CardName: Reprogrammed Guardwalker
Cost: {4}{R}
Type: Artifact Creature - Construct
Pow/Tgh: 3/3
Rules Text: **Sabotage** (when this creature deals combat damage to an
artifact creature, destroy that artifact creature)
{2}{R}: *Reprogrammed Guardwalker* **fights** target
creature an opponent controls. If that creature is an
artifact creature, destroy it.
Flavour Text:
Set/Rarity: Oskaria the Recurred World None
Reprogrammed Guardwalker
Artifact Creature – Construct
Sabotage(when this creature deals combat damage to an artifact creature, destroy that artifact creature) : Reprogrammed Guardwalkerfights target creature an opponent controls. If that creature is an artifact creature, destroy it.
Note that fighting isn't combat damage. Is it intentional that the two abilities don't interact? It feels like they should.
(No, I don't know why it isn't. It should be. But it's not.)