Fall of the Magnolia: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Chains of Faith White Rare 3{2}{w} Enchantment When Chains of Faith enters the battlefield, put 1 Faith counter on Chains of Faith.

If a source would deal X damage to you, where X is the number of faith counters on Chains of Faith, prevent that damage and put a faith counter on Chains of Faith.
0
2 Destabilising Strike White Common 1{w} Instant Tap target creature.

Target creature gets +1/+1 until end of turn.
0
3 Encircle White Rare 4{3}{w} Sorcery You may only cast Encircle if you have The Initiative (you have The Initiative if you control the most untapped creatures).

Destroy all tapped creatures
0
4 For Magnolia White Common 3{2}{w} Sorcery As you cast For Magnolia, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do, For Magnolia gains Flash.

Creatures you control gaint +2/+1 until end of turn.
0
5 Guiding Light White Common 1{w} Creature – Elemental 1 1 Lifelink

When Guiding Light dies, Scry 1
1 1503925457 on 28 Aug 2017 by Tahazzar
6 Gunther's Strategem White Uncommon 2{1}{w} Enchantment Creatures you control have +1/+0.

If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
0
7 Gunther, Esteemed Tactitian White Mythic 4{2}{w}{w} Legendary Planeswalker – Gunther 4 +1 If there are more than 5 creatures on the battlefield, gain 4 life.
-3 Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by the player who controls the fewest, then sacrifices the rest.
-7 Put 10 1/1 soldier creature tokens onto the battlefield under your control.
0
8 Hopeful Stalwart White Common 3{2}{w} Creature – Human Cleric 1 4 Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life. 0
9 Humbled Shield-Bearer White Common 1{w} Creature – Human Soldier 0 3 Defender 1 1504682352 on 06 Sep 2017 by SecretInfiltrator
10 Magnolian Revolter White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Flash

When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
0
11 Mystic Armistice White Rare 4{x}{2}{w}{w} Enchantment When Mystic Armistice enters the battlefield, name X nonland cards.

The named cards can't be played.
1 1504662990 on 06 Sep 2017 by Link
12 Prepare the Militia White Common 3{2}{w} Sorcery Create two 1/1 Soldier Creature tokens with Unity (When it attacks, reveal the top card of your library, if it has unity, put it into your hand) 0
13 Prideland Patrol White Common 2{1}{w} Creature – Human Scout 2 1 Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
0
14 Rallier of the Hopeful White Rare 3{2}{w} Creature – Human Soldier 1 1 When Rallier of the Hopeful enters the battlefield, search your library for another creature with Unity and put it into your hand.

Unity – (When Rallier of the Hopeful attacks, reveal the top card of your library, if it has unity, put it into your hand)

First Strike
0
15 Retaliation Pulse White Common 3{1}{w}{w} Instant As you cast Retaliation Pulse, you may Brandish 2 (reveal 2 non-creature spells from your hand)

Target player sacrifices an attacking or blocking creature. If you brandished, destroy target attacking or blocking creature instead.
0
16 Timri Foot Soldier White Common 2{1}{w} Creature – Human Soldier 2 1 Unity – (When Timri Foot Soldier attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.

First Strike
0
17 Timri Mender White Common 6{5}{w} Creature – Human Cleric 3 3 {w}, {t} Regenerate target creature. 0
18 Timri Tactician White Common 4{3}{w} Creature – Human Soldier 3 4 When Timri Tactician enters the battlefield, tap or untap target creature. 0
19 Uncanny Warden White Common 1{w} Creature – Human Wizard 1 1 Brandish 1 (reveal 1 non-creature spell from your hand) {t} Tap target creature. 1 1503491180 on 23 Aug 2017 by SecretInfiltrator
20 Winged Defier White Common 4{3}{w} Creature – Angel Soldier 2 2 Unity – (When Winged Defier attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity.

Flying
0
21 Aven Windracer Blue Common 5{4}{u} Creature – Aven Warrior 3 4 Flying 0
22 Combat Fatigue Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature

Enchanted creature has -2/0 and doesn't untap during it's controller's untap step.
0
23 Consult the Tomes Blue Common 2{1}{u} Sorcery Reveal the top card of your library, if it is a non-creature spell, put it into your hand. If it isn't, put on the bottom of your library and repeat this process. 0
24 Essence Bottler Blue Uncommon 4{3}{u} Creature – Merfolk Artificer 1 4 When Essence Bottler enters the battlefield search your library for a Essence and put into onto the battlefield. 0
25 Mage Priest of Jhiva Blue Rare 6{4}{u}{u} Creature – Merfolk Wizard 4 3 Whenever you Brandish, you may cast the revealed cards without paying their mana cost until end of turn. 0
26 Magi Rioter Blue Common 2{1}{u} Creature – Human Wizard 2 1 Whenever Magi Rioter deals damage to a player, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.



