Wastes of Kranjara: Recent Activity
Wastes of Kranjara: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Wastes of Kranjara: (Generated at 2025-05-03 14:55:48)
Wastes of Kranjara: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Wastes of Kranjara: (Generated at 2025-05-03 14:55:48)
I hate to say it, but this mechanic is broken in a 2-land deck that wants things in the graveyard. It probably leads to a new round of Dredge bannings. You don't necessarily have to let that bother you, of course.
Even just in any set with graveyard-active cards, though, adding self-mill for 2-4 to many common staple effects will have a distorting effect.
Could the "into your graveyard" be changed to "on the bottom of your library in a random order"? That doesn't have so much of an "excavating" flavour, I'll admit.
I really like this mechanic too. But I got to admit that Vitenka has a point. It's going to suck playing this card for the Excavate ability just because you want to curve out properly... but it's often going to be the correct play.
I'd suggest limiting Excavate to cards that you wouldn't normally want to hold in your hand. Permanents and sorceries that are good no matter when you cast them (like Lava Spike, with the occasional spell that might be better to wait on it, but blowing it early won't feel terrible (like Void Snare, for example.)
Seems like a good place to put a new keyword scry variant.
And I kinda like it as a variant. Better at un-colour-screwing you; not so good for finding specific permanents later. Which is a bit of a shame for this particular card, whose primary mode is better later in the game. But it still helps against land flood then; and as long as there's some creature on the table you can use it for just he second half...
Yeah; I like this. About as clen as you can get. The mechanic is workhorse and calculating types of players will like it.
This is very interesting. Like Erratic Portal / Crystal Shard, the first time it can catch someone by surprise; and after that they need to leave
up at all times. This isn't quite as free to activate as the Portal/Shard, as you still need to discard a land, but it's very much the same space, and being instant means the first time can catch someone even more by surprise like during combat. I like it.
I wonder whether it needs the double
in its cost. I might expect to see this at 
. But I could be wrong. Or if blue in the set is too good, this is a fine way to rein it in a tiny bit.
Whee! Nice. A mini-Mulldrifter. Very hard to say how playable this is (compared to Inspiration/Divination/Implement of Examination). Good common, I think.
A land card, not a basic land card? That's unusual for common. Last time I think was Reap and Sow.
If this is meant to be a basic land card, then it's slightly smaller than Ondu Giant.