[January] Mechanic Repository: Virtual Booster

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Mechanics | Crusader Mechanic Overview | Mercenary Mechanic Overview | Savage Mechanic Overview
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Orc Berserker
Haste
Exodus — When Blackcleave Berserker enters the battlefied, if another creature entered the battlefield this turn, creatures you control get +1/+0 until end of turn.
1/1
 C 
Creature – Ogre Mercenary
First strike (This creature deals combat damage before creatures without first strike.)
Battle Recruit— Whenever Ogre Mercenary attacks, you may pay {5}. If you do, search your library for a Mercenary card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
2/2
 C 
Creature – Ogre Mercenary
Exodus — When Gray Ogre enters the battlefied, if another creature entered the battlefield this turn, put two +1/+1 counters on Gray Ogre.
2/2
 U 
Creature – Elephant
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Riot 3 (Whenever this creature attacks, it gets +3/+3 until end of turn.)
3/3
 U 
Creature – Merfolk Mercenary
Down payment {0} (You may pay {0} and discard a card rather than pay this spells mana cost.)
1/1
 C 
Creature – Orc Warrior
Ironclaw Warrior attacks each turn if able.
Roar 1 — {r} ({r}, Exile this card from your hand until end of turn: Put one +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Elephant
Trample
Exodus — When War Mammoth enters the battlefield, if another creature entered the battlefield this turn, put a +1/+1 counter on each creature that entered the battlefield this turn.
3/3
 C 
Creature – Ogre Mercenary
Merciless — Whenever Gray Ogre attacks, if an opponent controls no creatures, Gray Ogre deals 2 damage to the defending player.
2/2
 C 
Creature – Elephant
Trample
Uprising {3}{g} (You may have this creature attack from your hand if you pay {3}{g} and put this onto the battlefield tapped and attacking. An uprising must result in you attacking with three or more creatures.)
3/3
 C 
Creature – Ogre Mercenary
Roar 2 — {2}{r} ({2}{r}, Exile this card from your hand until end of turn: Put two +1/+1 counters on target creature that entered the battlefield this turn.)
2/2
 C 
Creature – Merfolk Mercenary
Whenever Reef Pirate deals damage to an opponent, draw a card, then discard a card.
Recruit{4}, {t}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
1/1
 U 
Creature – Elephant
Trample
Merciless — At the beginning of your upkeep, if an opponent controls no creatures, put a +1/+1 counter on War Mammoth.
3/3
 C 
Creature – Merfolk Mercenary
Brother-in-Arms (When you cast this spell from your hand, you may search your library for another card that shares a subtype with it with converted mana cost 1 or less and cast it without paying its mana cost. If you do, shuffle your library.)
2/1
 C 
Creature – Human Mercenary
Recruit{3}, {t}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
1/1
 C 
Creature – Elephant
Trample
Roar 2 — {1}{g} (Whenever another creature ETBs under your control, you may pay {1}{g}. If you do, put two +1/+1 counters on that creature.)
3/3

Blackcleave Berserker (common)
Ogre Mercenary (common)
Gray Ogre (common)
War Mammoth (uncommon)
Reef Pirate (uncommon)
Ironclaw Warrior (common)
War Mammoth (common)
Gray Ogre (common)
War Mammoth (common)
Gray Ogre (common)
Reef Pirate (common)
War Mammoth (uncommon)
Reef Pirate (common)
Human Sellsword (common)
War Mammoth (common)