A Link to the Coast
A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing all 22 cards
Show frames: C W U R G A L
Show rarities: N C U R M
Or view by sections


1/2
When Nameless Sage enters the battlefield, if you control another creature, you may reveal cards from the top of your library until you reveal an Equipment card. Put that card into your hand and shuffle the rest into your deck.
1/3
Flying
1/4

1/1
Indestructible
When an artifact enters or leaves play, transform Zelda.
When an artifact enters or leaves play, transform Zelda.
0/2
Upkeep
When Bomb dies, target creature you control takes 3 damage.

When Bomb dies, target creature you control takes 3 damage.
3/1
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Target opponent gains control of target permanent you control.
Take this!
Octorok enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Octorok: Octorok deals 1 damage to target creature or player.

0/0
First Strike, Hexproof
1/1
When Cucoo would take damage; instead put a token copy into play.
Now you're clucked.
1/1
Equipped creature gets +3/+0.
Equipped creature has "
: Transform target land with a secret."
Equip
Equipped creature has "

Equip

Equip
At end of turn, equipped creature deals 1 damage to each creature it dealt combat damage to that turn.
Sacrifice Bomb Pouch: Destroy target wall.

At end of turn, equipped creature deals 1 damage to each creature it dealt combat damage to that turn.
Sacrifice Bomb Pouch: Destroy target wall.
I have no idea what this should do.
But it's a fairly big thing in the games that you periodically have to carry an incredibly large key to open a door.
But it's a fairly big thing in the games that you periodically have to carry an incredibly large key to open a door.
If this card would be exiled or sent to the graveyard, place it on the top of its owner's library instead
Equipped creature has +2/+2
Equip
Equipped creature has +2/+2
Equip

When you play Wand of Gamelon, you lose a life. You cannot get that life back.
Equip
Unattach Wand of Gamelon,
: Exile target Legendary Creature as long as Wand of Gamelon is on the battlefield, or this ability is activated again.
Equip

Unattach Wand of Gamelon,

Fire Temple enters the battlefield tapped.
: Add
to your mana pool.
Whenever a creature you control deals damage to an opponent, put a quest counter on Fire Temple. Then, if Fire Temple has five or more quest counters on it, you may transform it.


Whenever a creature you control deals damage to an opponent, put a quest counter on Fire Temple. Then, if Fire Temple has five or more quest counters on it, you may transform it.



Whenever a creature you control attacks, it gets +2/+0 and gains trample until end of turn.



Suspicious Wall has a secret.

When this transforms into Hidden Treasure Room, you gain three Rupees. (You may spend rupees as though they were

(This enters the battlefield with three quest counters. Whenever a source you control would deal damage, you may remove that many quest counters from this instead. When the last is removed, transform it.)
: Add
to your mana pool.


3




Temple of Fire enters the battlefield under the control of an opponent of your choice.
: Add
to your mana pool.
Whenever a creature controlled by Temple of Fire's owner deals 3 or more damage to you, that player gains control of Temple of Fire and transforms it.


Whenever a creature controlled by Temple of Fire's owner deals 3 or more damage to you, that player gains control of Temple of Fire and transforms it.
Equipped creature gets +3/+0 and has trample.
,
: Tap target artifact or creature.
Equip


Equip

Show frames: C W U R G A L
Show rarities: N C U R M
Or view by sections
A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2017-09-22 16:16:33 by Vitenka