0
27 Magical Display Blue Rare 2{1}{u} Enchantment When Magical Display enters the battlefield, you put any number of debate counters on Magical Display.

At the beginning of your upkeep, each player may Brandish X where X is the amount of debate counters on Magical Display (Reveal X non-creature spells from your hand). Each player who brandished draws a card.
3 1504532747 on 04 Sep 2017 by Vitenka
28 Manablood Mentor Blue Uncommon 2{1}{u} Creature – Elemental Monk 1 2 Prowess

Whenever Manablood Mentor, deals combat damage to a player, you may Brandish 2 (reveal 2 non-creature spells from your hand) , if you do, draw a card.
0
29 Military Opportunist Blue Common 1{u} Creature – Merfolk Rogue 1 1 When Military Opportunist dies, if you have The Initiative, draw a card. (You have The Initiative if you control the most untapped creatures) 0
30 One With Essence Blue Rare 3{2}{u} Enchantment – Aura Enchant creature

Enchanted creature has Sacrifice enchanted creature: counter target spell.

When enchanted creature dies, Scry 2.
0
31 Panicked Academic Blue Common 2{1}{u} Creature – Human Wizard 0 2 {t} draw a card, then discard a card. 0
32 Queen Sienna's Decree Blue Rare 5{3}{u}{u} Sorcery Draw cards equal to the number of untapped creatures you control. 0
33 Recurring Thought Blue Rare 2{1}{u} Instant Draw a card.

At the end of each turn, if you cast 3 or more non-creature spells this turn, return Recurring Thought to your hand.
0
34 Send Away Blue Common 1{u} Instant When you cast Send Away, you may Brandish 1 (reveal 1 non-land card from your hand), if you do Scry 1.

Return target creature to its owner's hand
0
35 Show of Wit Blue Uncommon 2{1}{u} Instant As an additional cost to cast Show of Wit, Brandish 1 (reveal 1 non-creature spell from your hand).

Counter target spell.
0
36 Sienna's Lookout Blue Common 3{1}{u}{u} Creature – Faerie Scout 2 1 Flying

When Sienna's Lookout enters the battlefield, if you have The Initiative, target opponent reveals their hand. (You have the Initiative if you control the most untapped creatures)
2 1504609947 on 05 Sep 2017 by Vitenka
37 Studious Stalwart Blue Common 3{2}{u} Creature – Merfolk Wizard 2 3 Whenever Studious Stalwart blocks, you may Brandish 1, if you do, Scry 1. 0
38 Bloodrune Ritualist Black Rare 4{3}{b} Creature – Human Wizard 1 2 Pay X life {t} Target creature gets -X/-X until end of turn. 0
39 Cruel Intentions Black Uncommon 6{5}{b} Enchantment At the end of your turn, if you have The Initiative, destroy target creature. (You have the Initiative if you control the most untapped creatures). 0
40 Cruel Masterstroke Black Common 2{1}{b} Instant Destroy target creature with power 4 or less. 0
41 Cruel Stalwart Black Common 3{2}{b} Creature – Human Wizard 2 3 Whenever Cruel Stalwart blocks, you may Brandish 1, if you do, each player sacrifices a creature. 0
42 Fierella, Wounded Whisperer Black Mythic 1{b} Legendary Planeswalker – Fierella 2 +1 You may sacrifice a creature, if you do, draw a card, if you don't, lose 2 life.
-2 Each player discards a card.
-X Deal X damage to target creature or player and gain X life
0
43 Flailing Imp Black Common 2{1}{b} Creature – Imp 1 1 Deathtouch

{b} Flailing Imp gains flying until end of turn.
0
44 Grevious Wound Black Common 4{3}{b} Enchantment – Aura Enchant creature

Enchanted creature has -2/-2 and whenever enchanted creature attacks or blocks, its controller loses 2 life.
0
45 Public Execution Black Uncommon 6{5}{b} Instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn 1 1503491280 on 23 Aug 2017 by SecretInfiltrator
46 Silence the Loyalists Black Uncommon 1{b} Sorcery Destroy target creature with Unity 0
47 Tempt Black Rare 2{b}{b} Instant Target opponent may draw 2 cards, if they do, draw 3 cards, if they don't, you may destroy target creature or planeswalker. 0
48 Thriving Outlander Black Common 4{3}{b} Creature – Human Warrior 2 4 Lifelink 0
49 Whisperer's Mark Black Common 2{b}{b} Enchantment – Aura Enchant Creature

Enchanted creature gets +1/+0 and has deathtouch and lifelink.
0
50 Woven Nightmares Black Common 3{1}{b}{b} Sorcery As you cast Woven Nightmares, you may Brandish 2 (reveal 2 non-creature spells from your hand)

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Then, if you brandished, each opponent discards a card.
0
51 Zhun, Fierella's Plaything Black Rare 2{1}{b} Legendary Creature – Human Rogue 1 1 Menace

Whenever Zhun deals combat damage to a player, you may sacrifice it, if you do, draw a card and put a loyalty counter on each Planeswalker you control.

