Tales of Eloria: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Horror
When Memory Thief enters the battlefield, exile target card from a graveyard. You may search its owner's library for any amount of cards with the same name and exile them. If you do, shuffle that library afterwards.
4/4
 U 
Enchantment – Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Eloria's time flows so quickly, it's easy to get swept up in all the action."
- Timewalker Cynex
 U 
Enchantment
Creatures with less power than the number of cards you own in exile can't attack you.
 U 
Sorcery
Choose target creature with the greatest power among creatures its controller controls. Target creature you control gets +X/+X until end of turn, where X is the first target's power. Those creatures fight.
 C 
Artifact
When Tombstone enters the battlefield, immortalize a card. (Exile target card from a graveyard until this leaves the battlefield.)
"Beneath this stone lies Old Man Ril.
The trees he planted grow here still."
- Inscription
 C 
Creature – Human Scholar
Defender
Discard a card: Obsessed Student loses defender until end of turn. Activate this ability only once per turn.
"He's locked himself in his room, and hasn't accepted food in days. I fear for his sanity."
- Foroma, academy overseer
1/5
 C 
Land
Jungle Shrine enters the battlefield tapped.
{t}: Add {r}, {g}, or {w}.
 C 
Creature – Goat
Burden Bearer gets +1/+1 for each other Goat you control.
The goat was one of the first domesticated animals on Eloria. Although small and generally amicable, their power was undeniable.
1/1
 C 
Sorcery
Practice (Add 1 to each number on this spell for each card that shares its name in your graveyard or in exile.)
Target player discards 2 cards.
 C 
Creature – Devil Scout
Haste
Harrow (Whenever this creature becomes blocked, defending player discards a card.)
1/1
 C 
Creature – Illusion
When Memory Thief enters the battlefield, put the top two cards of your library into your graveyard.
It lies in wait under the desks of scholars.
2/1
 C 
Instant
Practice (Add 1 to each number on this spell for each card that shares its name in your graveyard or in exile.)
You gain 3 life.
"Relax, you aren't the first person I've put back together."
 C 
Creature – Dinosaur
Haste
5/4
 C 
Creature – Elephant Shaman
{3}{g}, {t}: Loxodon Tracker immortalizes a card. If that card is a creature card, draw a card.
At first feared and avoided by the dwarves, loxodon proved they were more than common beasts by helping the caravans navigate.
3/4
Island
 
 B 
Basic Land – Island

Memory Thief (rare)
Paradox Haze (uncommon)
Entropic Barrier (uncommon)
Titans' Fight (uncommon)
Tombstone (common)
Obsessed Student (common)
Jungle Shrine (common)
Burden Bearer (common)
Overwork (common)
Mindbane Scout (common)
Memory Thief (common)
Honed Healing (common)
Hornback Charger (common)
Loxodon Tracker (common)
Island (basic)