Perdonia
Perdonia by Froggychum
51 cards in Multiverse
20 commons, 18 uncommons,
10 rares, 2 mythics, 1 token
1 token hybrid redwhite, 10 white, 7 blue, 7 black, 7 red,
7 green, 4 multicolour, 3 artifact, 5 land
128 comments total
The people of Perdonia worship the temples, and have many odd activities
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1/3
Flying, Haste
Whenever Ritual Phoenix deals combat damage to a player, add
. This mana does not empty as steps and phases end.
Whenever Ritual Phoenix deals combat damage to a player, add


2/1
Enchant creature
Enchanted creature has protection from creatures
Enchanted creature has protection from creatures
Market Square enters the battlefield tapped
: Add

,
, Sacrifice Market Square: Draw a card





Home to the bustling masses of Perdonia, all looking to sell their products
Untap all creatures you control. If one or more Merfolk are untapped this way, draw a card.
Recent comments: (all recent activity)
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... also Spirit Mantle, Unquestioned Authority, and Beloved Chaplain - all uncommon btw.
Holy Mantle
I doubt a static "protection from creatures" is an effect that's good to have at common.
OK, so now it's an island that you can cycle-from-play. That's fine.
Yikes untap is nutty powrful.
Agreed.
This is incredibly parasitic omg
I've been white do exile based on numbers, but I think it's usually about killing big bois... If anyone knows reference card(s) that i might be thinking of, then you know what i mean.
I'll change it for now, but again, perdonia is like 7 years away from completion especially with me working like not at all on anything lately... but I need to go chronological else I'll give myself a stroke.
The problem is that I can't reprint this with a functional difference, and since Lyrasia has already been fully finished, I don't want to go update all the files for one card.
I can still give this a new name and make it almost the exact same as the first card plus the fix, but that would be beyond stupid imo.
The mana production definitely leads to memory issues, and it's not clean at all, and I'd love to fix it. But I'd only see myself doing that if I also go and update the Lyrasia files because consistency matters.
Thanks for the comment on this card, it was actually one of the first cards I can remember making that I'm proud of to this day... I think both of you likely left comments on the original :)
So, in conclusion, you're definitely right, but logistically it would be annoying to fix... I suppose having the mindset that the cardset is ''done'' doesn't help, but either way it's a bit of work
I might get around to it, but I'm not going to edit it and then fuggetaboutit because then i've made a fix in exchange for making a dumb, totally illegal-in-all-sense-of-the-magic-rules mistake.
I mean, I commented with
> Without the mana floating ability it will need to add that mana at start of the next main phase ala Conduit of Storms.
It has to float the mana. Otherwise it generates it right at the end of combat; when it's useless to you. After all, combat damage is already dealt, so no point springing combat surprises. And no ability to do anything else with it. This way, you can spend it in main2.
It should probably drain out at end of turn, though; rather than floating forever.