Oskaria the Recurred World
Oskaria the Recurred World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing all 59 cards
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First Strike, Wither (this creature deals combat damage to creatures in the form of -1/-1 counters)
: remove this creature and all creatures with -1/-1 counters from combat
: remove this creature and all creatures with -1/-1 counters from combat
4/5
Flying
Intervention: you may pay and reveal this card from your hand to put it on the battlefield blocking target attacking creature. If you do, sacrifice it at the beginning of the next end step.
Intervention: you may pay and reveal this card from your hand to put it on the battlefield blocking target attacking creature. If you do, sacrifice it at the beginning of the next end step.
2/2
Flying, Defender
When Angel of Saint Odion enters the battlefield or blocks, put a +1/+1 counter on target creature you control.
Angel of Saint Odion's toughness is equal to the number of +1/+1 counters on creatures you control plus 1.
When Angel of Saint Odion enters the battlefield or blocks, put a +1/+1 counter on target creature you control.
Angel of Saint Odion's toughness is equal to the number of +1/+1 counters on creatures you control plus 1.
0/*
Enchant target creature. It gains Hexproof and +2/+0.
You may pay and tap enchanted creature to search your library for an Enchantment card and reveal it. If you do, shuffle your library, put that card on top of it, then sacrifice Baleor's Favor
You may pay and tap enchanted creature to search your library for an Enchantment card and reveal it. If you do, shuffle your library, put that card on top of it, then sacrifice Baleor's Favor
Destroy target enchantment.
If it's an Aura or Enchantment Creature, you may pay an additional to exile it instead.
If it's an Aura or Enchantment Creature, you may pay an additional to exile it instead.
If you have lost more than 5 Life from any source this turn, exile Reah, Hand of the Divine and create a red 5/5 Devil token creature named "Reah, Demon Unbound" with Haste and Trample and "this creature is Legendary."
Reah and that token may not be on the battlefield at the same time
Reah and that token may not be on the battlefield at the same time
3/3
Battalion – if Rebel War Chanter and 2 other creatures attack, they gain Vigilance
Rebel War Chanter's power is equal to the number of attacking creatures you control
Rebel War Chanter's power is equal to the number of attacking creatures you control
*/2
Enchant target creature. Enchanted creature gets +0/+1 and may block an additional creature during combat.
Target creature you control gains Flagbearer until end of turn.
Counter target spell and exile it, then create a colorless 1/1 Construct creature token
When Solyira, Queen of Solforth enters the battlefield, create 3 1/1 Construct creature tokens.
Artifact creatures you control gain +1/+1 and Vigilance
Artifact creatures you control gain +1/+1 and Vigilance
3/2
At the beginning of your upkeep, you lose 1 life and scry 1.
Whenever a creature dies, put a Soul counter on Eleesa, Soul Collector.
: add X mana of any color to your mana pool where X is the number of Soul counters divided by 3,rounded down.
: add X mana of any color to your mana pool where X is the number of Soul counters divided by 3,rounded down.
The Gods under Baleor toppled Umbra and Mephisto, and created the Reapers to replace them.
2/4
Devoid (this card has no color)
At the beginning of your end step starting next turn, put a -1/-1 counter on one creature.
: put a -1/-1 counter on one creature without a -1/-1 counter.
At the beginning of your end step starting next turn, put a -1/-1 counter on one creature.
: put a -1/-1 counter on one creature without a -1/-1 counter.
The Crimson Guard left a trail of unholy corruption in their wake.
Whenever a creature dies, you may pay to scry 1
Not all Souls were fit to fuel the Gods' spells, but the Reapers found other uses for them
1/1
All creatures you control gain First Strike and Sabotage until end of turn. If you attack with more than 3 creatures this turn, you may draw a card then discard a card.
Flagbearer (all opponent spells that "target" one or more creatures must have this card as one of their targets)
Jane, Rebel Vanguard's power is equal to the number of Rebel creatures you control.
As long as you control 4 or more Rebel creatures, Jane has Indestructible
Jane, Rebel Vanguard's power is equal to the number of Rebel creatures you control.
