Evil Designs That Don't Work: Recent Activity
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Recent updates to Evil Designs That Don't Work: (Generated at 2024-04-25 13:49:02)
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Mess with it further?
Creatures you control have "Spells and effects treat this creature as colourless".
Hah. And the Release Notes for Slivdrazi Monstrosity (which has rules text "Slivers you control have devoid and have annihilator 1") say:
> Due to the carefully calibrated system of layers that Magic uses to determine the interaction of continuous effects, gaining an ability that changes the color of an object has no effect on the color of that object. Despite this, Slivdrazi Monstrosity causes Slivers to become colorless as they gain devoid. Rather than try to figure out how this could work, this card should just be played as though it read "Slivers you control have devoid and annihilator 1 and are colorless."
Aww! Circu, reprinted 13 years later, lost his weird templating and removes most of the reason for this card existing. Such is life when you try to hack around edge cases of the rules.
It ought to be obvious from the names, obviously being one makes you the other :)
Ahhh. Yes, it didn't occur to me that vigilance and first strike were meant to be the same thing! :D
Doh! Yes, the two keywords are supposed to be the same but the other way round in the two abilities. I just changed my mind which to use and screwed up the editing. That definitely made this make no sense.
So was the second one supposed to grant vigilance rather than first strike? Or am I missing something?
So... It's supposed to look like it doesn't work but actually does work? Having them be may abilities seems to fight against that, too.
Oops, "whenever" was just a mistake in templating, I intended them to be replacement abilities.
And my intention was that it would look like it made an unbounded loop (whereas it doesn't because each effect only applies once). But apparently if you know the rules, that interpretation just doesn't occur to you in the first place.
Those are triggered abilities, they cannot replace anything they triggered on. "Whenever" + "would" simply doesn't work.
I've given this a couple of days and still don't get it. I think both these replacements work (well, modulo s/Whenever/If/g), and I think they chain correctly as well (if you have 9 mana and a Bastion Mastodon or Beacon Behemoth, you can choose to have it [gain vigilance; or gain +1/+1 and flying; or gain +2/+2 and first strike]). So what's the evil part that doesn't work?
Heh, nasty.
Based on the name
That's how it already does work, but this isn't a conflict between "beginning of layer 6" and "later in layer 6". Something that happens at the beginning of layer 6 is already too late to affect what happens in layers 4 and 5.
I personally lobby for giving each layer a sublayer that specifically calls out characteristics-defining abilities being applied first. No one returns my calls on that one.
This can work, but only if you have a Strionic Resonator to get a copy of the triggered ability on top of the activated ability...and of course the 11 mana to pay for everything.
Wait, so "creatures you control have devoid" just doesn't work at all? Doh!
Ability granting happens before P/T but after colour and type :)
Wait, why doesn't this work? I was expecting the layers to be in the wrong order, but aren't color and type applied before P/T? What did I forget?
Check out Comp Rule 609.7 or 119.7.
What? I can't see any problem here.
Thank you!
I hadn't realised until I looked how carefully the cards were designed to avoid damage being dealt by anything other than a permanent or spell.
I don't know why "choose a source" doesn't just say "any object", I don't see what harm that would do.
...Hee. 109.2c... 119.7... 609.7... nope! Evil! :D
Does this work?