Fall of the Magnolia: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Chains of Faith enters the battlefield, put 1 Faith counter on Chains of Faith.

If a source would deal X damage to you, where X is the number of faith counters on Chains of Faith, prevent that damage and put a faith counter on Chains of Faith.
 U 
Enchantment
Creatures you control have +1/+0.

If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
 U 
Sorcery
Destroy target tapped land.
 U 
Artifact – Essence
When Cruelty Essence enters the battlefield, draw a card.

{b} ,Sacrifice Cruelty Essence, Brandish X (reveal X non-creature spells from your hand) : target player lose X life and you gain life equal to the life lost this way.
 C 
Creature – Human Wizard
{t} draw a card, then discard a card.
0/2
 C 
Creature – Human Beserker
Haste
Charging Insurgent attacks each turn if able.
2/2
 C 
Creature – Human Cleric
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
 C 
Instant
When you cast Send Away, you may Brandish 1 (reveal 1 non-land card from your hand), if you do Scry 1.

Return target creature to its owner's hand
 C 
Creature – Human Warrior
Lifelink
2/4
 C 
Creature – Human Scout
Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
2/1
 C 
Creature – Human Cleric
{w}, {t} Regenerate target creature.
3/3
 C 
Artifact – Equipment
Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.

Equip {2}
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn. It fights target creature an opponent controls.
 C 
Creature – Dwarf Warrior
Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player.
2/3
Island
 
 B 
Basic Land – Island

Chains of Faith (rare)
Gunther's Strategem (uncommon)
Desecrate (uncommon)
Cruelty Essence (uncommon)
Panicked Academic (common)
Charging Insurgent (common)
Hopeful Stalwart (common)
Send Away (common)
Thriving Outlander (common)
Prideland Patrol (common)
Timri Mender (common)
Improvised Weapon (common)
Primal Roar (common)
Vicious Stalwart (common)
Island (basic)