Verdia: Virtual Booster
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Alex's Personal Favourites |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Target creature loses all abilities and becomes a non-creature land until end of turn.
You may search your library for a Island card, reveal it and put it in your hand, then shuffle your library. |
, Sacrifice a creature: Target player reveals the top card of his or her library. If it is a creature card, put it in that player's graveyard and that player loses life equal to its power.
2/3
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Remove target creature that blocked this turn from the game.
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Target Mountain you control deals X damage to each creature and each player, where X is the amount of R in your mana pool. Then sacrifice that Mountain.
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Destroy target land.
Cultivate-, Sacrifice a land (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
Choose an untapped creature you control. The power and toughness of blocking creatures you control becomes equal to the power and toughness of that creature until end of turn.
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Enchant creature.
Enchanted creature has trample, and must be blocked by exactly one creature if able. When Predator's Guile comes into play, you may search your library for a Forest card, reveal it and put it in your hand, then shuffle your library. |
Enchant creature
Enchanted creature gets -4/-4 as long as it is tapped. |
Whenever you sacrifice a land that could produce colored mana you may pay 2 life. If you do, all creatures of that color or colors get +1/+1 until end of turn.
3/3
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Seeker's Rest comes into play tapped.
: Add to your mana pool one mana of any color that a land you control could produce. While you're searching your library, you may play Seeker's Rest from your library. (You can't play lands if it's not your turn or if you have played another land this turn.) |
Target creature gets -1/-1 until end of turn.
Cultivate (When this spell resolves, remove it from the game cultivating target land. Whenever a land comes into play that shares a land type with the cultivated land, you may play this card for its cultivate cost until end of turn.) |
, Reveal two land cards from your hand: Target creature becomes 4/4 until end of turn.
2/2
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If you would gain life this turn, you gain no life and all players lose that much life instead.
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When Covert Surveyor comes into play, look at all face-down lands.
2/2
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, Reveal a land card from your hand: Untap Haze Tracker.
4/4
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Sea Change
(uncommon)
Spinespoiler Witch
(rare)
Sunbreak
(common)
Erupt
(rare)
Bursting Mantle
(uncommon)
Rallying Heroism
(uncommon)
Predator's Guile
(uncommon)
Frailty
(common)
Desolate Champion
(rare)
Seeker's Rest
(uncommon)
Churning Rot
(common)
Lucent Panther
(common)
Nihilism
(rare)
Covert Surveyor
(common)
Haze Tracker
(common)