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Mechanics | Skeleton

Showing 39 of 39 White cards

Go to section: White (39) Blue (33)

Show rarities: C U R M

 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
If Always Remembered is put into the graveyard from the battlefield, return it to your hand.
 C 
Enchantment Artifact – Augment
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +2/+0 and lifelink
 R 
Artifact Creature – Angel
Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
2/3
3 comments
last 2016-12-13 18:32:22 by Link
 C 
Enchantment Creature – Soldier
First strike
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
2/2
 U 
Enchantment Creature – Cleric
Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
 R 
Creature – Human
Augment Abuser gets +2/+2 for each augment attached to it.
2/1
 U 
Instant
Untap target creature. It gets +4/+2 until end of turn.
 U 
Creature – Human Advisor
When Company Official enters the battlefield, tap all creatures your opponents control.
3/3
 C 
Artifact Creature – Soldier
Lifelink
1/1
 U 
Sorcery
Destroy target creature with 3 or less power.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
 C 
Instant
Destroy target enchantment. You gain 2 life.
 U 
Sorcery
Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library.
 C 
Creature – Human Solider
Flying
2/3
 M 
Instant
Create a 4/4 white Angel artifact creature token with flying.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
 C 
Enchantment Creature – Cat Avatar
Bond – If an enchantment entered the battlefield this turn, Life-Shine Lion gains lifelink until end of turn.
2/1
 C 
Creature – Human
Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
 R 
Sorcery
Destroy all creatures, artifacts and enchantments.
 R 
Artifact Creature – Knight
First strike
Players can't search their library.
2/1
 M 
Legendary Enchantment Creature – Spirit
When Pala, System Guide enters the battlefield, search your library for an enchantment card, reveal it and add it to your hand. Then shuffle your library.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
"Follow me"
2/2
{1}{w}
 
 C 
Sorcery
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
1 comment
2016-11-29 07:13:05 by TRicher
 U 
Enchantment
When Prison Shackles enters the battlefield, exile target creature until Prison Shackles leaves the battlefield.
 R 
Enchantment Creature – Dragon
Whenever an enchantment you control is targeted by a spell your opponents control counter that spell unless they pay {1}.
Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay {2} instead.
2/2
 M 
Artifact Creature – Angel
Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
4/4
 U 
Creature – Human
When Redesigner enters the battlefield, return target artifact from your graveyard to your hand.
2/3
 U 
Artifact Creature – Soldier
When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control.
2/2
{3}{w}
 
 C 
Sorcery
Untap up to two target creatures or artifacts you control.
 U 
Artifact Creature – Soldier
{1}, Sacrifice Selfless Warden: Artifact creatures you control get +1/+1 until end of turn.
1/1
 R 
Artifact Creature – Knight
First strike
Your artifact spells cost {1} less to cast.
3/2
 U 
Enchantment Artifact – Augment
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible.
5 comments
last 2016-12-13 17:37:50 by TRicher
 C 
Enchantment Creature – Avatar
Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn.
3/3
 U 
Artifact Creature – Soldier
When Suspension Bot enters the battlefield, exile target creature with power 4 or less an opponent controls.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
2/2
 C 
Enchantment Artifact
{2},{t}: You gain 1 life.
 U 
Enchantment Creature – Avatar
Unified Program costs {1} less to cast for each enchantment you control.
{3}{w}: Unified Program gains flying until end of turn.
4/5
 C 
Artifact Creature – Soldier
4/3
 C 
Artifact Creature – Construct
Flying
1/2
 C 
Artifact Creature – Soldier
When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
 C 
Artifact Creature – Soldier
Vigilance
3/1
 U 
Instant
Destroy target creature with power 4 or greater. Scry 2.
 R 
Enchantment Artifact – Augment
Augment
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.

Go to section: White (39) Blue (33)

Show rarities: C U R M


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Mechanics | Skeleton