Fall of the Magnolia: Virtual Booster
| Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creature spells you control cost
less until end of turn. At the end of turn, if you cast 3 or more creatures this turn, draw a card. |
When Pure Flame Essence enters the battlefield, draw a card.
, Sacrifice Pure Flame Essence, Brandish X (reveal X non-creature spells from your hand) : deal X damage to target creature or player. |
Unity – (When Magnolian Honour Guard attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Magnolian Honour Guard attacks, if another attacking creature has unity, put a +1/+1 counter on Magnolian Honour Guard. Lifelink 2/3
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Bound Realmtiller's power and toughness are each equal to the number of creature cards in your graveyard.
Bound Realmtiller can't attack unless its power is 5 or greater. ![]() ![]() : Reveal the top card of your library, if it is a creature, put it in your graveyard and gain 2 life.*/*
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Unity – (When Winged Defier attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity. Flying
Illus. Victor Adame
2/2
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Unity – (When Throne Room Liberator attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Throne Room Liberator attacks, if another attacking creature has unity, return target card from your graveyard to your hand. 1/2
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Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player.
2/3
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Whenever Cruel Stalwart blocks, you may Brandish 1, if you do, each player sacrifices a creature.
2/3
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Reveal the top card of your library, if it is a non-creature spell, put it into your hand. If it isn't, put on the bottom of your library and repeat this process.
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Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.
Equip ![]() |
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Tap target creature.
Target creature gets +1/+1 until end of turn. |
Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn. 2/1
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When you cast Send Away, you may Brandish 1 (reveal 1 non-land card from your hand), if you do Scry 1.
Return target creature to its owner's hand |
As you cast Woven Nightmares, you may Brandish 2 (reveal 2 non-creature spells from your hand)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Then, if you brandished, each opponent discards a card. |
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Call to Action
(rare)
Pure Flame Essence
(uncommon)
Magnolian Honour Guard
(uncommon)
Bound Realmtiller
(uncommon)
Winged Defier
(common)
Throne Room Liberator
(common)
Vicious Stalwart
(common)
Cruel Stalwart
(common)
Consult the Tomes
(common)
Improvised Weapon
(common)
Destabilising Strike
(common)
Prideland Patrol
(common)
Send Away
(common)
Woven Nightmares
(common)
Mountain
(basic)

less until end of turn. At the end of turn, if you cast 3 or more creatures this turn, draw a card.
, Sacrifice Pure Flame Essence, Brandish X (reveal X non-creature spells from your hand) : deal X damage to target creature or player.

