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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield. 2/3
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Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1.
3/2
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Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender. 0/4
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Hexproof
Sight Seer can't be blocked. 1/1
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When Warden Grunt enters the battlefield, untap target artifact you control.
1/1
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Vigilance
3/1
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Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals combat damage to a player, draw a card. |
Flash
When Disruptor Circuit enters the battlefield, tap target creature. |
, : You gain 1 life. |
Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step. |
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Enchant creature
Enchanted creature gets +1/+1. If Always Remembered is put into the graveyard from the battlefield, return it to your hand. |
Enchant creature
Enchanted creature gets -4/-0. |
Flying
2/3
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Infiltrate
![]() (![]() , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard. 2/2
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Angel Remade
(rare)
Anti-Virus Program
(uncommon)
System Barrier
(uncommon)
Sight Seer
(uncommon)
Warden Grunt
(common)
Warden Hunter
(common)
Know-Well Brain
(common)
Disruptor Circuit
(common)
Tuning Machine
(common)
Pause
(common)
Always Remembered
(common)
Stand Off
(common)
Field Oprative
(common)
Knowledge Extractor
(common)
Island
(basic)




: You gain 1 life.