1.
{pb}{t} put a -1/-1 counter on target creature.
0
56 Sotuur, One Who Will Return Colourless Hybrid None 6{4}{r/b}{r/b} Legendary Enchantment Creature – Demon 5 2 Bane (this card cannot be targetted by spells you control)
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
0
57 Anderach, Who Thirsts For Life Colourless Red Rare 6{4}{r}{r} Legendary Enchantment Creature – Demon 4 4 When Anderach, Who Thirsts For Life enters the battlefield, create a red 1/1 Devil creature token and attach this card to it as an Aura.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay {2}{r}{r} to attach this card to it.
0
58 Guide of the Grey Ones Colourless Blue None 3{2}{u} Creature – Demon Djinn 2 1 When Guide of the Grey Ones dies, you may search your library for a Demon creature card. If you do, shuffle your library and put that card on top of your library. 0
59 Wayward Grey One Colourless Blue None 4{3}{u} Creature – Demon Djinn 2 2 Whenever an opponent draws more than one card during their turn, you may {q} Wayward Grey One and Scry 1. 0
Oskaria the Recurred World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity