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CardName: Training Master Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: {3}{W}: Whenever a creature you control would gain vigilance this turn, you may have it get +1/+1 and gain flying until end of turn instead. {3}{W}: Whenever a creature you control would gain flying this turn, you may have it get +1/+1 and gain first strike until end of turn instead. Flavour Text: Set/Rarity: Evil Designs That Don't Work None

Training Master
{1}{w}
 
Creature – Human Soldier
{3}{w}: Whenever a creature you control would gain vigilance this turn, you may have it get +1/+1 and gain flying until end of turn instead.
{3}{w}: Whenever a creature you control would gain flying this turn, you may have it get +1/+1 and gain first strike until end of turn instead.
2/2
Updated on 22 May 2017 by Jack V

History: [-]

2017-05-19 09:41:28: Jack V created the card Training Master

I've given this a couple of days and still don't get it. I think both these replacements work (well, modulo s/Whenever/If/g), and I think they chain correctly as well (if you have 9 mana and a Bastion Mastodon or Beacon Behemoth, you can choose to have it [gain vigilance; or gain +1/+1 and flying; or gain +2/+2 and first strike]). So what's the evil part that doesn't work?

Those are triggered abilities, they cannot replace anything they triggered on. "Whenever" + "would" simply doesn't work.

Oops, "whenever" was just a mistake in templating, I intended them to be replacement abilities.

And my intention was that it would look like it made an unbounded loop (whereas it doesn't because each effect only applies once). But apparently if you know the rules, that interpretation just doesn't occur to you in the first place.

So... It's supposed to look like it doesn't work but actually does work? Having them be may abilities seems to fight against that, too.

So was the second one supposed to grant vigilance rather than first strike? Or am I missing something?

Doh! Yes, the two keywords are supposed to be the same but the other way round in the two abilities. I just changed my mind which to use and screwed up the editing. That definitely made this make no sense.

Ahhh. Yes, it didn't occur to me that vigilance and first strike were meant to be the same thing! :D

It ought to be obvious from the names, obviously being one makes you the other :)

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