[Theory] Color Pie Discussion: Recent Activity
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Recent updates to [Theory] Color Pie Discussion: (Generated at 2024-05-04 08:21:53)
Reminds me of Truce.
Premise
Would gain life gain restricted to very limited set of parameters. could gain life equal to number of cards in hand in one-shot effects.
I don't think these kind of effects play/fit that well in since it doesn't have many ways to refuel.
Flavor
Ivory Tower and Venser's Journal already indicate them being .
Color Shifts
Notes
Planar Chaos suggested this could be with Sophic Centaur.
I'm also been thinking of something like
> , Put a card from your hand on top of your library: You gain 3 life
in . It's kinda like time reversal in that you revert your draw and the (assumedly) received damage.
Examples
Premise
White has a history in symmetrical effects. This would change 's weakness from "running out of fuel" to "running out of fuel before your opponents do".
Color Shifts
Precedent
Notes
Might encourage into "going all out" which might not jell well with its otherwise conservative flavor.
> "colorless is the glue between colors. especially for multicolor decks. thus it gets access to game fundamentals that smooths out the game play , like land, mana, life gain, damage, removal, creatures, card draw."
Wait - so what doesn't it get access to?
From what I kind find MaRo seems quite fine with being secondary in cloning (and Spitting Image):
> Blogatog search for Spitting Image
Flavor can certainly be an issue I won't be denying that.
Green morph is another idea: I could create a "topic" for that (this is set is open so that anyone can edit and create new topics). While questionable, Snakeform was a card. A Gift of Tusks could succeed where Beast Within failed.
doesn't need to distinctive in this and it was never aimed to be. It would be just another niche within land fetching ability as far as color pie is concerned.
While equality effects certainly fit and are , they are pretty hard to pull of at common in a satisfying manner.
Ie. "If target opponent controls / has more X than you,"
takes already a line so you are left with two lines of text to not invoke red flagging. Also, those kind of cards can end up being entirely dead in that creating the scenario where you could gain advantage of them isn't worth it.
I fear that since these kind of effects are already within 's pie, it would seem reasonable to me that we would have seen more of them if they were satisfactory.
These would likely be just bigger versions of stuff like Anticipate and other cantrips that has been using habitually. I don't even necessary think this would decrease 's card drawing that much...
I really don't see how losing tutors would somehow push it over the limit. Sure, it might have a slightly larger selection of draw spells but losing tutors, to me at least, seems like a bad deal from that perspective.
It's also worth of note that tutors are usually of uncommon+ rarity so this would not effect limited much (though those "big Ancipate" spells could probably be common).
I think blue losing its card advantage powers would negatively impact the color as a whole without a major reshuffling and rebalancing of abilities. Right now, the majority of blue's removal and interaction are one-for-one or worse tradeoffs, or just temporary removal i.e. bounce/Time Ebb. Furthermore, by giving the card advantage to black, you indirectly buff Black/Green as a color combination - essentially, not only would they be the 2nd best two-color combo in terms of answers (second to only white/black, which also gets a boost), but they'd be 1st in card advantage.
Ooh, I like this mechanic. I can see it being a block mechanic, but I don't see it being very popular if it was evergreen. The lifegain would have to be fairly substantial to be worthwhile in an average set without any life payments.
For example, I can see this working as a race mechanic for the Vampires in Ixalan, with all of their life payment cards. High risk, high reward type gameplay.
Any non-Ooze/Slime that clones itself would honestly feel weird, no matter the flavor. I wouldn't want to see it on a spell - there's a marked difference between cloning and breeding, and I don't necessarily want to think about the implications of making my Eternal Witness birth a clone of herself. I believe Splitting Image was one of those cards that Maro mentioned shouldn't have been hybrid, whatever that's worth.
If anything, I'd like to see more morphing in green (a la Dragonshift) - Skinshifter is one of my favorite rares.
is red getting color fixing really useful or important? there's already green, land, and artifact that do them pretty well. do we need more?
colorless is the glue between colors. especially for multicolor decks. thus it gets access to game fundamentals that smooths out the game play , like land, mana, life gain, damage, removal, creatures, card draw.
I agree with @amuseum. Much like how Black can do things that it normally can't do if it pays life, I feel like White can do things it normally can't do if an opponent has more of it than them - minus card draw. I'd prefer the Plains fetching be used only if you have less lands than the opponent, or if you couldn't fetch in multiples. I don't think cards like a colorshifted Gaea's Bounty would add much to its identity or its gameplay - unlike Green, it doesn't care particularly much about Plains, Armored Ascension aside, and control decks would just rather run removal in place of it, IMO. Since white rarely has large creatures and its weaknesses in mana consistency and card draw make up for its universal removal capabilities and strong early game creatures.
land search can't be distinctively white since green is the main color in this area.
white is the color of "equality" and "equity". this excuse should allow it to catch up to other players who are more wealthy in any given area. Like white gets to land grab if that allows it to catch up to other players who have more lands. then expand this concept to hand size, life totals, creatures, etc.
there's your unique white mechanic. works better if white player is behind, so not too advantageous for white.
ex. If you have fewer lands than any player, tutor a Plains. Else scry 1.
Gain 3 life. Then if you have less life than any player, gain 2 more life.
I've been working on a sixth color project for a while (though it's been on a hold for a long time as well) so I actually think there are effects that are underutilized if used at all by colors currently. In that project I also didn't just grab everything available but attempted to form coherent archetypes, so there's probably even more effects available that didn't fit into purple's themes.
The Sixth Color (I didn't bother "upload" all the cards made into this)
Imgur gallery with most up-to-date MSE renders:
https://imgur.com/a/5of3Z
Personally, I would stay away from exile manipulation as , but for a new color IMO it could be one of the themes.
For even more details see this random post I threw out in NGA (about themes and such)
http://forum.nogoblinsallowed.com/viewtopic.php?f=17&t=19700#p582783
: Ah, I see what you're saying. Given that there are few novel, unexplored design spaces that could appear in large amounts, it's no surprise that has to draw from areas already "owned" by other colors. My only issue is that I wish it had been treated more like its own cookie and given a defining set of abilities from which it could draw.