Fall of the Magnolia: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
You may only cast Encircle if you have The Initiative (you have The Initiative if you control the most untapped creatures).

Destroy all tapped creatures
 U 
Artifact – Essence
When Wildling Essence enters the battlefield, draw a card.

{g} ,Sacrifice Wildling Essence, Brandish X (reveal X non-creature spells from your hand) : Put 1 +1/+1 counter on up to X creatures you control.
 U 
Sorcery
Destroy target tapped land.
 U 
Creature – Human Soldier
Flash

When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
2/2
 C 
Creature – Human Cleric
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
 C 
Instant
When you cast Ignition, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.

Deal 3 damage to target creature or player.
 C 
Creature – Human Cleric
{w}, {t} Regenerate target creature.
3/3
 C 
Sorcery
When you cast Uncovered Bounty you may Brandish 2, if you do, draw a card.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Illus. Ben Wootten
 C 
Artifact – Equipment
Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.

Equip {2}
 C 
Creature – Human Soldier
When Timri Tactician enters the battlefield, tap or untap target creature.
3/4
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has -2/-2 and whenever enchanted creature attacks or blocks, its controller loses 2 life.
Illus. Ben Wootten
 C 
Creature – Human Wizard
Whenever Magi Rioter deals damage to a player, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.



2/1
 C 
Creature – Faerie Scout
Flying

When Sienna's Lookout enters the battlefield, if you have The Initiative, target opponent reveals their hand. (You have the Initiative if you control the most untapped creatures)
"Watch for Magnolian Loyalists and cloaked witches"
- Queen Sienna's orders
2/1
 C 
Sorcery
As you cast Woven Nightmares, you may Brandish 2 (reveal 2 non-creature spells from your hand)

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Then, if you brandished, each opponent discards a card.
Mountain
 
 B 
Basic Land – Mountain

Encircle (rare)
Wildling Essence (uncommon)
Desecrate (uncommon)
Magnolian Revolter (uncommon)
Hopeful Stalwart (common)
Ignition (common)
Timri Mender (common)
Uncovered Bounty (common)
Improvised Weapon (common)
Timri Tactician (common)
Grevious Wound (common)
Magi Rioter (common)
Sienna's Lookout (common)
Woven Nightmares (common)
Mountain (basic)