Wastes of Kranjara
Wastes of Kranjara by Lavaridge
185 cards in Multiverse
70 commons, 60 uncommons,
42 rares, 12 mythics, 1 token
1 colourless multicolour, 1 token colourless, 28 white, 28 blue, 29 black,
29 red, 28 green, 24 multicolour, 6 artifact, 11 land
26 comments total
Set 2 of 2 of Kranjara Block
Wastes of Kranjara: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recently active cards: (all recent activity)
Thawing 10 (This creature enters the battlefield with 10 -1/-1 counters on it. At the beginning of your upkeep remove a -1/-1 counter from this creature.)
Remove 3 -1/-1 counters from Ice Breaker Leviathan: Counter target spell or ability targeting Ice Breaker Leviathan. Acitivate this ability only once each turn.
As long as Ice Breaker Leviathan has no -1/-1 counters on it, Ice Breaker Leviathan has trample.
Remove 3 -1/-1 counters from Ice Breaker Leviathan: Counter target spell or ability targeting Ice Breaker Leviathan. Acitivate this ability only once each turn.
As long as Ice Breaker Leviathan has no -1/-1 counters on it, Ice Breaker Leviathan has trample.
Illus. ruth_tay
9/13
Exile target card from your graveyard. Search your library for a card that shares a card type with the exiled card, reveal it, then put it into your hand. Then shuffle your library.
Illus. mitamisu
Tempest 6 (At the beginning of your upkeep put a tempest counter on Electric Cat Storm. Then if Electric Cat Storm has 6 or more tempest counters on it remove them and Electric Cat Storm unleashes.)
Whenever Electric Cat Storm unleashes create 2 6/1 Elemental Cat creature tokens with trample and haste.
Whenever Electric Cat Storm unleashes create 2 6/1 Elemental Cat creature tokens with trample and haste.
A catastrophe when combined with water.
Illus. blackmystica
Tempest 7 (At the beginning of your upkeep put a tempest counter on Appeasement to the Great Ones. Then if Appeasement to the Great Ones has 7 or more tempest counters on it remove them and Appeasement to the Great Ones unleashes.)
Sacrifice a creature: Put a Tempest counter on Appeasement to the Great Ones.
Whenever Appeasement to the Great Ones unleashes, until end of turn you may play cards from your graveyard, and if a card would be put into your graveyard from anywhere, exile it instead.
Sacrifice a creature: Put a Tempest counter on Appeasement to the Great Ones.
Whenever Appeasement to the Great Ones unleashes, until end of turn you may play cards from your graveyard, and if a card would be put into your graveyard from anywhere, exile it instead.
Illus. thegryph
Recent comments: (all recent activity)
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Lovely art, loverly name - doesn't actually have the storm mechanic which is a shame. And, uh, only goes off 6 turns after you play it; so is basically a dead card. Shame.
Cool card, I like the vengeance mechanic. Why don't you add it to your mechanics page? Are there more reasons to play tribal, like lord like effects or a shared theme?
Huh, nifty. It's... Terrarion, but giving you 2 life instead of one of the mana. Hm, OK, so I'd rather have Terrarion.
Suggested wording: "When the last -1/-1 counter is removed from ~, each creature..."
+4/+4 before fight? That seems too pushed, too much like unconditional removal.
Shaman tribal? Sure; why not.
Interesting that it powers down, before it pops. Though I guess as it's 0/3 to begin with, it's not really actually powering down.
Feels solid. Interesting interplay of effects once you need to start topping up the wizards in your graveyard too.
It's reminiscent of the Mercadian Masques depletion lands, Peat Bog and cycle. Those were a bit too good in aggro decks. This is better in the long game in that it doesn't deplete, but you can't get mana from it two turns in a row, and has the very sensible downgrades of being legendary and only making colourless mana.
Yes, this looks exciting without being broken. Very nice.
Huh. Really only a land that taps for
. But it does make your curve pleasingly lumpy though - assuming you drop one on turn 1... 0, 3, 2, 5. Yeah; I can see sometimes that's a thing I'd really want.
Nice bit of design space you've found!
Isolation Zone seems like a much more apt comparison. That was a super good card, and this is a mana more for a little more flexibility. This is already plenty texty for common, it shouldn't have any additional effects or complexity -- I'd recommend keeping exactly as is if the set wants an O-Ring effect at common.
--CF