Verdia

Verdia by Fallingman

286 cards in Multiverse

5 with no rarity, 122 commons, 79 uncommons, 80 rares

48 white, 48 blue, 48 black, 49 red,
47 green, 3 multicolour, 11 artifact, 32 land

26 comments total

First set of the Verdia miniblock, themed around lands

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On Verdia (reply):

Well, it took me a little longer than I'd expected. But anyway. Here's Fallingman's set Verdia. I take no credit for it.

It was designed in 2008-2009, and reflects the terminology of the day (in particular it still says "in play" and "remove from the game" rather than "battlefield" and "exile"). But I think the set has a good amount to show about creative ideas for how to do custom set design. In particular, this set managed to be themed around lands in a much more interesting way than Zendikar which came out a year or two later.

Recently active cards: (all recent activity)

 U 
Sorcery
Destroy target colorless permanent.
You may search your library for a Mountain card, reveal it and put it in your hand, then shuffle your library.
8 comments
last 2015-05-14 10:41:58 by Jack V
 R 
Instant
Target creature spell loses all abilities.
9 comments
last 2015-05-14 10:39:23 by Jack V
 C 
Creature – Human Wizard
{t}: Target land becomes the basic land type of your choice in addition to its other types until end of turn.
1/2
1 comment
2015-05-13 17:07:00 by Alex
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
Whenever a creature comes into play under an opponent's control, attach Souljack to that creature.
2 comments
last 2015-05-13 16:58:50 by Alex
 R 
Creature – Treefolk Druid
Rootfathom Apprentice has all activated and triggered abilities of lands in play.
2/3
1 comment
2015-04-30 23:28:54 by Link

Recent comments: (all recent activity)
On Cinder Blast:

Oh yes, morphs. That would have been a better example for me to give :) And yes, that does make this make more sense to me. But OTOH, if it doesn't gain anything over "destroy target artifact or land" then maybe it doesn't need it?

On Animalize:

At first I thought "messing with the stack is blue", but I don't think that's quite true, I think stack manipulation would be blue, and counterspells are blue, but other colours get to (very rarely) target spells when it's appropriate to change targets, or prevent or cause damage. So this is probably the equivalent of "target creature loses all abilities" but more so.

I assume this means the eventual creature loses all abilities (not just that it loses abilities which matter while it's on the stack)?

I think "lose all abilities and become 0/1 or 1/1" has slowly crept into blue and I think that makes more sense than anything else. And may still be in green (especially since this set was designed a while ago!)

I personally think "loses all abilities and become 3/3 or 0/4" should be green! I like lignifiy. But I'm not sure if wizards would agree or not.

However, does this card solve the question of what happens to P/T setting abilities and other characteristic setting abilities? Removing all activated abilities and some triggered abilities I agree makes sense in green for the flavour Alex proposes, although I don't think we have official precedent from wizards. But if I understand correctly this also kills Hydras by losing the "ETB put X +1/+1 counters on" and "P/T equal to the number of forests" creatures which seems anti-green. And also potentially ambiguous. So maybe this needs to remove only a subset of abilities? Or we agree that it MOSTLY makes creatures fight fair, and ignore the exceptions where the flavour doesn't quite work?

On Cinder Blast:

For what it's worth, I'd be against this card being included in a heavy morph block. Red can Shock morphs all it likes, but it shouldn't be using the word "destroy" on creatures normally (except for Molten Frame). But in this block, face-down cards are lands, making them fair game for red to blow them up.

On Cinder Blast:

Hm. Now I'm not sure. I think it's really clever the way "colorless" is just a small generalisation of lands and artifacts that red can usually hit. But somehow, it feels to me like red's destruction is "only" whereas green's is "all except", so it feels strange that red gets to round up to include Karn Planeswalker and Eldrazi even though it won't make a practical difference.

But that's just a vague feeling, I suspect other people have the opposite impression.

On Cinder Blast:

If you don't like red having destroy effects that can hit anything with the help of other cards, you must be gutted about Shatter, thanks to Liquimetal Coating / Ashnod's Transmogrant / Mycosynth Lattice / Argent Mutation / Neurok Transmuter / Karn's Touch / ...

And Stone Rain must be at least on the watchlist, thanks to Song of the Dryads / Life and Limb+Conspiracy/Imagecrafter/Unnatural Selection.

On Animalize:

I don't argue it's a rather unlikely ability for Green. I just don't see it as being completely blue. I mean the only time we've seen it happen in modern Magic is when blue transforms a creature into another creature. That's not quite the same thing... that's the de facto removal of abilities, not an intentional removal.

Personally, I think I like this better in white. There's just more of a history of restriction in White, where Blue seems to be more about change.

On Animalize:

"Green doesn't depower creatures. It empowers them."

Yes, that would be my argument. Green may not like the abilities you have, they're yours and it's not going to take them away.

On Cinder Blast:

Personally I don't think they would do it in red. Besides land searching not being red, that color formally only destroys artifact and lands, and for that Demolish does the job well enough. I don't like red having a "destroy" effect that can hit anything even if that requires Moonlace. I've used that effect myself, but I put it in Green: Lock // Load, Reject Structures.

On Animalize:

­Lignify is an acknowledged break of the color pie, as is Song of the Dryads, and I'm pretty sure Snakeform is, too. Causing creatures to temporarily lose all abilities is completely blue. Doing it "permanently" by use of an enchantment is white. Doing it to a spell? That's probably blue, since it's pretty similar to countermagic or things like Stifle.
Green removing abilities makes no sense. Green doesn't depower creatures. It empowers them.

On Animalize:

Funny thing. I saw 'this card' a long time ago when it premiered as a custom card in an old issue of InQuest magazine. 'Cept that version was a Black Enchant Creature called "Unnatural aging".

As far as I'm concerned, Black makes sense too, since it makes creatures worse, and Black's all over that. Black doesn't need it, though, so I doubt we'll ever see it in that color. Green makes sense... but it would make even more sense if the creature became more powerful in the process. If you cast this on Archivist, he should end up a 3/3. Maybe trample.

@Link: White I get, since this isn't too far away from the final third of Arrest. I'm trying to think of any precedent for blue removing abilities, but can't outside of Walking Sponge and (ugh) Cephalid Snitch, both of which are pretty old. I suppose there're cards like Turn to Frog. But green has Lignify, and both colors share Snakeform. Blue does have more power and toughness setting cards... but I don't know if that automatically means it's #1 at removing abilities (keeping in mind that I'm not saying it isn't. I just think a fair argument could be made for four of the five colors.)

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