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Mechanics | Skeleton |
Showing 39 of 39 White cards
Go to section: White (39) Blue (33)
Show rarities: C U R M
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +2/+0 and lifelink
Augmented creature gets +2/+0 and lifelink
Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
2/3
First strike
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
2/2
Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
Augment Abuser gets +2/+2 for each augment attached to it.
2/1
Untap target creature. It gets +4/+2 until end of turn.
When Company Official enters the battlefield, tap all creatures your opponents control.
3/3
Lifelink
1/1
Destroy target creature with 3 or less power.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
Destroy target enchantment. You gain 2 life.
Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library.
Flying
2/3
Create a 4/4 white Angel artifact creature token with flying.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
Bond – If an enchantment entered the battlefield this turn, Life-Shine Lion gains lifelink until end of turn.
2/1
Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
Destroy all creatures, artifacts and enchantments.
First strike
Players can't search their library.
Players can't search their library.
2/1
When Pala, System Guide enters the battlefield, search your library for an enchantment card, reveal it and add it to your hand. Then shuffle your library.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
"Follow me"
2/2
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
When Prison Shackles enters the battlefield, exile target creature until Prison Shackles leaves the battlefield.
Whenever an enchantment you control is targeted by a spell your opponents control counter that spell unless they pay
.
Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay
instead.

Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay

2/2
Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
4/4
When Redesigner enters the battlefield, return target artifact from your graveyard to your hand.
2/3
When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control.
2/2
Untap up to two target creatures or artifacts you control.

1/1
First strike
Your artifact spells cost
less to cast.
Your artifact spells cost

3/2
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible.
Augmented creature gets +1/+1 and indestructible.
Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn.
3/3
When Suspension Bot enters the battlefield, exile target creature with power 4 or less an opponent controls.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
2/2


Unified Program costs
less to cast for each enchantment you control.

: Unified Program gains flying until end of turn.



4/5
4/3
Flying
1/2
When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
Vigilance
3/1
Destroy target creature with power 4 or greater. Scry 2.
Augment
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
Go to section: White (39) Blue (33)
Show rarities: C U R M
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Mechanics | Skeleton |
Enchanted creature gets +1/+1.
If Always Remembered is put into the graveyard from the battlefield, return it to your hand.