Perdonia: Recent Activity
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Recent updates to Perdonia: (Generated at 2025-05-01 17:40:33)
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Page 1 - Older activity
Perdonia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Perdonia: (Generated at 2025-05-01 17:40:33)
Page 1 - Older activity
... also Spirit Mantle, Unquestioned Authority, and Beloved Chaplain - all uncommon btw.
Holy Mantle
I doubt a static "protection from creatures" is an effect that's good to have at common.
OK, so now it's an island that you can cycle-from-play. That's fine.
Yikes untap is nutty powrful.
Fixed
Agreed.
This is incredibly parasitic omg
I've been white do exile based on numbers, but I think it's usually about killing big bois... If anyone knows reference card(s) that i might be thinking of, then you know what i mean.
I'll change it for now, but again, perdonia is like 7 years away from completion especially with me working like not at all on anything lately... but I need to go chronological else I'll give myself a stroke.
The problem is that I can't reprint this with a functional difference, and since Lyrasia has already been fully finished, I don't want to go update all the files for one card.
I can still give this a new name and make it almost the exact same as the first card plus the fix, but that would be beyond stupid imo.
The mana production definitely leads to memory issues, and it's not clean at all, and I'd love to fix it. But I'd only see myself doing that if I also go and update the Lyrasia files because consistency matters.
Thanks for the comment on this card, it was actually one of the first cards I can remember making that I'm proud of to this day... I think both of you likely left comments on the original :)
So, in conclusion, you're definitely right, but logistically it would be annoying to fix... I suppose having the mindset that the cardset is ''done'' doesn't help, but either way it's a bit of work
I might get around to it, but I'm not going to edit it and then fuggetaboutit because then i've made a fix in exchange for making a dumb, totally illegal-in-all-sense-of-the-magic-rules mistake.
I mean, I commented with
> Without the mana floating ability it will need to add that mana at start of the next main phase ala Conduit of Storms.
It has to float the mana. Otherwise it generates it right at the end of combat; when it's useless to you. After all, combat damage is already dealt, so no point springing combat surprises. And no ability to do anything else with it. This way, you can spend it in main2.
It should probably drain out at end of turn, though; rather than floating forever.
This looks dope - I would love to play it.
... Wait what? Why is the mana permanent as long as this is in play? It's already really good as is by virtually costing
- it even technically fixes your mana - and also it's already pushing the envelope as far as red mana acceleration goes.
Without the mana floating ability it will need to add that mana at start of the next main phase ala Conduit of Storms.
Looks like you want Memorial to Genius / Blighted Cataract.
This is incredibly underpowered. Compare to cards like Dramatic Reversal, To Arms!, Vitalize, and Rally of Wings - note that these are all instants btw.
Red "bears" are already kinda pushing it and this seems way too effective for the color. The same applies to Patriot Soldier.
It's also really weird to have a color shift of this as Noble Monk in the same set. Btw, white doesn't really get prowess (it's in izzet) - it was done in jeskai though but I'm not sure why you are having it in here.
Seems bad - really bad. Could also be a common afaik - checks out for other permanents but gaining life doesn't increase board complexity or anything like that. I could see dropping this to
at least.
Just a reminder that generating card advantage is a red-flag.
Also, I agree with SecretInfiltrator that this feels off for white and more like a black card - which is also a color that can exile creatures and more likely to target small CMC units.
Will do.