Whenever a planeswalker enters the battlefield under your control, return Zhun from the graveyard to the battlefield.
0
52 Band Together Red Common 1{r} Sorcery Deal damage to target creature equal to the number of creatures you control with unity. 3 1505644545 on 17 Sep 2017 by Tahazzar
53 Charging Insurgent Red Common 2{1}{r} Creature – Human Beserker 2 2 Haste
Charging Insurgent attacks each turn if able.
1 1503435254 on 22 Aug 2017 by SecretInfiltrator
54 Desecrate Red Uncommon 2{1}{r} Sorcery Destroy target tapped land. 1 1503386489 on 22 Aug 2017 by SecretInfiltrator
55 Gentle Giant Red Uncommon 3{2}{r} Creature – Giant 4 4 Prevent all combat damage Gentle Giant deals to creatures. 0
56 Goblin Militia Red Common 1{r} Creature – Goblin Soldier 1 1 Unity – (When Goblin Militia attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Goblin Militia attacks, if another attacking creature has unity, Goblin Militia deals 1 damage to target creature or player.

Haste
0
57 Ignition Red Common 3{2}{r} Instant When you cast Ignition, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.

Deal 3 damage to target creature or player.
0
58 Siege Elemental Red Common 6{5}{r} Creature – Elemental 6 4 Whenever another creature you control attacks, deal 1 damage to target player. 0
59 Vicious Stalwart Red Common 3{2}{r} Creature – Dwarf Warrior 2 3 Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player. 0
60 Battleground Sage Green Uncommon 3{2}{g} Creature – Elf Sage 2 2 Unity – (When Battleground Sage attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Battleground Sage attacks, if another attacking creature has unity, draw a card.
0
61 Call to Action Green Rare 2{1}{g} Sorcery Creature spells you control cost {2} less until end of turn. At the end of turn, if you cast 3 or more creatures this turn, draw a card. 0
62 Fangwidow Green Common 4{3}{g} Creature – Spider 2 3 Deathtouch, Reach 0
63 Grand Spectacle Green Mythic 7{5}{g}{g} Sorcery Each player reveals cards from the top of his or her library until he or she reveals three creature cards, then puts all creature cards revealed this way onto the battlefield and the rest on the bottom of his or her library in a random order 3 1505450648 on 15 Sep 2017 by Mal
64 Magnolian Herbologist Green Common 2{1}{g} Creature – Human Druid 1 1 {t} add one mana of any colour to your mana pool. 0
65 Molting Skin Green Uncommon 3{2}{g} Enchantment Return Molting Skin to its owner's hand: Regenerate target creature. 0
66 Oak Tribe Ambusher Green Rare 4{2}{g}{g} Creature – Beast Human Scout 4 3 Flash

If you have The Initiative, you may cast creature cards as though they have flash. (You have The Initiative if you control the most untapped creatures)
0
67 People's Champion Green Uncommon 4{3}{g} Creature – Beast Human Warrior 1 2 Unity – (When People's Champion attacks, reveal the top card of your library, if it has unity, put it into your hand)

When People's Champion attacks, it gets +2/+2 until end of turn for each attacking creature with unity.
0
68 Primal Roar Green Common 2{1}{g} Sorcery Target creature you control gets +2/+0 until end of turn. It fights target creature an opponent controls. 0
69 Roaring Primadon Green Common 5{4}{g} Creature – Beast 4 5 Trample 0
70 Tending Stalwart Green Common 3{2}{g} Creature – Elemental Druid 1 4 Whenever Tending Stalwart blocks, you may Brandish 1, if you do, deal untap target permanent you control. 0
71 Throne Room Liberator Green Common 4{3}{g} Creature – Human Scout 1 2 Unity – (When Throne Room Liberator attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Throne Room Liberator attacks, if another attacking creature has unity, return target card from your graveyard to your hand.
0
72 Uncovered Bounty Green Common 3{2}{g} Sorcery When you cast Uncovered Bounty you may Brandish 2, if you do, draw a card.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
0
73 Weaponise the Garden Green Rare 4{3}{g} Enchantment Whenever a land enters the battlefield under your control, put a 1/1 elemental onto the battlefield. 0
74 Wildling Freeroamer Green Common 3{2}{g} Creature – Beast Human Scout 3 3 0
75 Wildling Purge Green Common 3{2}{g} Sorcery As you cast Wildling Purge, you may Brandish 2 (Reveal 2 non-creature spells from your hand)

