A Link to the Coast
A Link to the Coast by mjc
22 cards in Multiverse
7 with no rarity, 5 commons, 4 uncommons,
4 rares, 2 mythics
1 colourless, 2 white, 2 blue, 5 red,
1 green, 6 artifact, 5 land
57 comments total
Cards covering the entire Legend of Zelda video game series
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Flying
1/4


Suspicious Wall has a secret.

When this transforms into Hidden Treasure Room, you gain three Rupees. (You may spend rupees as though they were

(This enters the battlefield with three quest counters. Whenever a source you control would deal damage, you may remove that many quest counters from this instead. When the last is removed, transform it.)
: Add
to your mana pool.


3




Equipped creature gets +3/+0.
Equipped creature has "
: Transform target land with a secret."
Equip
Equipped creature has "

Equip

Upkeep
When Bomb dies, target creature you control takes 3 damage.

When Bomb dies, target creature you control takes 3 damage.
3/1
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Currently it's pretty much Updraft Elemental which in itself is quite an upgrade over Horned Turtle.
It's more like huge jumps. And Aven get away with lots of armour.
The in-game art is, um, about 8 pixels high and monochrome. So no help there :)
Certainly doesn't look like it should be able to fly, armor and all
2/4 flying for
seems a little strong.
To be honest, there are some creatures that you don't really need to spice up if you're aiming to structure this like an actual set. I don't think these guys are particularly memorable at all to warrant anything special being done, but Exert works well if you want to focus on swing/charged swing. Careful about mechanic overload, there's a lot of various mechanics that could/should be represented in a Zelda set and focusing only on the most popular/resonant ones should take priority over adding random flavor bits for accurate representation of everything represented on a card.
Nasty customers; but pretty much vanilla flying creatures.
They do have a ranged attack; not really sure how to represent that. Maybe it should be a mechanic for the set; actually - lots of creatures and weapons have "Swing or charged swing" options. Maybe use exert?
Funny name though.
The issue is that if I see the word "Secret", I'd expect something that I'd keep to myself that my opponent does not know. Double-faced cards, given the fact that you have to announce and reveal them during draft, seem to be the opposite of a secret. Not to mention the fact that double-faced cards must be unique to each other (one front must have the same back at all times).
If you want to do secrets, then you can do something with face-down cards from your hand or library. Something like:
"Exile the top card of your library face-down. You may look at it and cast it."
But that's essentially just drawing a card. Alternatively, you can do something with 2/2s and some sort of morph/manifest variant, but that doesn't seem right to me either.
Mildly hidden secrets is most certainly a thing we should find a way to represent though.
Yes, Alex is right. But like I said, it's not a great idea.
The secret is that this land can be transformed. But you need to use a Bomb Bag or similar to get at it.
See Suspicious Wall. See Fire Temple.
Since going through dungeons/rooms to get a reward seems to be a common theme, why not tie it into a card type with extra rules baggage?