Fall of the Magnolia
Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Showing all 91 cards
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Tap target creature.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
You may only cast Encircle if you have The Initiative (you have The Initiative if you control the most untapped creatures).
Destroy all tapped creatures
Destroy all tapped creatures
As you cast For Magnolia, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do, For Magnolia gains Flash.
Creatures you control gaint +2/+1 until end of turn.
Creatures you control gaint +2/+1 until end of turn.
Lifelink
When Guiding Light dies, Scry 1
When Guiding Light dies, Scry 1
1/1
Creatures you control have +1/+0.
If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
If you have The Initiative, creatures you control have vigilance. (You have The Initiative if you control the most untapped creatures)
+1 If there are more than 5 creatures on the battlefield, gain 4 life.
-3 Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by the player who controls the fewest, then sacrifices the rest.
-7 Put 10 1/1 soldier creature tokens onto the battlefield under your control.
-3 Each player chooses a number of creatures he or she controls equal to the number of creatures controlled by the player who controls the fewest, then sacrifices the rest.
-7 Put 10 1/1 soldier creature tokens onto the battlefield under your control.
4
Whenever Hopeful Stalwart blocks, you may Brandish 1, if you do gain 1 life.
1/4
Defender
0/3
Flash
When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
When Cardname enters the battlefield, creatures you control gain first strike until end of turn.
2/2
When Mystic Armistice enters the battlefield, name X nonland cards.
The named cards can't be played.
The named cards can't be played.
Create two 1/1 Soldier Creature tokens with Unity (When it attacks, reveal the top card of your library, if it has unity, put it into your hand)
Unity – (When Prideland Patrol attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
When Timri Foot Soldier attacks, if another attacking creature has unity, prevent all combat damage that would be dealt to Prideland Patrol this turn.
2/1
When Rallier of the Hopeful enters the battlefield, search your library for another creature with Unity and put it into your hand.
Unity – (When Rallier of the Hopeful attacks, reveal the top card of your library, if it has unity, put it into your hand)
First Strike
Unity – (When Rallier of the Hopeful attacks, reveal the top card of your library, if it has unity, put it into your hand)
First Strike
1/1
As you cast Retaliation Pulse, you may Brandish 2 (reveal 2 non-creature spells from your hand)
Target player sacrifices an attacking or blocking creature. If you brandished, destroy target attacking or blocking creature instead.
Target player sacrifices an attacking or blocking creature. If you brandished, destroy target attacking or blocking creature instead.
Unity – (When Timri Foot Soldier attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.
First Strike
When Timri Foot Soldier attacks, if another attacking creature has unity, untap target creature you control.
First Strike
2/1


3/3
When Timri Tactician enters the battlefield, tap or untap target creature.
3/4
Brandish 1 (reveal 1 non-creature spell from your hand)
Tap target creature.

1/1
Unity – (When Winged Defier attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity.
Flying
When Winged Defier attacks, if another attacking creature has unity, gain 1 life for each attacking creature with unity.
Flying
Illus. Victor Adame
2/2
Flying
3/4
Enchant creature
Enchanted creature has -2/0 and doesn't untap during it's controller's untap step.
Enchanted creature has -2/0 and doesn't untap during it's controller's untap step.
Reveal the top card of your library, if it is a non-creature spell, put it into your hand. If it isn't, put on the bottom of your library and repeat this process.
When Essence Bottler enters the battlefield search your library for a Essence and put into onto the battlefield.
1/4
Whenever you Brandish, you may cast the revealed cards without paying their mana cost until end of turn.
4/3
Whenever Magi Rioter deals damage to a player, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.
2/1
When Magical Display enters the battlefield, you put any number of debate counters on Magical Display.
At the beginning of your upkeep, each player may Brandish X where X is the amount of debate counters on Magical Display (Reveal X non-creature spells from your hand). Each player who brandished draws a card.
At the beginning of your upkeep, each player may Brandish X where X is the amount of debate counters on Magical Display (Reveal X non-creature spells from your hand). Each player who brandished draws a card.
Prowess
Whenever Manablood Mentor, deals combat damage to a player, you may Brandish 2 (reveal 2 non-creature spells from your hand) , if you do, draw a card.
Whenever Manablood Mentor, deals combat damage to a player, you may Brandish 2 (reveal 2 non-creature spells from your hand) , if you do, draw a card.
1/2
When Military Opportunist dies, if you have The Initiative, draw a card. (You have The Initiative if you control the most untapped creatures)
1/1
Enchant creature
Enchanted creature has Sacrifice enchanted creature: counter target spell.
When enchanted creature dies, Scry 2.
Enchanted creature has Sacrifice enchanted creature: counter target spell.
When enchanted creature dies, Scry 2.