As long as you control 4 or more Rebel creatures, Jane has Indestructible
*/3
Sabotage (when this creature deals combat damage to an artifact creature, destroy that artifact creature)
: Reprogrammed Guardwalker fights target creature an opponent controls. If that creature is an artifact creature, destroy it.
: Reprogrammed Guardwalker fights target creature an opponent controls. If that creature is an artifact creature, destroy it.
3/3
First Strike
Battalion: when Rex Lee, Freedom Fighter and 2 other creatures attack, this creature gains Double Strike until end of turn
Battalion: when Rex Lee, Freedom Fighter and 2 other creatures attack, this creature gains Double Strike until end of turn
3/2
+1 Scry 1; if the card is a Land, you may reveal it and put it in your hand
-2 Create a green 2/2 Wolf token
-8 You get an Emblem with "During your draw step, draw an additional card, then reveal it; if it's a creature, you may put it on the battlefield"
-2 Create a green 2/2 Wolf token
-8 You get an Emblem with "During your draw step, draw an additional card, then reveal it; if it's a creature, you may put it on the battlefield"
5
Double Strike
Eternalize (exile this card from your graveyard and create a token that's a copy of it, except it is a 4/4 black Zombie with no mana cost)
Whenever you put a creature onto the battlefield from your graveyard, your exile or your library, this creature.
Eternalize (exile this card from your graveyard and create a token that's a copy of it, except it is a 4/4 black Zombie with no mana cost)
Whenever you put a creature onto the battlefield from your graveyard, your exile or your library, this creature.
3/3
Flying
Non-token creatures you control have Vigilance.
Non-token creatures you control have Vigilance.
3/5
Exile a creature card from your graveyard: add or to your mana pool.
Sorcery and Enchantment spells you play from your hand cost less to cast.
Sorcery and Enchantment spells you play from your hand cost less to cast.
From Umbra's shards, Iëro and Taewe constructed obedient servants.
2/1
When Kados, Mnemomancer enters the battlefield, you may discard X cards to exile X cards from opponents' graveyards.
During your draw step, draw cards from the bottom of your library instead of from the top.
During your draw step, draw cards from the bottom of your library instead of from the top.
Creator of the Hall of Truth's most insidious lies
1/5
Haste, Trample
When you cast Reah, the Apostate, discard a card. Your maximum hand size becomes 6. You cannot gain Life as long as Reah is on the battlefield.
Whenever Reah attacks, deal 2 damage divided between any number of creatures an opponent controls.
When you cast Reah, the Apostate, discard a card. Your maximum hand size becomes 6. You cannot gain Life as long as Reah is on the battlefield.
Whenever Reah attacks, deal 2 damage divided between any number of creatures an opponent controls.
5/5
Battalion – when Madison Oaksplitter and 3 or more creatures attack, Bolster 1 (put 1 +1/+1 counter on the creature with the least or tied for the least P/T among creatures you control)
Whenever Madison Oaksplitter deals combat damage to a player, transform it at the end of your turn.
Whenever Madison Oaksplitter deals combat damage to a player, transform it at the end of your turn.
5/4
Menace
Frenzy 2 (whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn)
Whenever Madison Throatripper is blocked by a creature that it cannot destroy, transform it at the end of your turn.
Frenzy 2 (whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn)
Whenever Madison Throatripper is blocked by a creature that it cannot destroy, transform it at the end of your turn.
5/4
Telegraph 3 (reveal the top 3 cards of your library; you may put one creature card among them into your hand)
3/4
Flying
Whenever you cast a spell during an opponent's turn, you gain life equal to its converted mana cost.
Whenever you cast a spell during an opponent's turn, you gain life equal to its converted mana cost.
4/4
At the beginning of your end step, create 3 0/2 Cactus creature tokens with Defender. Sacrifice these creature tokens at the beginning of each upkeep.
Whenever a creature dies, you gain 1 life, up to a maximum of 5 per turn.
From the Souls they collect, the gods weave divine spells.
1/3
At the beginning of you end step, if you cast a a creature spell this turn, return Thornbound Reaver from your graveyard to your hand.
, sacrifice another creature: return Thornbound Reaver from the graveyard to the battlefield tapped. Put a +1/+1 counter on it.
