Tales of Eloria: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Faithful Steward White Common 1{w} Creature – Human 1 2 {1}{w}, {t}: Faithful Steward immortalizes a card. (Exile target card from a graveyard until this leaves the battlefield.) 1 1500641961 on 21 Jul 2017 by Tahazzar
2 Honed Healing White Common 1{w} Instant Practice (Add 1 to each number on this spell for each card that shares its name in your graveyard or in exile.)
You gain 3 life.
0
3 Live to Tell the Tale White Rare 6{4}{w}{w} Sorcery Choose target creature. Exile all other creatures. The chosen creature immortalizes each card exiled this way. 0
4 Righteous Avenger White Common 3{2}{w} Creature – Human Soldier 2 2 Whenever another creature dies, if Righteous Avenger isn't immortalizing any cards, Righteous Avenger immortalizes that creature card.
As long as Righteous Avenger is immortalizing a creature, Righteous Avenger gets +2/+0 and has first strike.
0
5 War Memorial White Rare 2{w}{w} Enchantment When War Memorial enters the battlefield, it immortalizes a card. (Exile target card from a graveyard until this leaves the battlefield.)
Creatures you control that share a creature type with an immortalized creature card get +1/+1.
0
6 Live and Learn Blue Common 4{2}{u}{u} Instant Counter target spell. If that spell is countered in this way, you may have up to one target creature immortalize it. 0
7 Memory Thief Blue Rare 6{4}{u}{u} Creature – Horror 4 4 When Memory Thief enters the battlefield, exile target card from a graveyard. You may search its owner's library for any amount of cards with the same name and exile them. If you do, shuffle that library afterwards. 1 1541240631 on 03 Nov 2018 by SecretInfiltrator
8 Memory Thief Blue Common 2{1}{u} Creature – Illusion 2 1 When Memory Thief enters the battlefield, put the top two cards of your library into your graveyard. 0
9 Paradox Haze Blue Uncommon 3{2}{u} Enchantment – Aura Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
1 1537649986 on 22 Sep 2018 by Tahazzar
10 Rewind Blue Uncommon 4{2}{u}{u} Instant Counter target spell. Untap up to four lands. 3 1488575400 on 03 Mar 2017 by Vitenka
11 Student of Sorcery Blue Rare 5{3}{u}{u} Creature – Human Wizard 2 4 When Student of Sorcery enters the battlefield, it immortalizes a card. (Exile a card from a graveyard until this leaves the battlefield.)
{x}, {t}: You may cast target immortalized instant or sorcery card with converted mana cost X without paying its mana cost. (Return it to your graveyard as it resolves.)
0
12 Time to Think Blue Rare 4{3}{u} Sorcery Skip your next draw step.
If you have no cards in hand, take an extra turn after this one.
1 1537649613 on 22 Sep 2018 by Tahazzar
13 Mindbane Emissary Black Common 1{b} Creature – Imp 1 1 At the beginning of your end step, if you control a Demon, put two +1/+1 counters on Mindbane Emissary. 2 1537649716 on 22 Sep 2018 by Tahazzar
14 Obsessed Student Black Common 2{1}{b} Creature – Human Scholar 1 5 Defender
Discard a card: Obsessed Student loses defender until end of turn. Activate this ability only once per turn.
1 1537649915 on 22 Sep 2018 by Tahazzar
15 Overwork Black Common 6{4}{b}{b} Sorcery Practice (Add 1 to each number on this spell for each card that shares its name in your graveyard or in exile.)
Target player discards 2 cards.
0
16 Shadow's Reclamation Black Rare 2{b}{b} Sorcery Gain control of target land until end of turn. If you control a Demon, destroy that land instead. 0
17 Ashen Harbinger Red Rare 2{r}{r} Creature – Devil 3 3 Haste
When Ashen Harbinger enters the battlefield, discard your hand.
2 1519732558 on 27 Feb 2018 by Tahazzar
18 Brainsplitter Blast Red Common 4{2/r}{2/r} Instant If four or more mana was spent to cast this spell, this spell can't be countered.
Brainsplitter Blast deals 3 damage to any target.
0
19 Daring Trailblazer Red Common 3{1}{r}{r} Creature – Dwarf Berserker 2 2 Haste
Whenever Daring Trailblazer deals combat damage to a player, it explores.
