Fall of the Magnolia: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Golem
Spells cost {1} more.
3/3
 U 
Creature – Elemental
Bound Realmtiller's power and toughness are each equal to the number of creature cards in your graveyard.

Bound Realmtiller can't attack unless its power is 5 or greater.

{1}{b}{g}: Reveal the top card of your library, if it is a creature, put it in your graveyard and gain 2 life.
*/*
 U 
Artifact – Essence
When Pure Flame Essence enters the battlefield, draw a card.

{r}, Sacrifice Pure Flame Essence, Brandish X (reveal X non-creature spells from your hand) : deal X damage to target creature or player.
 U 
Enchantment
At the end of your turn, if you have The Initiative, destroy target creature. (You have the Initiative if you control the most untapped creatures).
 C 
Artifact – Equipment
Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.

Equip {2}
 C 
Enchantment – Aura
Enchant Creature

Enchanted creature gets +1/+0 and has deathtouch and lifelink.
As the ink slithered its way into Zhun's skin, the agony caressed him. He smiled.
 C 
Creature – Human Soldier
Unity – (When Timri Foot Soldier attacks, reveal the top card of your library, if it has unity, put it into your hand)

When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.

First Strike
2/1
 C 
Sorcery
When you cast Uncovered Bounty you may Brandish 2, if you do, draw a card.

Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Illus. Ben Wootten
 C 
Creature – Human Cleric
{w}, {t} Regenerate target creature.
3/3
 C 
Sorcery
Target creature you control gets +2/+0 until end of turn. It fights target creature an opponent controls.
 C 
Creature – Elemental
Whenever another creature you control attacks, deal 1 damage to target player.
6/4
 C 
Creature – Human Cleric
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
 C 
Creature – Human Wizard
Whenever Magi Rioter deals damage to a player, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.



2/1
 C 
Creature – Faerie Scout
Flying

When Sienna's Lookout enters the battlefield, if you have The Initiative, target opponent reveals their hand. (You have the Initiative if you control the most untapped creatures)
"Watch for Magnolian Loyalists and cloaked witches"
- Queen Sienna's orders
2/1
Swamp
 
 B 
Basic Land – Swamp

Manaforged Disruptor (rare)
Bound Realmtiller (uncommon)
Pure Flame Essence (uncommon)
Cruel Intentions (uncommon)
Improvised Weapon (common)
Whisperer's Mark (common)
Timri Foot Soldier (common)
Uncovered Bounty (common)
Timri Mender (common)
Primal Roar (common)
Siege Elemental (common)
Hopeful Stalwart (common)
Magi Rioter (common)
Sienna's Lookout (common)
Swamp (basic)