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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Always Remembered White Common 1{w} Enchantment – Aura CW14 Enchant creature
Enchanted creature gets +1/+1.
If Always Remembered is put into the graveyard from the battlefield, return it to your hand.
0
2 Angel Armour White Common 3{2}{w} Enchantment Artifact – Augment CW15 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +2/+0 and lifelink
0
3 Angel Remade White Rare 6{4}{w}{w} Artifact Creature – Angel 2 3 RW02 Flying
When Angel Remade dies, you may exile it from your graveyard. If you do, return target creature or artifact from your graveyard to the battlefield.
3 1481651121 on 13 Dec 2016 by TRicher
4 Anti-Virus Patrol White Common 3{2}{w} Enchantment Creature – Soldier 2 2 CW06 First strike
Whenever Anti-Virus Patrol blocks, it gets +0/+2 until end of turn.
0
5 Anti-Virus Program White Uncommon 3{2}{w} Enchantment Creature – Cleric 3 2 UW03 Bond – If an enchantment entered the battlefield this turn, whenever Anti-Virus Program attacks it gets +1/+1 until end of turn and you scry 1. 0
6 Augment Abuser White Rare 1{w} Creature – Human 2 1 RW04 Augment Abuser gets +2/+2 for each augment attached to it. 0
7 Change of Plans White Uncommon 3{2}{w} Instant UW08 Untap target creature. It gets +4/+2 until end of turn. 0
8 Company Official White Uncommon 4{3}{w} Creature – Human Advisor 3 3 UW06 When Company Official enters the battlefield, tap all creatures your opponents control. 0
9 Company Sentry White Common 2{2/w} Artifact Creature – Soldier 1 1 CA01 Lifelink 0
10 Court's Decree White Uncommon 2{1}{w} Sorcery UW09 Destroy target creature with 3 or less power.
Bond – If an enchantment entered the battlefield this turn, gain life equal to the destroyed creatures toughness.
0
11 Crackdown White Common 1{w} Instant CW11 Destroy target enchantment. You gain 2 life. 0
12 Factory Made White Uncommon 2{1}{w} Sorcery UW10 Search your library for an augment card, reveal it and put it to your hand. Then shuffle your library. 0
13 Field Oprative White Common 4{2}{w}{w} Creature – Human Solider 2 3 CW09 Flying 0
14 Friends in High Places White Mythic 3{1}{w}{w} Instant MW02 Create a 4/4 white Angel artifact creature token with flying.
Bond – If an enchantment entered the battlefield this turn, create two tokens instead.
0
15 Life Orb White Common 3{1}{2/w} Artifact CA16 When Life Orb enters the battlefield you gain 2 life.
{1}{w}, Sacrifice Life Orb: Gain 2 life.
0
16 Life-Shine Lion White Common 2{1}{w} Enchantment Creature – Cat Avatar 2 1 CW05 Bond – If an enchantment entered the battlefield this turn, Life-Shine Lion gains lifelink until end of turn. 0
17 Lucky Gambler White Common 4{3}{w} Creature – Human 2 4 CW08 Bond – If an enchantment entered the battlefield this turn, Lucky Gambler gets +1/+0 until end of turn. 0
18 Made to Last White Common 1{w} Instant CW10 Target creature you control gets +1/+1 until end of turn. If that creature was an artifact or enchantment, it also gains indestructible until end of turn. 0
19 Orders from Above White Rare 6{4}{w}{w} Sorcery RW05 Destroy all creatures, artifacts and enchantments. 0
20 Outsider Warden White Rare 2{1}{w} Artifact Creature – Knight 2 1 RW01 First strike
Players can't search their library.
0
21 Pala, System Guide White Mythic 2{w}{w} Legendary Enchantment Creature – Spirit 2 2 MW01 When Pala, System Guide enters the battlefield, search your library for an enchantment card, reveal it and add it to your hand. Then shuffle your library.
Bond – Whenever you search your library, if an enchantment entered the battlefield this turn, you may reveal an enchantment card from it and add it to your hand.
0
22 Pause White Common 2{1}{w} Sorcery CW12 Tap target creature.
Bond – If an enchantment entered the battlefield this turn, that creature doesn't untap during its controllers next untap step.
