[NONCANON] My Random Shit: Mechanics 2.0
[NONCANON] My Random Shit: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Shiftrrs | Mechanics 2.0 | Set symbol | Grey Mana | Yellow Cards in this Set | Sins & Virtues | Basic Animal Groups | junk | verbosity gone wrong | Finishing Move Series | my shitpost | high quality shitpost 2 |
This is a long overdue page, so I'll do what I can with what I remember.
Note: This page taken entirely from cardset comments.
- {A} Mana
- Intuitively, can be payed with any mana that would actually be considered a color outside of magic (including white and black, which are technically shades)
- Breeding/Reproducing
- When a card instructs you to breed/reproduce, you combine two creatures UEOT. Once you combine them, you make a Baby token (not at the EOT)
- Combining has little to no inherit meaning, kind of like Soulbond, but a more generic term.
- After that token is created, the cards that made it, become "Parent"s in addition to their other subtypes for as long as that card remains in play
- If that card would leave play/the battlefield (die or be exiled, or bounced, etc etc etc), the Parents controller may choose whether or not they remain Parents
- This choice is made for each Parent, not for both.
- The source of this choice would be the controller if the controller is not also the owner. And the Parents themselves, if the controller is also the owner.
- When a card instructs you to breed/reproduce, you combine two creatures UEOT. Once you combine them, you make a Baby token (not at the EOT)
- Keyholders
- A Keyholder is a Keyholder in addition to it's other subtypes
- It has "Protection from Everything"
- Keyholders have two abilities
- ": Put a Solution counter on this creature"
- "Whenever there are four or more Solution counters on this creature, the Gate that made it a Keyholder becomes a Land in addition to it's other types"
- "The New Ante"
- You can place money on cards, Magic: The Gathering is now rated 18+
- This doesn't mean anything until a card says it does. If a card would leave the game (but not any zone) whoever legally owns that money gets it back, not whoever placed it. Besides, it's technically against the rules to get a player to place money for you, if it instructs "You" to do it. Sorry amputee gamers :(.
- If you would need to shuffle, or do something where you are not supposed to recognize a card, you may remove the physical money from it, but that card still technically has money on it.
- Whenever a game ends, by the second final player losing, any player winning, it being forcibly ended or whatever, everyone gets their money back.
- This does not go the same if a game is paused and continued later on, either by a meta-logistics issue or a card's instructions. You leave the physical money on the card, unless you don't want to, then you must remember what was on it exactly, and there should probably be proof if people are hardasses or there are cheaters in the playgroup
- Since money is expensive, feel free to use proxies or monopoly money, i'm sure I won't get sued.
- Money cannot be placed on cards with Teacher subtype.
- My best guess for why this exists is that my grade 4 english teacher was mad at some politician for ten minutes or I was half-awake.
- Destruction
- Permanents with five or more Destruction counter on them are destroyed
- This happens instantly
- No source destroys that permanent, so good luck countering or preventing it, control players.
- Permanents with five or more Destruction counter on them are destroyed
- Suffixing
- You cast a suffix spell onto another spell, called Suffixing, after it resolves, but before it's effects take place. Meaning: The host spell can no longer be countered, and the ability is set to begin, but before it does is the only time when you may cast Suffix spells.
- Bane
- Whenever a Bane of X is in the same zone as X, those cards (or whatever) must be physically destroyed
- This effect still happens if it would instruct you to harm property or kill people & animals. Sorry.
- Whenever a Bane of X is in the same zone as X, those cards (or whatever) must be physically destroyed
- Goldtouch
- "Whenever ~ deals combat damage to a creature, destroy that creature and make a token that is a copy of it except it's a multicolored Gold artifact token in addition to it's other colors, supertypes, types and subtypes. It has "Sacrifice this token: Add one mana of any color"."
- Gameovertouch
- Before a game begins where a card with Gamerovertouch or that would grant Gamerovertouch is in a mainboard, players must agree on either "Hardcore" or "Softcore". The game becomes the chosen mode for the remainder of the match (however many games that may be).
- Things with Gameovertouch have "Any amount of damage ~ deals to a Gamer is enough to destroy it. If the game is Softcore, that Gamer's controller may pay . When they do, they may Respawn that Gamer (To respawn a Gamer, return it to the battlefield without any counters, equipments, auras, or suffixes)
- Choosing modes:
- If a player puts a card with Gameovertouch from their sideboard into their mainboard, follow the regular rules.
- Same goes for if a player gets a card with Gameovertouch they own from outside of the game.
- The Ol' Factor
- Smelly is a type, like Tribal. Not a supertype, though it should be.
- If a Smelly card has one or more Stink counters on it, it becomes Stinky in addition to it's other types, but loses Smelly.
- If a Stinky card gas five or more Stink counters on it, it becomes Stenchy in addition to it's other types, but loses Stinky.
- ENDLESSTOUCH
- "Whenever ~ attacks, destroy everything else"
- This includes players
- Don't worry, destroying players isn't the same as physically destroying them.
- They more or less lose but with a source causing it and they count as destroyed
- They don't count as having died or left the battlefield, and do not go into the graveyard.
- A player who is destroyed leaves their cards where they are, but simply is treated like they don't exist, ala phasing.
- Punny Roolz
- Certain creatures types (i'd make a list, but you can figger it out) that end with 'nt' and are not preexisting have a special attribute
- They are Polar-Bears in additon to their other types
- This is a reference to polarity, and should NOT exist. I am unhappy.
- Less anal-retentively put: Creatures that end with a contracted form of not. Meaning they aren't whatever comes before.
- Certain creatures types (i'd make a list, but you can figger it out) that end with 'nt' and are not preexisting have a special attribute
- Animal creatures
- This is self evident, but here we go anywhoms.
- Animal creatures are creatures subtypes that are real world or fictional animals
- Anything that is a plant is automatically NOT an animal creature, even if they previously had an animal creature type.
- Are Humans animal creatures?
- Humans controlled by players that are blue are animal creatures
- Same but with green players
- Red/Black players that are using Humans in the same ways described by Gamerovertouch are also forced to choose a variable, but this is not a mode, but rather a belief. They may choose either "Scientific Theory of Evolution" or "Religious Belief of Creationism". If they choose the former, their Humans are animal creatures. If the latter, they are not.
- Time
- When a turn starts, it becomes Morning
- Everything after combat is Nighttime