Fall of the Magnolia: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Cleric
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
 
 R 
Creature – Merfolk Wizard
Whenever you Brandish, you may cast the revealed cards without paying their mana cost until end of turn.
4/3
 U 
Creature – Merfolk Artificer
When Essence Bottler enters the battlefield search your library for a Essence and put into onto the battlefield.
1/4
 U 
Enchantment
Creatures you control have +1/+0.

If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
 U 
Creature – Elemental
Whenever you Brandish, you may have Blitzbolt Elemental deal 1 damage to target creature or player for each card revealed this way.
2/3
 C 
Creature – Human Soldier
Unity – (When Timri Foot Soldier attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.

First Strike
2/1
 C 
Creature – Elemental
Lifelink

When Guiding Light dies, Scry 1
1/1
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature gets +1/+0 and has deathtouch and lifelink.
As the ink slithered its way into Zhun's skin, the agony caressed him. He smiled.
 C 
Sorcery
Reveal the top card of your library, if it is a non-creature spell, put it into your hand. If it isn't, put on the bottom of your library and repeat this process.
 C 
Creature – Dwarf Warrior
Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player.
2/3
 C 
Sorcery
As you cast Wildling Purge, you may Brandish 2 (Reveal 2 non-creature spells from your hand)

Destroy target artifact or enchantment. If you brandished, destroy target artifact and target enchantment instead.
 C 
Creature – Human Druid
{t} add one mana of any colour to your mana pool.
1/1
 C 
Creature – Merfolk Rogue
When Military Opportunist dies, if you have The Initiative, draw a card. (You have The Initiative if you control the most untapped creatures)
1/1
 C 
Creature – Merfolk Wizard
Whenever Studious Stalwart blocks, you may Brandish 1, if you do, Scry 1.
2/3
Plains
 
 B 
Basic Land – Plains

Hopeful Stalwart (common, foil)
Mage Priest of Jhiva (rare)
Essence Bottler (uncommon)
Gunther's Strategem (uncommon)
Blitzbolt Elemental (uncommon)
Timri Foot Soldier (common)
Guiding Light (common)
Whisperer's Mark (common)
Consult the Tomes (common)
Vicious Stalwart (common)
Wildling Purge (common)
Magnolian Herbologist (common)
Military Opportunist (common)
Studious Stalwart (common)
Plains (basic)