1 1480403585 on 29 Nov 2016 by TRicher
23 Prison Shackles White Uncommon 2{1}{w} Enchantment UW11 When Prison Shackles enters the battlefield, exile target creature until Prison Shackles leaves the battlefield. 0
24 Protection Program White Rare 3{1}{w}{w} Enchantment Creature – Dragon 2 2 RW03 Whenever an enchantment you control is targeted by a spell your opponents control counter that spell unless they pay {1}.
Bond – If an enchantment entered the battlefield this turn, those spells are countered unless they pay {2} instead.
0
25 Radiant Pair White Mythic 12{2/w}{2/w}{2/w} Artifact Creature – Angel 4 4 MA01 Flying, vigilance, lifelink
If only white mana was used to cast Radiant Pair, create a 4/4 white Angel artifact creature token with flying.
0
26 Redesigner White Uncommon 3{2}{w} Creature – Human 2 3 UW05 When Redesigner enters the battlefield, return target artifact from your graveyard to your hand. 0
27 Relocation Officer White Uncommon 2{1}{w} Artifact Creature – Soldier 2 2 UW01 When Relocation Officer enters the battlefield, you may attatch target augment you control to another creature you control. 0
28 Restart White Common 4{3}{w} Sorcery CW13 Untap up to two target creatures or artifacts you control. 0
29 Selfless Warden White Uncommon 1{w} Artifact Creature – Soldier 1 1 UW02 {1}, Sacrifice Selfless Warden: Artifact creatures you control get +1/+1 until end of turn. 0
30 Sparring Mech White Rare 9{1} {2/w} {2/w} Artifact Creature – Knight 3 2 RA01 First strike
Your artifact spells cost {1} less to cast.
0
31 Storm Iron Limbs White Uncommon 3{2}{w} Enchantment Artifact – Augment UW12 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible.
5 1481640319 on 13 Dec 2016 by Link
32 Support Avatar White Common 3{1}{w}{w} Enchantment Creature – Avatar 3 3 CW07 Whenever you cast a spell that targets Support Avatar, Support Avatar gets +1/+0 until end of turn. 0
33 Suspension Bot White Uncommon 4{2/w}{2/w} Artifact Creature – Soldier 2 2 UA01 When Suspension Bot enters the battlefield, exile target creature with power 4 or less an opponent controls.
When Suspension Bot leaves the battlefiled, return the creature exiled with Suspension Bot to the battlefield under its owners control.
0
34 Tuning Machine White Common 2{w}{w} Enchantment Artifact CW16 {2},{t}: You gain 1 life. 0
35 Unified Program White Uncommon 7{5}{w}{w} Enchantment Creature – Avatar 4 5 UW04 Unified Program costs {1} less to cast for each enchantment you control.
{3}{w}: Unified Program gains flying until end of turn.
0
36 Warden Bruiser White Common 4{3}{w} Artifact Creature – Soldier 4 3 CW04 0
37 Warden Cruiser White Common 2{1}{w} Artifact Creature – Construct 1 2 CW02 Flying 0
38 Warden Grunt White Common 1{w} Artifact Creature – Soldier 1 1 CW01 When Warden Grunt enters the battlefield, untap target artifact you control. 0
39 Warden Hunter White Common 3{2}{w} Artifact Creature – Soldier 3 1 CW03 Vigilance 0
40 Warden's Justice White Uncommon 3{2}{w} Instant UW07 Destroy target creature with power 4 or greater. Scry 2. 0
41 Weak Will Link White Rare 3{2}{w} Enchantment Artifact – Augment RW06 Augment
Augmented creature gets +1/+1.
When Weak Will Link is put into the graveyard from the battlefield you may return target creature with power 1 or less from your graveyard to the battlefield with Weak Will Link attached to it.
0
42 Altering Clock Blue Uncommon 5{4}{u} Enchantment Artifact UU11 {2},{t}: Untap target creature. If it's an artifact creature, you may untap Altering Clock. 0
43 Always Sphinx Blue Mythic 42{3}{2/u}{2/u}{2/u} Artifact Creature – Sphinx 5 6 MA02 Flash, flying
You may cast Always Sphinx from exile.
If Always Sphinx is would be put into your graveyard, exile it instead.
0
44 Backdoor Operative Blue Common 6{5}{u} Creature – Human 3 2 CU07 Infiltrate {2}{u} ({2}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.
