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CardName: Hyrule Castle Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}, Sacrifice Hyrule Castle: Until end of turn you cannot lose the game; then your life becomes 1. Flavour Text: Set/Rarity: A Link to the Coast Mythic

Hyrule Castle
 
 M 
Legendary Land
{t}, Sacrifice Hyrule Castle: Until end of turn you cannot lose the game; then your life becomes 1.
Updated on 28 Sep 2017 by Vitenka

History: [-]

2017-09-28 08:38:09: Vitenka created and commented on the card Hyrule Castle

Where the journey starts, and where the journey ends.

I kinda wanted it to be something you fight over; but I didn't like it having an alt-win in the end.

So this, I guess, kinda represents the traditional escape passage behind the throne.

And yes, intentionally a non-mana land. I know we don't have those nowadays. So this needs changing hugely.

2017-09-28 10:09:01: Vitenka edited Hyrule Castle:

yeah, lets also reset life so you don't just die at the start of your turn

The "you can't lose" is fine, but should the life total clause be more like Angel's Grace? Especially if you're losing for some other reason.

I wouldn't have gotten the flavor of this card had you not spelled it out for me Vitenka. Hmm.

Are you planning on doing the various stages in a similar vein to Fire Temple? What if we did something like this?

Hyrule Castle
Legendary Land
­{t}: Add {1} to your mana pool.
Whenever you play a Temple, put a quest counter on Hyrule Castle.
Remove four quest counters from Hyrule Castle: Transform Hyrule Castle.
//////

I ain't got nothing for the transformed side yet. But I think this conveys the feel a bit better. You want to play Hyrule Castle first, so you can play the temples into it. That's the beginning of the game. Once you played four temples, Hyrule Castle flips, and we're at the end of the game.

A pretty awesome concept, though I agree with dude1818's comment.

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