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CardName: Jungle Tribes Resolve Cost: 5w Type: Sorcery Pow/Tgh: / Rules Text: Exile up to two target creatures with converted mana cost 3 or less Flavour Text: The Jungle tribes of Perdonia are very gracious until you overstay your welcome... Set/Rarity: Perdonia Common

Jungle Tribes Resolve
{5}{w}
 
 C 
Sorcery
Exile up to two target creatures with converted mana cost 3 or less
The Jungle tribes of Perdonia are very gracious until you overstay your welcome...
Updated on 14 Jul 2019 by Froggychum

History: [-]

2017-10-12 19:46:21: Froggychum created the card Jungle Tribes Resolve
2017-10-12 19:46:30: Froggychum edited Jungle Tribes Resolve
2017-10-22 12:17:45: Froggychum edited Jungle Tribes Resolve
2018-06-12 15:33:54: Froggychum edited Jungle Tribes Resolve

Extremely undercost. Not an effect for a common card. Very atypical for white.

Maybe something closer to Blessed Light that gives you multiple options or does something in addition to exiling just one creature.

­Baffling End does mono-creature exile, albeit in a different way

­Bishop of Binding does it too, but trying for something completely different

­Path to Exile is op but proves white is capable, just not at that power level

blessed light, Iona's Judgement and Angelic Edict are all common, so exile can be at common

2018-06-25 20:45:45: Froggychum edited Jungle Tribes Resolve

baffling end: polymorphs a 3 drop this: 3 drop exile spell times 2

flavorfully i dont think polymorph would fit, but low cmc would work alright. So the comparison was unecessary.

Moved to sorcery speed

2018-06-25 20:48:12: Froggychum edited Jungle Tribes Resolve

Do you think implementing or Artifact would fit?

I know green does, flying creature, artifact or enchantment removal

white does.... i guess creatures and enchantments? I also heard white likes artifacts, so i doubt it would cast them away. Color pie wise white might exile artifacts, but that would be a bleed into green philosophy

Oh, I missed your response. The problem right now seems to be not whether exile exists at common, but the fact that it hits multiple creatures.

That's both an issue at common and probably the reason this was undercost (though you apparently increased the cost since). It's still not a typical common and punishes going wide more than white is likely to do.

Where it's at now feels right for costing and rarity, except there is the 2for1 aspect making it harder to judge. Any cheaper and it would be too strong. Lower cmc range would make it too narrow. Changing cmc to power might look different. It might just be fine was it is.

Just a reminder that generating card advantage is a red-flag.

Also, I agree with SecretInfiltrator that this feels off for white and more like a black card - which is also a color that can exile creatures and more likely to target small CMC units.

I've been white do exile based on numbers, but I think it's usually about killing big bois... If anyone knows reference card(s) that i might be thinking of, then you know what i mean.

I'll change it for now, but again, perdonia is like 7 years away from completion especially with me working like not at all on anything lately... but I need to go chronological else I'll give myself a stroke.

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