0
45 Backup Blue Common 1{u} Instant CU10 Return target artifact or enchantment to its owners hand. 0
46 Breaker Circuit Blue Common 4{3}{u} Enchantment Artifact CU16 {3}{u},{t}: Return target creature to its owners hand. Activate this ability only any time you could cast a sorcery. 0
47 Bug Out Blue Common 3{2}{u} Instant CU08 Counter target enchantment or artifact spell. 0
48 Complex Driver Blue Common 6{4}{u}{u} Artifact Creature – Construct 5 6 CU04 0
49 Data Byte Blue Common 2{1}{u} Enchantment Creature 1 1 CU05 Flying
When Data Byte enters the battlefield, if you control an artifact, draw a card.
0
50 Detain Bot Blue Uncommon 4{2/u}{2/u} Artifact Creature – Human Solider 2 2 UA02 When Detain Bot enters the battlefield, tap target creature an opponent controls. It doesn't untap while you control Detain Bot. 0
51 Disruptor Circuit Blue Common 2{u}{u} Enchantment Artifact CU15 Flash
When Disruptor Circuit enters the battlefield, tap target creature.
0
52 Draw Orb Blue Common 3{1}{2/u} Artifact CA17 When Draw Orb enters the battlefield, draw a card.
{1}{u}, Sacrifice Draw Orb: Draw a card.
0
53 Encrypt Blue Common 2{1}{u} Instant CU09 Counter target spell unless its controller pays {x}, where X is the number of enchantments you control. 0
54 Expanded Thought Blue Rare 8{6}{u}{u} Enchantment Artifact RU06 Whenever you cast a spell you may pay {1}. If you do, draw a card. 0
55 File Sorter Blue Common 3{1}{u}{u} Enchantment Creature – Wizard 2 2 CU06 {t}: Draw a card, then discard a card. 0
56 Final Word Blue Rare 3{1}{u}{u} Instant RU04 Counter target spell.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
0
57 Freeze Symptoms Blue Uncommon 4{3}{u} Instant UU08 Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step. 0
58 Jace, System Explorer Blue Mythic 3{1}{u}{u} Planeswalker – Jace 3 MU01 +1 Scry 1. Then reveal the top card of your library. If it's an enchantment card, you may add it to your hand.
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
0
59 Jump Troops Blue Common 4{2}{2/u} Artifact Creature – Soldier 2 2 CA02 Flying 0
60 Know-Well Brain Blue Common 3{2}{u} Enchantment Artifact – Augment CU14 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals combat damage to a player, draw a card.
0
61 Knowledge Extractor Blue Common 4{3}{u} Artifact Creature – Human 2 2 CU03 Infiltrate {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
0
62 Knowledge Thief Blue Uncommon 4{3}{u} Artifact Creature – Human 2 2 UU02 Infiltrate {1}{u} ({1}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Thief deals combat damage to an opponent, draw a card.
0
63 Lazy Watcher Blue Common 1{u} Artifact Creature – Human 0 1 CU02 Prowess 0
64 Mind's Made Up Blue Uncommon 2{1}{u} Sorcery UU10 Look at the top 3 cards of your library. You may put one into your hand and the rest on the bottom of your library in any order. 0
65 Mirror Program Blue Rare 3{2}{u} Enchantment Creature – Wizard 1 3 RU03 Flash
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
0
66 Ponderings of Life Blue Uncommon 4{2}{u}{u} Instant UU07 Draw two cards, scry 2.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
0
67 Quiet's Revelation Blue Rare 6{4}{u}{u} Instant RU05 Draw four cards.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
0
68 Relog Blue Common 2{u}{u} Sorcery CU11 Draw two cards. Then discard two cards.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.
0
69 Resorce Manager Blue Uncommon 2{1}{u} Artifact Creature – Human Advisor 1 1 UU03 {t}: Add {c} to your mana pool. Use this mana only to cast artifact spells. 0
70 Revitalise Mech Blue Rare 6{2} {2/u} Artifact Creature – Assassin 1 4 RA02 Infiltrate {2/u} ({2/u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control
0
71 Revolutionary Blueprints Blue Uncommon 4{2}{u}{u} Sorcery UU09 As an additional cost to Revolutionary Blueprints, sacrifice an artifact you control.
Put an artifact from your hand onto the battlefield tapped.
0
72 Setup Operator Blue Rare 2{u}{u} Artifact Creature – Assassin 1 2 RU01 Infiltrate {u} ({u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.
