Fall of the Magnolia: Virtual Booster
| Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Chains of Faith enters the battlefield, put 1 Faith counter on Chains of Faith.
If a source would deal X damage to you, where X is the number of faith counters on Chains of Faith, prevent that damage and put a faith counter on Chains of Faith. |
Creatures you control have +1/+0.
If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures) |
Destroy target tapped land.
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When Cruelty Essence enters the battlefield, draw a card.
,Sacrifice Cruelty Essence, Brandish X (reveal X non-creature spells from your hand) : target player lose X life and you gain life equal to the life lost this way. |
draw a card, then discard a card.0/2
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Haste
Charging Insurgent attacks each turn if able. 2/2
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Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
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When you cast Send Away, you may Brandish 1 (reveal 1 non-land card from your hand), if you do Scry 1.
Return target creature to its owner's hand |
Lifelink
2/4
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Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn. 2/1
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, Regenerate target creature.3/3
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Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.
Equip ![]() |
Target creature you control gets +2/+0 until end of turn. It fights target creature an opponent controls.
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Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player.
2/3
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Chains of Faith
(rare)
Gunther's Strategem
(uncommon)
Desecrate
(uncommon)
Cruelty Essence
(uncommon)
Panicked Academic
(common)
Charging Insurgent
(common)
Hopeful Stalwart
(common)
Send Away
(common)
Thriving Outlander
(common)
Prideland Patrol
(common)
Timri Mender
(common)
Improvised Weapon
(common)
Primal Roar
(common)
Vicious Stalwart
(common)
Island
(basic)


,Sacrifice Cruelty Essence, Brandish X (reveal X non-creature spells from your hand) : target player lose X life and you gain life equal to the life lost this way.
draw a card, then discard a card.