0/2
Draw cards equal to the number of untapped creatures you control.
When she said she was queen, they listened. After that, it was easy to get them to do anything.
Draw a card.
At the end of each turn, if you cast 3 or more non-creature spells this turn, return Recurring Thought to your hand.
At the end of each turn, if you cast 3 or more non-creature spells this turn, return Recurring Thought to your hand.
When you cast Send Away, you may Brandish 1 (reveal 1 non-land card from your hand), if you do Scry 1.
Return target creature to its owner's hand
Return target creature to its owner's hand
As an additional cost to cast Show of Wit, Brandish 1 (reveal 1 non-creature spell from your hand).
Counter target spell.
Counter target spell.
Flying
When Sienna's Lookout enters the battlefield, if you have The Initiative, target opponent reveals their hand. (You have the Initiative if you control the most untapped creatures)
When Sienna's Lookout enters the battlefield, if you have The Initiative, target opponent reveals their hand. (You have the Initiative if you control the most untapped creatures)
"Watch for Magnolian Loyalists and cloaked witches"
- Queen Sienna's orders
- Queen Sienna's orders
2/1
Whenever Studious Stalwart blocks, you may Brandish 1, if you do, Scry 1.
2/3
Pay X life
Target creature gets -X/-X until end of turn.

1/2
At the end of your turn, if you have The Initiative, destroy target creature. (You have the Initiative if you control the most untapped creatures).
Destroy target creature with power 4 or less.
Whenever Cruel Stalwart blocks, you may Brandish 1, if you do, each player sacrifices a creature.
2/3
+1 You may sacrifice a creature, if you do, draw a card, if you don't, lose 2 life.
-2 Each player discards a card.
-X Deal X damage to target creature or player and gain X life
-2 Each player discards a card.
-X Deal X damage to target creature or player and gain X life
2
Deathtouch
Flailing Imp gains flying until end of turn.

1/1
Enchant creature
Enchanted creature has -2/-2 and whenever enchanted creature attacks or blocks, its controller loses 2 life.
Enchanted creature has -2/-2 and whenever enchanted creature attacks or blocks, its controller loses 2 life.
Illus. Ben Wootten
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn
Destroy target creature with Unity
Target opponent may draw 2 cards, if they do, draw 3 cards, if they don't, you may destroy target creature or planeswalker.
"A little girl wanted power, I made her the queen, now is time for her to pay my price"
- Fierella
- Fierella
Lifelink
2/4
Enchant Creature
Enchanted creature gets +1/+0 and has deathtouch and lifelink.
Enchanted creature gets +1/+0 and has deathtouch and lifelink.
As the ink slithered its way into Zhun's skin, the agony caressed him. He smiled.
As you cast Woven Nightmares, you may Brandish 2 (reveal 2 non-creature spells from your hand)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Then, if you brandished, each opponent discards a card.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. Then, if you brandished, each opponent discards a card.
Menace
Whenever Zhun deals combat damage to a player, you may sacrifice it, if you do, draw a card and put a loyalty counter on each Planeswalker you control.
Whenever a planeswalker enters the battlefield under your control, return Zhun from the graveyard to the battlefield.
Whenever Zhun deals combat damage to a player, you may sacrifice it, if you do, draw a card and put a loyalty counter on each Planeswalker you control.
Whenever a planeswalker enters the battlefield under your control, return Zhun from the graveyard to the battlefield.
1/1
Deal damage to target creature equal to the number of creatures you control with unity.
Haste
Charging Insurgent attacks each turn if able.
Charging Insurgent attacks each turn if able.
2/2
Destroy target tapped land.
Prevent all combat damage Gentle Giant deals to creatures.
4/4
Unity – (When Goblin Militia attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Goblin Militia attacks, if another attacking creature has unity, Goblin Militia deals 1 damage to target creature or player.
Haste
When Goblin Militia attacks, if another attacking creature has unity, Goblin Militia deals 1 damage to target creature or player.
Haste
1/1
When you cast Ignition, you may Brandish 1 (reveal 1 non-creature spell from your hand), if you do Scry 1.
Deal 3 damage to target creature or player.
Deal 3 damage to target creature or player.
Whenever another creature you control attacks, deal 1 damage to target player.
6/4
Whenever Vicious Stalwart blocks, you may Brandish 1, if you do, deal 1 damage to target player.
2/3
Unity – (When Battleground Sage attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Battleground Sage attacks, if another attacking creature has unity, draw a card.
When Battleground Sage attacks, if another attacking creature has unity, draw a card.
2/2
Creature spells you control cost
less until end of turn. At the end of turn, if you cast 3 or more creatures this turn, draw a card.