0
73 Shimmer Network Blue Uncommon 4{3}{u} Enchantment Artifact UU12 Other artifacts you control gain hexproof. 0
74 Shimmer Skin Blue Uncommon 1{u} Instant UU06 Target creature gets +0/+2 and hexproof until end of turn. 0
75 Sight Seer Blue Uncommon 2{1}{u} Enchantment Creature – Illusion 1 1 UU04 Hexproof
Sight Seer can't be blocked.
0
76 Slip Past Blue Common 1{u} Sorcery CU12 Target creature can't be blocked this turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
0
77 Spyborg Blue Common 2{1}{u} Artifact Creature – Human Soldier 1 1 CU01 Spyborg can't be blocked by creatures with 2 power or less. 0
78 Stand Off Blue Common 2{1}{u} Enchantment – Aura CU13 Enchant creature
Enchanted creature gets -4/-0.
0
79 System Barrier Blue Uncommon 1{u} Artifact Creature – Homunculus 0 4 UU01 Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
0
80 Tempo Program Blue Uncommon 4{3}{u} Enchantment Creature – Incarnation 2 3 UU05 Prowess
When Tempo Program enters the battlefield, draw a card.
0
81 Time Master Blue Rare 5{3}{u}{u} Artifact Creature 2 2 RU02 Whenever you cast an artifact spell, put a Time counter on Time Master.
Remove 8 Time counters from Time Master: Take an extra turn after this one.
0
82 Augment Sickness Black Uncommon 2{b}{b} Instant UB07 Target creature gets -3/-3 until end of turn. If that creature dies this turn, destroy any augments that were attached to it. 0
83 Back Alley Ruffian Black Common 4{2}{b}{b} Creature 3 1 CB08 Infiltrate {b}{b} ({b}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Back Alley Ruffian deals combat damage to an opponent, that player reveals their hand. You choose a card and they discard it.
0
84 Backdoor Hacker Black Common 3{2}{b} Artifact Creature 1 1 CB01 Infiltrate {b} ({b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Backdoor Hacker deals combat damage to an opponent, that player discards a card.
0
85 Backstabber Elite Black Rare 1{b} Artifact Creature 1 2 RB02 Infiltrate {b} ({b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Backstabber Elite deals combat damage to an opponent, that player loses 2 life.
0
86 Corpse Maker Bomb Black Common 1{b} Enchantment Artifact CB16 {b}, Sacrifice Corpse Maker Bomb: Target creature gets -X/-X until end of turn, where X is the number of enchantments you control. 0
87 Corruption Program Black Common 5{4}{b} Enchantment Creature 3 2 CB05 Infiltrate {1}{b} ({1}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Corruption Program deals combat damage to an opponent, that player loses 2 life.
0
88 Corruption Spreader Black Uncommon 3{2}{b} Enchantment Creature 1 1 UB06 When Corruption Spreader enters the battlefield, create a 2/1 black Virus creature token with menace.
Sacrifice an enchantment: Corruption Spreader gets +1/+1 until end of turn.
0
89 Cut Loose Black Rare 3{1}{b}{b} Instant RB04 Destroy target creature. Its controller loses life equal to the destroyed creatures power and you gain life equal to its toughness. 0
90 Data Scramble Black Common 1{b} Instant CB10 Target creature gets +1/+0 until end of turn. If that creature is an enchantment creature, it gains lifelink until end of turn. 0
91 Dekaret, Unshackled Lord Black Rare 7{5}{b}{b} Legendary Enchantment Creature – Demon 7 6 RB03 Flying, trample
When Dekaret, Unshackled Lord enters the battlefield, each player may sacrifice a creature. If they don't you may return a creature from their graveyard to the battlefield under your control.
0
92 Delete Black Rare 1{b} Sorcery RB05 Destroy target creature or enchantment. You lose 2 life. 0
93 Devouring Mech Black Rare 48{4}{2/b}{2/b} Artifact Creature 5 4 RA03 Trample
When Devouring Mech enters the battlefield, destroy target creature an opponent controls. That player loses life equal to that creatures converted mana cost.
0
94 Drain Orb Black Common 3{1}{2/b} Artifact CA18 When Drain Orb enters the battlefield, target player loses 2 life.
{1}{b}, Sacrifice Drain Orb: Target player loses 2 life.
0
95 Eater of Life Black Mythic 22{1}{2/b}{2/b}{2/b} Artifact Creature 4 3 MA03 Flying(?)
When Eater of Life enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever a creature an opponent control dies, create a 2/1 black Virus enchantment creature token with meance.