0
20 Hornback Charger Red Common 5{3}{r}{r} Creature – Dinosaur 5 4 Haste 0
21 Mindbane Scout Red Common 1{r} Creature – Devil Scout 1 1 Haste
Harrow (Whenever this creature becomes blocked, defending player discards a card.)
1 1581056862 on 07 Feb 2020 by Tahazzar
22 Painful Memories Red Uncommon 3{2}{r} Enchantment Whenever a card leaves an opponent's graveyard, Painful Memories deals 1 damage to that player. 0
23 Swelter Fiend Red Rare 4{3}{r} Creature – Devil 1 3 [Grind]
{t}: Swelter Fiend deals 1 damage to target creature or player.
2 1541601420 on 07 Nov 2018 by Tahazzar
24 Tormenting Voice Red Common 2{1}{r} Instant As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
0
25 Bastion of Heritage Green Common 4{2}{g}{g} Creature – Human 2 4 Defender
{5}, {t}: Bastion of Heritage immortalizes a card.
Bastion of Heritage gets +0/+1 for each immortalized card.
0
26 Burden Bearer Green Common 1{g} Creature – Goat 1 1 Burden Bearer gets +1/+1 for each other Goat you control. 0
27 Chorgash, Primal King Green Rare 1{g} Legendary Creature – Ape Beast * 3 Haste
Chorgash, Primal King's power is equal to the number of other creatures you control.
When Chorgash's power is 0 or less, sacrifice it.
0
28 Fireside Storyteller Green Common 1{g} Creature – Human Shaman 0 1 When Fireside Storyteller enters the battlefield, immortalize a card. (Exile target card from a graveyard until this leaves the battlefield.)

{t}: Add one mana of any color shared by an immortalized card.
4 1488415184 on 02 Mar 2017 by Alex
29 Loxodon Tracker Green Common 5{3}{g}{g} Creature – Elephant Shaman 3 4 {3}{g}, {t}: Loxodon Tracker immortalizes a card. If that card is a creature card, draw a card. 0
30 Scavenger's Feast Green Rare 5{4}{g} Enchantment Whenever a nontoken creature you control dies, create a number of 1/1 green Insect creature tokens equal to its power. 0
31 Wicked Stroke Multicolour Rare 2{b}{r} Sorcery Target opponent may discard any number of cards, then Wicked Stroke deals 1 damage to that player for each card in their hand.
0
32 Entropic Barrier Multicolour Uncommon 4{1}{w}{u}{b} Enchantment Creatures with less power than the number of cards you own in exile can't attack you. 1 1651822800 on 06 May 2022 by SecretInfiltrator
33 Timewalker Cynex Multicolour Mythic 3{1}{w/b}{u} Planeswalker – Cynex 3 +1: Return up to one target creature to its owner's hand. If it had entered the battlefield this turn, you gain 3 life.
-1: Exile Cynex. Return him to the battlefield at the beginning of your next upkeep.
-7: Exile all permanents. Each player puts all permanent cards from his or her graveyard onto the battlefield.
0
34 Bazor, Forgotten Tyrant Multicolour Mythic 11{8}{u}{b}{r} Legendary Creature – Demon 10 10 Bazor, Forgotten Tyrant costs {1} less to cast for each Demon, Devil, Imp, and Illusion you control.
Flying, grind
At the beginning of each opponent's end step, Bazor deals 1 damage to them for each card in their hand.
1 1537649825 on 22 Sep 2018 by Tahazzar
35 Titans' Fight Multicolour Uncommon 3{b}{r}{g} Sorcery Choose target creature with the greatest power among creatures its controller controls. Target creature you control gets +X/+X until end of turn, where X is the first target's power. Those creatures fight. 3 1537463000 on 20 Sep 2018 by Tahazzar
36 Brazengan, Caravan Leader Multicolour Mythic 3{r}{g}{w} Legendary Creature – Dwarf 3 3 At the beginning of your upkeep, target creature you control explores.
Tap two untapped creatures you control: You may play an additional land this turn. Activate this ability only any time you could cast a sorcery.
0
37 Hishum, Who Remembers Multicolour Mythic 3{g}{w}{u} Legendary Creature – Elephant Shaman 3 5 Whenever another creature dies, Hishum, Who Remembers immortalizes it.
{4}, {t}: Create a token that's a copy of an immortalized creature card.
2 1541240742 on 03 Nov 2018 by SecretInfiltrator
38 Primal Bloom Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment You may cast Primal Bloom without paying its mana cost if there are no permanents on the battlefield.
