Gaddgar: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
(: Add to your mana pool.)
, sacrifice: Add to your mana pool. Until the end of the turn, any blue mana that would enter your mana pool becomes instead. |
Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
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Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
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Stolen Basin enters the battlefield tapped.
: Add or to your mana pool. Exile Stolen Basin: Stolen Basin gains the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Basin: Stolen Basin loses the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next upkeep. |
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Search your library for a basic fossil land, reveal it, and add it to your hand.
Impact (: Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn. |
Deal 2 damage to target creature or player.
Impact (: Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add to your mana pool. |
Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
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(This land can only be played during and only exists during fossil turns.)
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When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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The Last Island
(rare)
Pack Tactics
(uncommon)
Sunclaw Aven
(uncommon)
Stolen Basin
(uncommon)
Bury the Past
(common)
Discovery Trek
(common)
Fossil Fuel
(common)
Panicked Awake
(common)
Ancient Swamp
(common)
Musthing Steelskull
(common)
Swift Plunderer
(common)
Hatchling Protector
(common)
Time of Blood
(common)
Sudden Wind
(common)
Plains
(basic)