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Mechanics | Skeleton | Limited Archetypes |
CardName: Eye of the Desert Cost: Type: Land Pow/Tgh: / Rules Text: When Eye of the Desert enters the battlefield, sacrifice it unless you waste a nonwaste land you control. (Wastes lose all other land types and abilities and gains “{T}: Add {C} to your mana pool.) {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Vastuum Rare |
Code: RL01 Active?: true History: [-] Add your comments: |
rare 5 color land
Just skip the whole "sacrifice unless"-part and state just that they must waste a non-Waste (nonwasted?) land they control. Worst comes to worst they have to waste Eye of the Desert itself.
Though I don't think the drawback would be enough in your average environment.
Mmm... it's pretty darn good. It's always your second land; and now you have
{*}. And wastes can be good for you, in this set.
Still, even if pushed - it's not much overpowered. Would need testing; it's certainly 'run 4 of' in any 3+ colour deck.
This is indeed interesting. I think it is a tiny bit overpowered, but not very much. (Which is a fiddly place to be, as most nerfs are a bit too nerfy. Maybe Legendary?)
There's a little trick in that you can tap, say, a Mountain for
, then play this and waste the already-tapped Mountain; so its drawback need not apply on the turn you play it.