At the beginning of each player's precombat main phase, that player adds three mana of any one color.
1 1502977756 on 17 Aug 2017 by dude1818
39 Chrono Portal Artifact Rare 3{3} Artifact Exile an instant or sorcery card from your hand and pay its mana cost: Put a charge counter on Chrono Portal.
{t}, Remove a charge counter from Chrono Portal: Until end of turn, you may cast target card exiled with Chrono Portal without paying its mana cost.
0
40 Condemning Landmark Artifact Common 3{3} Artifact {t}: Add {u}, {b}, or {r}.
{u}{b}{r}, Sacrifice Condemning Landmark: Draw a card.
0
41 Hightower Landmark Artifact Common 3{3} Artifact {t}: Add {w}, {u}, or {b}.
{w}{u}{b}, Sacrifice Hightower Landmark: Draw a card.
0
42 Library Landmark Artifact None 3{3} Artifact {t}: Add {g}, {w}, or {u}.
{g}{w}{u}, Sacrifice Library Landmark: Draw a card.
0
43 Primal Landmark Artifact Common 3{3} Artifact {t}: Add {b}, {r}, or {g}.
{b}{r}{g}, Sacrifice Primal Landmark: Draw a card.
0
44 Settler's Landmark Artifact Common 3{3} Artifact {t}: Add {r}, {g}, or {w}.
{r}{g}{w}, Sacrifice Settler's Landmark: Draw a card.
1 1537414202 on 20 Sep 2018 by CNatch
45 Soul-Rune Totem Artifact Uncommon 2{2} Artifact When Soul-Rune Totem enters the battlefield, it immortalizes a card.
{2}{g}, Sacrifice Soul-Rune Totem: If the immortalized card was a creature, return it to your hand. Otherwise, put it on top of your library.
0
46 Tombstone Artifact Common 1{1} Artifact When Tombstone enters the battlefield, immortalize a card. (Exile target card from a graveyard until this leaves the battlefield.) 0
47 Arcane Sanctum Land Common 0 Land Arcane Sanctum enters the battlefield tapped.
{t}: Add {w}, {u}, or {b}.
0
48 Blossoming Civilization Land Rare 0 Land Blossoming Civilization enters the battlefield tapped unless you control two or more creatures.
{t}: Add {g} or {w}.
0
49 Crumbling Necropolis Land Common 0 Land Crumbling Necropolis enters the battlefield tapped.
{t}: Add {u}, {b}, or {r}.
1 1537649872 on 22 Sep 2018 by Tahazzar
50 Deserted Warground Land Rare 0 Land Deserted Warground enters the battlefield tapped unless a creature died this turn.
{t}: Add {b} or {r}.
0
51 Jungle Shrine Land Common 0 Land Jungle Shrine enters the battlefield tapped.
{t}: Add {r}, {g}, or {w}.
0
52 Library of Asdadasfa Land Uncommon 0 Legendary Land {t}: Add {c}.
{t}: Draw a card. Activate this ability only if there are four or more card types among cards in your graveyard.
0
53 Memorial Hall Land Uncommon 0 Land {1}, {t}: Immortalize a card. (Exile target card from a graveyard until this leaves the battlefield.)
{t}: Add {c} for each card immortalized by Memorial Hall.
0
54 Mindbane Spire Land Rare 0 Land Mindbane Spire enters the battlefield tapped unless there are three or more cards in your graveyard.
{t}: Add {u} or {b}.
0
55 Primeval Jungle Land Rare 0 Land Primeval Jungle enters the battlefield tapped unless it's your first turn of the game.
{t}: Add {r} or {g}.
0
56 Savage Lands Land Common 0 Land Savage Lands enters the battlefield tapped.
{t}: Add {b}, {r}, or {g}.
0
57 Seaside Citadel Land Common 0 Land Seaside Citadel enters the battlefield tapped.
{t}: Add {g}, {w}, or {u}.
0
58 The Passage of Time Land Mythic 0 Legendary Land As The Passage of Time enters the battlefield, if it's not your main phase, put The Passage of Time into your graveyard instead. Otherwise, put it onto the battlefield tapped and end the turn.
{7}, {t}, Sacrifice The Passage of Time: Take an extra turn after this one.
0
59 Thriving Town Land Rare 0 Land Thriving Town enters the battlefield tapped unless you control two or more artifacts.
{t}: Add {w} or {u}.
0
Tales of Eloria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton