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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
2/3
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Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying. 4/4
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Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step.
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Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library.
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Hexproof
Sight Seer can't be blocked. 1/1
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Infiltrate
![]() ![]() ![]() ![]() Hexproof Whenever Backdoor Operative deals combat damage to an opponent, untap it. 3/2
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Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn.
2/4
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5/6
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Counter target enchantment or artifact spell.
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4/3
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Spyborg can't be blocked by creatures with 2 power or less.
1/1
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Flying
2/2
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Prowess
0/1
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Lifelink
1/1
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Field Oprative
(common, foil)
Radiant Pair
(mythic)
Freeze Symptoms
(uncommon)
Factory Made
(uncommon)
Sight Seer
(uncommon)
Backdoor Operative
(common)
Lucky Gambler
(common)
Complex Driver
(common)
Bug Out
(common)
Warden Bruiser
(common)
Spyborg
(common)
Jump Troops
(common)
Lazy Watcher
(common)
Company Sentry
(common)
Swamp
(basic)