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CardName: Reprogrammed Guardwalker Cost: {4}{R} Type: Artifact Creature - Construct Pow/Tgh: 3/3 Rules Text: **Sabotage** (when this creature deals combat damage to an artifact creature, destroy that artifact creature) {2}{R}: *Reprogrammed Guardwalker* **fights** target creature an opponent controls. If that creature is an artifact creature, destroy it. Flavour Text: Set/Rarity: Oskaria the Recurred World None

Reprogrammed Guardwalker
{4}{r}
 
Artifact Creature – Construct
Sabotage (when this creature deals combat damage to an artifact creature, destroy that artifact creature)
{2}{r}: Reprogrammed Guardwalker fights target creature an opponent controls. If that creature is an artifact creature, destroy it.
3/3
Updated on 08 Dec 2017 by weDemGirlz

History:

2017-12-08 01:08:09: weDemGirlz created the card Reprogrammed Guardwalker

Note that fighting isn't combat damage. Is it intentional that the two abilities don't interact? It feels like they should.

(No, I don't know why it isn't. It should be. But it's not.)

2017-12-08 11:07:33: weDemGirlz edited Reprogrammed Guardwalker

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How much damage does this card deal? Lightning Blast
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