0
96 Ender Plague Black Common 4{2}{b}{b} Sorcery CB13 Creatures you control gain deathtouch until end of turn. 0
97 Eye for an Eye Black Common 2{1}{b} Instant CB09 Each player sacrifices a creature. 0
98 Fear Gargant Black Uncommon 5{4}{b} Enchantment Creature 5 5 UB05 {b}: Fear Gargant gets +1/-1 until end of turn.
Bond – If an enchantment entered the battlefield this turn, Fear Gargant's toughness can't be reduced this turn.
0
99 Grave Mistake Black Mythic 4{3}{b} Sorcery MB01 Return target creature from your graveyard onto the battlefield.
Whenever a creature you control dies, you may return Grave Mistake from your graveyard to your hand.
0
100 Hybrid Menacer Black Common 3{1}{2/b} Artifact Creature 3 1 CA03 Menace 0
101 Junkyard Retrieval Black Common 3{2}{b} Sorcery CB12 Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
0
102 Knows a Way In Black Common 1{b} Creature 1 1 CB07 Bond – If an enchantment entered the battlefield this turn, Knows a Way In can't be blocked by creatures with power 2 or less until the end of turn. 0
103 Life-Ender Black Common 3{1}{b}{b} Enchantment Artifact – Augment CB15 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gains deathtouch.
0
104 Mind Crack Bot Black Uncommon 6{2/b}{2/b} Artifact Creature 2 2 UA03 When Mind Crack Bot enters the battlefield, target player reveals their hand. You choose a nonland card with converted mana cost 3 or less. That player discards that card. 0
105 Mind Pluck Device Black Uncommon 2{b}{b} Enchantment Artifact – Augment UB11 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creatrue deals damage to an opponent, that player discards a card.
2 1480917030 on 05 Dec 2016 by dude1818
106 Nerve Ending Black Uncommon 4{2}{b}{b} Sorcery UB10 Creatures you control gets +3/+0 and menace until the end of turn. 0
107 Out of Memory Black Common 3{2}{b} Sorcery CB11 Target player discards a card.
Bond – If an enchantment entered the battlefield this turn, they discard another card at random.
0
108 Pain Flinger Black Uncommon 4{3}{b} Enchantment Artifact UB12 Whenever you lose life each opponent may pay {1} for each life lost. If they don't they lose life equal to the amount they didn't pay. 0
109 Persisting Virus Black Uncommon 2{1}{b} Enchantment Creature 2 1 UB04 Menace
{1}{b}: Persisting Virus gains indestructible until end of turn.
0
110 Program Breakdown Black Common 2{1}{b} Sorcery CB06 Create a 2/1 black Virus enchantment creature token with menace. 0
111 Purge the Masses Black Uncommon 3{1}{b}{b} Sorcery UB08 All creatures get -2/-2 until end of turn.
Bond – If an enchantment entered the battlefield this turn, return target creature from your graveyard to your hand.
0
112 Restric Information Black Uncommon 1{b} Sorcery UB09 Target player reveals their hand. You choose an enchantment or artifact card from it. That player discards that card. 0
113 Reuse Pool Black Rare 4{3}{b} Enchantment RB06 {1}{b}, Pay 2 life: Put the top card of your library into your graveyard. Then add target permanent in your graveyard to your hand. 0
114 Rubbish Sifter Black Uncommon 2{1}{b} Artifact Creature 2 1 UB01 When Rubbish Sifter enters the battlefield, put the top 3 cards of your library into your graveyard. 0
115 Scrap Dealer Black Uncommon 4{3}{b} Artifact Creature 2 3 UB02 Infiltrate {1}{b} ({1}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Scrap Dealer deals combat damage to an opponent, return target creature from your graveyard to your hand.
0
116 Skeleton Mech Black Rare 4{2}{b}{b} Artifact Creature 2 2 RB01 When Skeleton Mech enters the battlefield you may destroy target nonenchantment creature.
{2}{b}{b}: Return Skeleton Mech from your graveyard to your hand.
0
117 Sneaky Killer Black Uncommon 1{b} Artifact Creature 2 1 UB03 Sneaky Killer can't block and can't be blocked. 0
118 Sting Alley Freelancer Black Common 2{1}{b} Artifact Creature 1 1 CB02 Deathtouch 0
119 Virus Amplifier Black Common 4{3}{b} Enchantment Creature 3 1 CB04 Menace
Bond – If an enchantment entered the battlefield this turn, Virus Amplifier can't be blocked this turn.
