Oskaria the Recurred World

Oskaria the Recurred World by weDemGirlz

59 cards in Multiverse

57 with no rarity, 1 rare, 1 mythic

1 token red, 3 colourless blue, 4 colourless red, 2 colourless, 5 colourless hybrid, 1 colourless multicolour, 1 colourless green, 4 colourless black,
8 white, 2 blue, 4 black, 4 red, 1 green, 13 hybrid, 5 artifact, 1 land

19 comments total

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On Oskaria the Recurred World (reply):

A mockup of cards for a plane i made. Watermarks within this set are used to separate factions, not to indicate color identity. Factions: - The New Gods (WUBG) - Mirran watermark - enchantment and graveyard based - The Kingdom of Solforth (WUBR) - Azorius watermark - artifact based, token creation - Crimson Guard (UBRG) - Rakdos watermark - colorless spells, -1/-1 counters - Agents of the Exiled (WBRG) - Orzhov watermark - paying life for spells, costly advantages - The Key-Blade Rebels (WURG) - Boros watermark - artifact-destruction, multi-creature aggression based

Recently active cards: (all recent activity)

Creature – Demon Djinn
Whenever an opponent draws more than one card during their turn, you may {q} Wayward Grey One and Scry 1.
Wherever you meet one of them, a greater purpose has guided them there.
2/2
Creature – Demon Djinn
When Guide of the Grey Ones dies, you may search your library for a Demon creature card. If you do, shuffle your library and put that card on top of your library.
"Don't be shy my friend, the Great Grey One loves visitors"
2/1
Sorcery
Destroy target enchantment.
If it's an Aura or Enchantment Creature, you may pay an additional {1}{w} to exile it instead.
 R 
Legendary Enchantment Creature – Demon
When Anderach, Who Thirsts For Life enters the battlefield, create a red 1/1 Devil creature token and attach this card to it as an Aura.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay {2}{r}{r} to attach this card to it.
4/4
Legendary Enchantment Creature – Demon
Bane (this card cannot be targetted by spells you control)
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
5/2

Recent comments: (all recent activity)
On Kaava, Seeking Redemption:
On Oskaria the Recurred World:

A mockup of cards for a plane i made. Watermarks within this set are used to separate factions, not to indicate color identity. Factions: - The New Gods (WUBG) - Mirran watermark - enchantment and graveyard based - The Kingdom of Solforth (WUBR) - Azorius watermark - artifact based, token creation - Crimson Guard (UBRG) - Rakdos watermark - colorless spells, -1/-1 counters - Agents of the Exiled (WBRG) - Orzhov watermark - paying life for spells, costly advantages - The Key-Blade Rebels (WURG) - Boros watermark - artifact-destruction, multi-creature aggression based

On Flash Mnemomancy:

Wordy is a bit off. I would go with either

> Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

or

> Exile target spell, ... (That spell won't resolve.)

See Dissipate, Mindbreak Trap, and Unsubstantiate.

On Cowardice:

This card is bad btw. Personally, I would start testing it at {b}. I don't get the flavor either.

On Reprogrammed Guardwalker:

Note that fighting isn't combat damage. Is it intentional that the two abilities don't interact? It feels like they should.

(No, I don't know why it isn't. It should be. But it's not.)

On Umbra's Mausoleum:
On Neriscylla, Soul Searcher:
On Bruanna, Soul Channeller:
On Lhassa, Soul Weaver:

Why the restriction "maximum of 5"? Nice hybrid though.

On Lhassa, Soul Weaver:
(All recent activity)
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