Sync

Sync by TRicher

258 cards in Multiverse

101 commons, 90 uncommons, 51 rares, 16 mythics

41 white, 40 blue, 40 black, 40 red,
40 green, 21 multicolour, 30 artifact, 6 land

16 comments total

A cyberpunk, futuristic plane based around artifacts and enchantments

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Mechanics | Skeleton

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The set creator would like to draw your attention to these comments:

On Storm Iron Limbs (reply):

These are some good points, probably should be more explicit about what happens if you don't pay the cost. Would it be better if it was just a new subtype rather than a mechanic as it is now?

Augments only attach to creatures you control as of now, so they already get around hexproof in the way you'd want them to. However it's probably better for them to target in the long run I think.

And to clarify, yes Augments function like auras except if the creature they're attached to leaves the battlefield you can basically recast the card on another creature you control.

On Storm Iron Limbs (reply):

They're essentially auras with upside. Gotta think of (and cost) them like that, rather than bad equipment.

Recently active cards: (all recent activity)

 U 
Enchantment Creature – Incarnation
Prowess
When Tempo Program enters the battlefield, draw a card.
2/3
 U 
Artifact Creature – Homunculus
Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
0/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
{1}{u}
 
 C 
Artifact Creature – Human Soldier
Spyborg can't be blocked by creatures with 2 power or less.
1/1
 C 
Sorcery
Target creature can't be blocked this turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.

Recent comments: (all recent activity)
On Angel Remade:

That does seem more like an appropriate power level.

On Angel Remade:

Still might need some restricting but I figured since it doesn't trigger from ETBs, costs more and has less power it should be fine.

On Angel Remade:

See Card75656. New version of a the previous card. I think it's better this way.

On Storm Iron Limbs:

These are some good points, probably should be more explicit about what happens if you don't pay the cost. Would it be better if it was just a new subtype rather than a mechanic as it is now?

Augments only attach to creatures you control as of now, so they already get around hexproof in the way you'd want them to. However it's probably better for them to target in the long run I think.

And to clarify, yes Augments function like auras except if the creature they're attached to leaves the battlefield you can basically recast the card on another creature you control.

On Storm Iron Limbs:

They also don't target, so they get around shroud and hexproof.

On Storm Iron Limbs:

They're essentially auras with upside. Gotta think of (and cost) them like that, rather than bad equipment.

On Storm Iron Limbs:

Looks like it hangs around as an unattached (and therefore fairly pointless) artifact. I guess other augments might have a global effect as well as an attachment effect; or have ways to re-attach.

On Storm Iron Limbs:

What happens to an augment if you don't pay the cost?

On Spare Part Hydra:

Yeah that's probably right

On Spare Part Hydra:
(All recent activity)
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