Destroy target artifact or enchantment. If you brandished, destroy target artifact and target enchantment instead.
0
76 Hollow Twin Multicolour Uncommon 2{u}{b} Creature – Shapeshifter 0 0 You may have Hollow Twin enter the battlefield as a copy of any creature on the battlefield, except it has -1/-1 and Menace. 2 1503666215 on 25 Aug 2017 by SecretInfiltrator
77 Magnolian Honour Guard Multicolour Uncommon 3{1}{w}{g} Creature – Elf Soldier 2 3 Unity – (When Magnolian Honour Guard attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Magnolian Honour Guard attacks, if another attacking creature has unity, put a +1/+1 counter on Magnolian Honour Guard.

Lifelink
0
78 Punishing Cleric Multicolour Uncommon 5{3}{w}{b} Creature – Human Cleric 1 5 Whenever you gain life, each opponent loses 1 life.

At the end of each turn, if you have gained 5 or more life that turn, draw a card.
1 1503491621 on 23 Aug 2017 by SecretInfiltrator
79 Bound Realmtiller Multicolour Uncommon 2{b}{g} Creature – Elemental * * Bound Realmtiller's power and toughness are each equal to the number of creature cards in your graveyard.

Bound Realmtiller can't attack unless its power is 5 or greater.

{1}{b}{g}: Reveal the top card of your library, if it is a creature, put it in your graveyard and gain 2 life.
0
80 Blitzbolt Elemental Multicolour Uncommon 3{1}{u}{r} Creature – Elemental 2 3 Whenever you Brandish, you may have Blitzbolt Elemental deal 1 damage to target creature or player for each card revealed this way. 0
81 Leader of the Rabble Multicolour Uncommon 3{1}{w}{r} Creature – Human Soldier 2 1 First Strike

If you control 4 or more creatures, creatures you control gain double strike.
0
82 Cruelty Essence Artifact Uncommon 2{2} Artifact – Essence When Cruelty Essence enters the battlefield, draw a card.

{b} ,Sacrifice Cruelty Essence, Brandish X (reveal X non-creature spells from your hand) : target player lose X life and you gain life equal to the life lost this way.
0
83 Forethought Essence Artifact Uncommon 2{2} Artifact – Essence When Forethought Essence enters the battlefield, draw a card.

{u} ,Sacrifice Forethought Essence, Brandish X (reveal X non-creature spells from your hand) : Scry X, if X is 3 or greater, draw a card.
0
84 Improvised Weapon Artifact Common 2{2} Artifact – Equipment Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.

Equip {2}
0
85 Magnolian Crest Artifact Rare 2{2} Artifact {t}: Add to your mana pool one mana of any type that a land you control could produce.

{6}{t}: Creatures you control gain +1/+1 until end of turn.
0
86 Manaforged Disruptor Artifact Rare 4{4} Artifact Creature – Golem 3 3 Spells cost {1} more. 0
87 Manufactured Loyalty Artifact Common 2{2} Artifact Creature – Construct 2 1 Unity – (When Manufactured Loyalty attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Manufactured Loyalty attacks, if another attacking creature has unity, if Manufactured Loyalty dies this turn, draw a card.
4 1503188768 on 20 Aug 2017 by dude1818
88 Mustering Essence Artifact Uncommon 2{2} Artifact – Essence When Mustering Essence enters the battlefield, draw a card.

{w} ,Sacrifice Mustering Essence, Brandish X (reveal X non-creature spells from your hand) : put X 1/1 soldier creature tokens onto the battlefield.
0
89 Pure Flame Essence Artifact Uncommon 2{2} Artifact – Essence When Pure Flame Essence enters the battlefield, draw a card.

{r}, Sacrifice Pure Flame Essence, Brandish X (reveal X non-creature spells from your hand) : deal X damage to target creature or player.
0
90 Wildling Essence Artifact Uncommon 2{2} Artifact – Essence When Wildling Essence enters the battlefield, draw a card.

{g} ,Sacrifice Wildling Essence, Brandish X (reveal X non-creature spells from your hand) : Put 1 +1/+1 counter on up to X creatures you control.
0
91 Naomi's Garden Land Rare 0 Land {t} Add one mana of any colour to your mana pool

Sacrifice a Creature: Destroy Naomi's Garden. Any player may activate this ability.
0
Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Skeleton