Tales of Eloria: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Thriving Town enters the battlefield tapped unless you control two or more artifacts.
{t}: Add {w} or {u}.
 U 
Enchantment – Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
"Eloria's time flows so quickly, it's easy to get swept up in all the action."
- Timewalker Cynex
 U 
Land
{1}, {t}: Immortalize a card. (Exile target card from a graveyard until this leaves the battlefield.)
{t}: Add {c} for each card immortalized by Memorial Hall.
 U 
Sorcery
Choose target creature with the greatest power among creatures its controller controls. Target creature you control gets +X/+X until end of turn, where X is the first target's power. Those creatures fight.
 C 
Creature – Elephant Shaman
{3}{g}, {t}: Loxodon Tracker immortalizes a card. If that card is a creature card, draw a card.
At first feared and avoided by the dwarves, loxodon proved they were more than common beasts by helping the caravans navigate.
3/4
 C 
Creature – Illusion
When Memory Thief enters the battlefield, put the top two cards of your library into your graveyard.
It lies in wait under the desks of scholars.
2/1
 C 
Instant
Practice (Add 1 to each number on this spell for each card that shares its name in your graveyard or in exile.)
You gain 3 life.
"Relax, you aren't the first person I've put back together."
 C 
Land
Crumbling Necropolis enters the battlefield tapped.
{t}: Add {u}, {b}, or {r}.
 C 
Instant
As an additional cost to cast Tormenting Voice, discard a card.
Draw two cards.
 C 
Artifact
{t}: Add {r}, {g}, or {w}.
{r}{g}{w}, Sacrifice Settler's Landmark: Draw a card.
 C 
Creature – Human Scholar
Defender
Discard a card: Obsessed Student loses defender until end of turn. Activate this ability only once per turn.
"He's locked himself in his room, and hasn't accepted food in days. I fear for his sanity."
- Foroma, academy overseer
1/5
 C 
Creature – Dinosaur
Haste
5/4
 C 
Creature – Human
Defender
{5}, {t}: Bastion of Heritage immortalizes a card.
Bastion of Heritage gets +0/+1 for each immortalized card.
Despite the ever-consuming spread of the city, they strove to remember what had come before it.
2/4
 C 
Land
Seaside Citadel enters the battlefield tapped.
{t}: Add {g}, {w}, or {u}.
Swamp
 
 B 
Basic Land – Swamp

Thriving Town (rare)
Paradox Haze (uncommon)
Memorial Hall (uncommon)
Titans' Fight (uncommon)
Loxodon Tracker (common)
Memory Thief (common)
Honed Healing (common)
Crumbling Necropolis (common)
Tormenting Voice (common)
Settler's Landmark (common)
Obsessed Student (common)
Hornback Charger (common)
Bastion of Heritage (common)
Seaside Citadel (common)
Swamp (basic)