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CardName: Fire Temple Cost: Type: Land - Temple Pow/Tgh: / Rules Text: Fire Temple enters the battlefield tapped. {T}: Add {R} to your mana pool. Whenever a creature you control deals damage to an opponent, put a quest counter on Fire Temple. Then, if Fire Temple has five or more quest counters on it, you may transform it. Flavour Text: Back side: CardName: Fire Medallion Cost: Type: Legendary Artifact Pow/Tgh: / Rules Text: {T}: Add {R}{R} to your mana pool. Whenever a creature you control attacks, it gets +2/+0 and gains trample until end of turn. Flavour Text: Set/Rarity: A Link to the Coast Rare Fire Temple enters the battlefield tapped.
![]() ![]() Whenever a creature you control deals damage to an opponent, put a quest counter on Fire Temple. Then, if Fire Temple has five or more quest counters on it, you may transform it. ![]() ![]() ![]() Whenever a creature you control attacks, it gets +2/+0 and gains trample until end of turn. |
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See Temple of Fire. Just a design showcasing what I'm talking about.
This is a much better implementation.
somewhat terrifying in multiples; let's make running the temple multiple times only give a reward if you've managed to lose it
What did you changed exactly, Vitenka?
Made the back-half legendary