A Link to the Coast: Recent Activity
A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to A Link to the Coast: (Generated at 2025-05-03 13:02:45)
A Link to the Coast: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to A Link to the Coast: (Generated at 2025-05-03 13:02:45)
Wording change to make it more in line with modern wording for intervening if clauses.
it's a blue set. anyone can edit. do :)
It's dangerous to go alone...
Minor edit.
(Mostly, it's just a joke about 'Wand of Gamelon' the game. It's why I wrote 'play' instead of 'cast' and 'lose a life' instead of 'lose 1 life'. You can gain other life. You'll just never get back the life you lost when you played Wand of Gamelon.
And, yeah, I was thinking about monkeying with max life, or starting life. But Magic doesn't do the first one, and I'd need to make other cards that support the second one, and it just doesn't seem worth the effort.)
"Your maximum life is reduced by one" would be a mildly interesting concept; maybe? Except that lifegian is basically irrelevant.
Also, yes; please do add cards :)
What does "You cannot get that life back." mean? Can I still gain other life?
Wait. Anyone can add cards to this set? Mwahahahaha!
Not counting this creature's combo potential, if this card cost
less, it would still be worse than Mogg Fanatic. Presuming the Fanatic is fair at uncommon, I'd choose to cost this at
.
Other iconics that need making: Zora; Mobins. And, huh. My memory is terribad but - Zelda doesn't really seem to do recurring enemies all that much. There's rats and skeletons of course, whose names I don't recall. I want to call the rats 'mappy' but that's a different old game.
Huh; I thought this was named 'octillery' but that's a pokemon. Which is also a rock-spitting octopus.
Another implementation would be 1/1 with reach; I guess.
Made the back-half legendary
What did you changed exactly, Vitenka?
somewhat terrifying in multiples; let's make running the temple multiple times only give a reward if you've managed to lose it
This is a much better implementation.
See Temple of Fire. Just a design showcasing what I'm talking about.