A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
History: [-] Add your comments: |
So; can't have a link without link.
One link?
Many link versions?
What colour is link? Green because well, that tunic? If not; what philosophy is the decision tree: "Is it the princess? Save it. Is it broken? Fix it. Is it absolutely anything else in the entire world? Break it." ?
I'd like a few link versions, to cover the different games. It feels like Twilight Princess Link should play differently from Wind Waker Link, etc.
I made Link quite some time ago.
Indeed; it prompted this discussion:
Vitenka: [14:20] Teh implementation of "Gain an equipment each time you beat something" works really well, actually
AlexChurchill: [14:22] V: Except perhaps the equipment's CMC should be <= the toughness in question, or some such. To show the way he gets gradually better equipment as he beats more bosses.
Vitenka: [14:23] maybe? it's more random utility
Androidkiller: [14:24] tbh, in most of the Zelda games you get the equipment from a chest somewhere before the boss, which has a weakness to that equipment
Androidkiller: [14:24] That probably works well for a pair of cycles, actually. Boss and equipment from each dungeon
Vitenka: [14:25] I mean, really; you want to do something like "Reveal cards from the top of opponents library until you reveal a creature. Then go find a piece of equipment that can beat that creature and nothing else"
@link Please, do come make cards for the set :)