, sacrifice another creature: return Thornbound Reaver from the graveyard to the battlefield tapped. Put a +1/+1 counter on it.
2/1
Jane, Divine Colossus's colored mana cost cannot be reduced. If you paid more to cast this than you paid , it gains Vigilance. If you paid more than , it gains First Strike
: Jane gains Indestructible and Flagbearer until your next upkeep
: Jane gains Indestructible and Flagbearer until your next upkeep
7/4
Sabotage (when this creature deals damage to an artifact creature, destroy that artifact creature)
2/2
Trample, First Strike
Crew 4
Crew 4
8/3
When this creature is blocked by a non-artifact creature without Deathtouch, it gains Indestructible until end of turn.
3/3
Equipped creature gains Flagbearer.
When equipped creature dies, you may pay to equip Rebel Flag to another creature you control.
Equip
When equipped creature dies, you may pay to equip Rebel Flag to another creature you control.
Equip
Defender
All damaged assigned during combat must prioritize this creature.
All damaged assigned during combat must prioritize this creature.
0/5
Every time equipped creature destroys an opponent's creature, put a +1/+1 counter on it.
If a Construct entered the battlefield on your side this turn, you may pay to equip it with Solforth Badge of Honor
Equip
If a Construct entered the battlefield on your side this turn, you may pay to equip it with Solforth Badge of Honor
Equip
: add to you mana pool.
, exile a creature from your graveyard: add to your mana pool where X is that creature's converted mana cost
, exile a creature from your graveyard: add to your mana pool where X is that creature's converted mana cost
Right on top of Umbra's tomb, the Reapers tended to the Souls they harvested.
Haste, Trample
This creature is Legendary
This creature is Legendary
5/5
Reveal a creature card from your hand. Until end of turn, target Land you control becomes that creature, except it has Haste
Devoid (this card has no color)
Put a -1/-1 counter on up to 2 creatures.
Put a -1/-1 counter on up to 2 creatures.
Hexproof
At the beginning of your upkeep, choose one:
- add to your mana pool for every tapped creature an opponent controls, but lose 1 Life for each of those creatures
- pay 3 Life: put 2 +1/+1 counters on target creature
- sacrifice 2 creatures: draw 3 cards
At the beginning of your upkeep, choose one:
- add to your mana pool for every tapped creature an opponent controls, but lose 1 Life for each of those creatures
- pay 3 Life: put 2 +1/+1 counters on target creature
- sacrifice 2 creatures: draw 3 cards
4/5
Devoid (this card has no color)
When Riot Breaker enters the battlefield, target creature gets -1/-1 until end of turn
When Riot Breaker enters the battlefield, target creature gets -1/-1 until end of turn
2/1
Devoid (this card has no color)
When Heartseeker Manifestation enters the battlefield, attach it to a creature an opponent controls as an Aura. Enchanted creature takes 1 damage from Heartseeker Manifestation during every attack phase.
When enchanted creature dies, sacrifice Heartseeker Manifestation and put 3 red 1/1 Devil tokens with "when this creature dies, it deals 1 damage to target creature or player" into play.
When Heartseeker Manifestation enters the battlefield, attach it to a creature an opponent controls as an Aura. Enchanted creature takes 1 damage from Heartseeker Manifestation during every attack phase.
When enchanted creature dies, sacrifice Heartseeker Manifestation and put 3 red 1/1 Devil tokens with "when this creature dies, it deals 1 damage to target creature or player" into play.
0/0
Devoid (this card has no color)
When Shriekbane Manifestation enters the battlefield, attach to a creature your opponent controls as an Aura. Enchanted creature gains Defender and Last Strike
When enchanted creature dies, put Shriekbane Manifestation into play on your side of the battlefield.
When Shriekbane Manifestation enters the battlefield, attach to a creature your opponent controls as an Aura. Enchanted creature gains Defender and Last Strike
When enchanted creature dies, put Shriekbane Manifestation into play on your side of the battlefield.
4/2
Devoid (this card has no color)
When Stillwater Manifestation enters the battlefield, you may attach it to a creature you control as an Aura. Enchanted creature gains ": tap a creature an opponent controls".
