Perdonia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

CardName: Ritual Phoenix Cost: 3R Type: Creature - Phoenix Pow/Tgh: 2/1 Rules Text: Flying, Haste Whenever Ritual Phoenix deals combat damage to a player, add {r}{r}. This mana does not empty as steps and phases end. Flavour Text: Set/Rarity: Perdonia Uncommon

Ritual Phoenix
{3}{r}
 
 U 
Creature – Phoenix
Flying, Haste
Whenever Ritual Phoenix deals combat damage to a player, add {r}{r}. This mana does not empty as steps and phases end.
2/1
Updated on 07 May 2020 by Froggychum

History: [-]

2017-10-22 12:42:11: Froggychum created the card Ritual Phoenix
2018-01-21 15:37:10: Froggychum edited Ritual Phoenix
2018-06-12 15:13:52: Froggychum edited Ritual Phoenix
2018-06-30 16:07:12: Froggychum edited Ritual Phoenix

That seems like a very small window for having the mana. Most of the things you'd want to spend it on just aren't useful at that point - combat is over, so pumping is of no use.

Hm, good point. Maybe I could add a third ability saying

"This mana does not empty as phases and steps switch?" sort of like Radha?

Absolutely. That's the way they're doing this kind of effect these days.

At that point, though, this is something like a 2-power hasty flyer that "costs 1". Which... probably isn't overpowered actually since you can't chain the mana from several of them together, and you can't actually cast it until 3. Cool.

Add {r}{r} during your post combat/next main phase?

yes. Like Radha

It might not be overpowered, but I think it's a color pie bend for red

2018-07-08 11:22:54: Froggychum edited Ritual Phoenix

You may be right... However red doesn't mind burning whenever it gets a chance, and having freedom is a very red want both flavorfully and mechanically. I suppose the ramp is quite green, but not exclusively so. Red does like to fight in combat and i think it's fair to have some mana ramp tied to that. Green really hogs mana ramp, while red is also guilty of hogging burn.

Red does get rituals; but mana on a creature is much more of a green thing.

It would feel more pheonixy if you got the mana when it died, I think.

But I don't have any real objections to this, unusual certainly; but as long as its only one card every now and then, I don't have a problem with this amount of colour bend.

Agreed, I will definitely remember to keep mana ramp on creatures in green, or upon-death occasionally in red.

This being a 'ritual' phoenix, i'm wondering if there is anyway to blend it into a sort of ritual permanent? maybe this is that, just done with a bit of a bend.

on 08 Jul 2018 by Vienka:

The 'ritual' is kinda a sorcery or instant though :)

I meant as it is is a colour bleed into red; but one I find is ok, as long as not done too often.

The on-death bit was, well, that's what phoenices are famous for, right? Regenerating in a fire rather than staying dead?

My issue isn't the mana production, sorry; I meant this is a pretty cheap, aggressive flyer, which isn't very red

Oh i see, sorry for misunderstanding!

Well the body itself doesn't seem uber good, maybe the mana ramp (which we've all agreed for this purpose is fine i think) makes it good.. So then we're faced with it's efficient because of the text, which can easily be solved with getting it out on turn 4 or 5 rather than so early, where that mana could be gamebreaking potentially

2018-07-08 13:32:52: Froggychum edited Ritual Phoenix
2018-12-19 20:51:54: Froggychum edited Ritual Phoenix
2019-07-03 00:23:03: Froggychum edited Ritual Phoenix

This looks dope - I would love to play it.

... Wait what? Why is the mana permanent as long as this is in play? It's already really good as is by virtually costing {r} - it even technically fixes your mana - and also it's already pushing the envelope as far as red mana acceleration goes.

Without the mana floating ability it will need to add that mana at start of the next main phase ala Conduit of Storms.

It has to float the mana. Otherwise it generates it right at the end of combat; when it's useless to you. After all, combat damage is already dealt, so no point springing combat surprises. And no ability to do anything else with it. This way, you can spend it in main2.

It should probably drain out at end of turn, though; rather than floating forever.

I mean, I commented with

> Without the mana floating ability it will need to add that mana at start of the next main phase ala Conduit of Storms.

The problem is that I can't reprint this with a functional difference, and since Lyrasia has already been fully finished, I don't want to go update all the files for one card.

I can still give this a new name and make it almost the exact same as the first card plus the fix, but that would be beyond stupid imo.

The mana production definitely leads to memory issues, and it's not clean at all, and I'd love to fix it. But I'd only see myself doing that if I also go and update the Lyrasia files because consistency matters.

Thanks for the comment on this card, it was actually one of the first cards I can remember making that I'm proud of to this day... I think both of you likely left comments on the original :)

So, in conclusion, you're definitely right, but logistically it would be annoying to fix... I suppose having the mindset that the cardset is ''done'' doesn't help, but either way it's a bit of work

I might get around to it, but I'm not going to edit it and then fuggetaboutit because then i've made a fix in exchange for making a dumb, totally illegal-in-all-sense-of-the-magic-rules mistake.

2020-05-07 22:15:40: Froggychum edited Ritual Phoenix

Only signed-in users are permitted to comment on this cardset. Would you like to sign in?