Deathtouch, Reach
2/3
Each player reveals cards from the top of his or her library until he or she reveals three creature cards, then puts all creature cards revealed this way onto the battlefield and the rest on the bottom of his or her library in a random order

1/1
Return Molting Skin to its owner's hand: Regenerate target creature.
Flash
If you have The Initiative, you may cast creature cards as though they have flash. (You have The Initiative if you control the most untapped creatures)
If you have The Initiative, you may cast creature cards as though they have flash. (You have The Initiative if you control the most untapped creatures)
4/3
Unity – (When People's Champion attacks, reveal the top card of your library, if it has unity, put it into your hand)
When People's Champion attacks, it gets +2/+2 until end of turn for each attacking creature with unity.
When People's Champion attacks, it gets +2/+2 until end of turn for each attacking creature with unity.
1/2
Target creature you control gets +2/+0 until end of turn. It fights target creature an opponent controls.
Trample
4/5
Whenever Tending Stalwart blocks, you may Brandish 1, if you do, deal untap target permanent you control.
1/4
Unity – (When Throne Room Liberator attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Throne Room Liberator attacks, if another attacking creature has unity, return target card from your graveyard to your hand.
When Throne Room Liberator attacks, if another attacking creature has unity, return target card from your graveyard to your hand.
1/2
When you cast Uncovered Bounty you may Brandish 2, if you do, draw a card.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Illus. Ben Wootten
Whenever a land enters the battlefield under your control, put a 1/1 elemental onto the battlefield.
3/3
As you cast Wildling Purge, you may Brandish 2 (Reveal 2 non-creature spells from your hand)
Destroy target artifact or enchantment. If you brandished, destroy target artifact and target enchantment instead.
Destroy target artifact or enchantment. If you brandished, destroy target artifact and target enchantment instead.
You may have Hollow Twin enter the battlefield as a copy of any creature on the battlefield, except it has -1/-1 and Menace.
0/0
Unity – (When Magnolian Honour Guard attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Magnolian Honour Guard attacks, if another attacking creature has unity, put a +1/+1 counter on Magnolian Honour Guard.
Lifelink
When Magnolian Honour Guard attacks, if another attacking creature has unity, put a +1/+1 counter on Magnolian Honour Guard.
Lifelink
2/3
Whenever you gain life, each opponent loses 1 life.
At the end of each turn, if you have gained 5 or more life that turn, draw a card.
At the end of each turn, if you have gained 5 or more life that turn, draw a card.
1/5
Bound Realmtiller's power and toughness are each equal to the number of creature cards in your graveyard.
Bound Realmtiller can't attack unless its power is 5 or greater.


: Reveal the top card of your library, if it is a creature, put it in your graveyard and gain 2 life.
Bound Realmtiller can't attack unless its power is 5 or greater.



*/*
Whenever you Brandish, you may have Blitzbolt Elemental deal 1 damage to target creature or player for each card revealed this way.
2/3
First Strike
If you control 4 or more creatures, creatures you control gain double strike.
If you control 4 or more creatures, creatures you control gain double strike.
2/1
When Cruelty Essence enters the battlefield, draw a card.
,Sacrifice Cruelty Essence, Brandish X (reveal X non-creature spells from your hand) : target player lose X life and you gain life equal to the life lost this way.

When Forethought Essence enters the battlefield, draw a card.
,Sacrifice Forethought Essence, Brandish X (reveal X non-creature spells from your hand) : Scry X, if X is 3 or greater, draw a card.

Equipped creature has Brandish 1 (reveal 1 non-creature spell from your hand) : equipped creature gets +2/+2 until end of turn. You can only activate this ability once each turn.
Equip
Equip




Spells cost
more.

3/3
Unity – (When Manufactured Loyalty attacks, reveal the top card of your library, if it has unity, put it into your hand)
When Manufactured Loyalty attacks, if another attacking creature has unity, if Manufactured Loyalty dies this turn, draw a card.
When Manufactured Loyalty attacks, if another attacking creature has unity, if Manufactured Loyalty dies this turn, draw a card.
2/1
When Mustering Essence enters the battlefield, draw a card.
,Sacrifice Mustering Essence, Brandish X (reveal X non-creature spells from your hand) : put X 1/1 soldier creature tokens onto the battlefield.

When Pure Flame Essence enters the battlefield, draw a card.
, Sacrifice Pure Flame Essence, Brandish X (reveal X non-creature spells from your hand) : deal X damage to target creature or player.

When Wildling Essence enters the battlefield, draw a card.
,Sacrifice Wildling Essence, Brandish X (reveal X non-creature spells from your hand) : Put 1 +1/+1 counter on up to X creatures you control.


Sacrifice a Creature: Destroy Naomi's Garden. Any player may activate this ability.
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Show rarities: C U R M
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Fall of the Magnolia: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
If a source would deal X damage to you, where X is the number of faith counters on Chains of Faith, prevent that damage and put a faith counter on Chains of Faith.