When enchanted creature dies, sacrifice Stillwater Manifestation and untap a permanent you control.
When Stillwater Manifestation enters the battlefield, you may attach it to a creature you control as an Aura. Enchanted creature gains ": tap a creature an opponent controls".
When enchanted creature dies, sacrifice Stillwater Manifestation and untap a permanent you control.
0/0
Devoid (this card has no color)
Search your library for a creature card and reveal it, then shuffle your library. You may pay that creature's converted mana cost to put it on the battlefield tapped. If you don't, put that creature in your graveyard. Exile this spell.
Search your library for a creature card and reveal it, then shuffle your library. You may pay that creature's converted mana cost to put it on the battlefield tapped. If you don't, put that creature in your graveyard. Exile this spell.
Devoid (this card has no color)
, sacrifice this creature: you gain 2 Life
, sacrifice this creature: you gain 2 Life
1/1
Devoid (this card has no color)
When Vinewhip Manifestation enters the battlefield, create a 1/1 Saproling creature token and attach this card to it as an Aura.
Enchanted creature gets 2 +1/+1 counters and Trample
When enchanted creature dies, put Vinewhip Manifestation on the battlefield with 3 +1/+1 counters on it. It gains Trample
When Vinewhip Manifestation enters the battlefield, create a 1/1 Saproling creature token and attach this card to it as an Aura.
Enchanted creature gets 2 +1/+1 counters and Trample
When enchanted creature dies, put Vinewhip Manifestation on the battlefield with 3 +1/+1 counters on it. It gains Trample
0/0
Devoid (this card has no color)
At end of turn, if Crimson Guard Bloodseeker is tapped and a creature died this turn, put a +1/+1 counter on it.
, remove a +1/+1 counter from Crimson Guard Bloodseeker: put a -1/-1 counter on target creature.
At end of turn, if Crimson Guard Bloodseeker is tapped and a creature died this turn, put a +1/+1 counter on it.
, remove a +1/+1 counter from Crimson Guard Bloodseeker: put a -1/-1 counter on target creature.
2/2
When Kaava, Seeking Redemption enters the battlefield, create a black 4/4 Horror creature token.
Whenever you pay Life, you may pay 1 extra Life. If you do, draw a card.
Whenever you pay Life, you may pay 1 extra Life. If you do, draw a card.
4/6
Devoid (this card has no color)
Enchant target creature. It gains Wither
As long as you control more than 3 creatures with Wither, those creatures deal damage to players in the form of poison counters.
Enchant target creature. It gains Wither
As long as you control more than 3 creatures with Wither, those creatures deal damage to players in the form of poison counters.
Devoid (this card has no color)
Sir Silas of Farryn Court's power is equal to the number of -1/-1 counters on creatures plus 1.
put a -1/-1 counter on target creature.
Sir Silas of Farryn Court's power is equal to the number of -1/-1 counters on creatures plus 1.
put a -1/-1 counter on target creature.
*/4
Bane (this card cannot be targetted by spells you control)
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
If an opponent has lost life this turn, you may return Sotuur, One Who Will Return from your graveyard to the battlefield tapped during your end step.
5/2
When Anderach, Who Thirsts For Life enters the battlefield, create a red 1/1 Devil creature token and attach this card to it as an Aura.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay to attach this card to it.
Enchanted creature attacks every turn if able and has Trample. It loses all other attributes. Add this card's P/T to that of the enchanted creature.
When enchanted creature dies, unattach Anderach. When a creature enters the battlefield on your side, you may pay to attach this card to it.
4/4
When Guide of the Grey Ones dies, you may search your library for a Demon creature card. If you do, shuffle your library and put that card on top of your library.
"Don't be shy my friend, the Great Grey One loves visitors"
2/1
Whenever an opponent draws more than one card during their turn, you may Wayward Grey One and Scry 1.
Wherever you meet one of them, a greater purpose has guided them there.
2/2
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Show rarities: N R M
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Oskaria the Recurred World: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
+0 Target creature gains Vigilance until end of turn
-10 Exile all creatures until end of turn and put that many black 4/4 Horror creature tokens onto the battlefield. These creatures gain Haste. Sacrifice these creatures at the end of your turn.