0
120 Virus Influence Black Common 2{1}{b} Enchantment – Aura CB14 Enchant creature
Enchanted creature gets +1/+0 and menace.
0
121 Wrecked Junker Black Common 5{3}{b}{b} Artifact Creature 4 1 CB03 Flying 0
122 Augment Collector Red Uncommon 3{2}{r} Creature 2 3 UR05 Augment Collector gets +1/+1 for each augment you control. 0
123 Augment Horder Red Mythic 38{3}{2/r}{2/r} Artifact Creature – Dragon 4 4 MA04 Flying, haste
When Augment Horder enters the battlefield, you may attach all augments you control to Augment Horder.
Augment Horder gets +1/+0 for each augment attached to it.
0
124 Augment Junkie Red Uncommon 1{r} Artifact Creature 1 1 UR01 While Augment Junkie is augmented it gains double strike. 0
125 Blood Hungry Wanderer Red Uncommon 4{3}{r} Creature 2 2 UR07 {r},{t}: Blood Hungry Wanderer deals 1 damage to another target creature.
When Blood Hungry Wanderer deals combat damage to a creature, put a +1/+1 counter on Blood Hungry Wanderer.
0
126 Blooddrinker Graft Red Uncommon 2{1}{r} Enchantment Artifact – Augment UR12 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals damage to another creature, put a +1/+1 counter on augmented creature.
0
127 Burn Orb Red Common 3{1}{2/r} Artifact CA19 When Burn Orb enters the battlefield, Burn Orb deals 2 damage to target creature.
{1}{r}, Sacrifice Burn Orb: Burn Orb deals 2 damage to target creature.
0
128 Burnt Out Red Uncommon 1{r} Sorcery UR11 Target creature you control gets +5/+5 until end of turn. Destroy that creature at the beginning of your end step. 0
129 Code Striker Red Common 4{3}{r} Enchantment Creature 4 2 CR03 Bond – If an enchantment entered the battlefield this turn, Code Striker gains first strike until the end of turn. 0
130 Dragon Mech Red Rare 6{4}{r}{r} Artifact Creature – Dragon 4 4 RR01 Flying
When Dragon Mech enters the battlefield or dies, it deals 4 damage to target creature or planeswalker.
0
131 Failure Program Red Rare 3{2}{r} Enchantment Creature 1 1 RR02 At the beginning of each end step, create a 1/1 red Error enchantment creature token.
Whenever Failure Program attacks, it gets +1/+0 for each enchantement you control.
0
132 File Corruption Red Common 3{2}{r} Instant CR10 File Corruption deals 3 damage to target creature.
Bond – If an enchantment entered the battlefield this turn, File Corruption deals 5 damage instead.
0
133 Firebreath Simulator Red Common 3{2}{r} Enchantment Artifact CR16 {t}: Target creature gains "{r}: This creature gets +1/+0 until end of turn.", until end of turn. 0
134 Fires of Invention Red Uncommon 1{r} Sorcery UR10 Exile the top card of your library. If it's a creature you may deal damage to target opponent equal to that creatures power. You may play the exiled card until end of turn. 0
135 Flame Bot Red Uncommon 8{2/r} {2/r} Artifact Creature 2 2 UA04 When Flame Bot enters the battlefield, it deals 2 damage to target creature an opponent controls. 0
136 Hate Outcast Red Uncommon 5{4}{r} Creature 3 5 UR06 Trample
{r}: Hate Outcast gets +1/+0 until end of turn.
0
137 Hill Giant Red Common 4{3}{r} Creature 3 3 CR08 0
138 Hybrid Haster Red Common 3{1}{2/r} Artifact Creature 2 2 CA04 Haste 0
139 Lightning Mech Red Rare 12{2/r}{2/r}{2/r} Artifact Creature 6 1 RA04 Haste, trample
At the beginning of your end step, sacrifice Lightning Mech.
0
140 Loud's Decree Red Rare 3{1}{r}{r} Sorcery RR05 Deal 3 damage to all creatures.
Bond – If an enchantment entered the battlefield this turn, prevent all damage Loud's Decree would deal to your creatures.
0
141 Outland Bellower Red Rare 2{1}{r} Creature 1 1 RR03 When Outland Bellower enters the battlefield, each player sacrifices an artifact or enchantment they control.
Whenever an artifact or enchantment is put into the graveyard from the battlefield, put a +1/+1 counter on Outland Bellower.
0
142 Outland Berserk Red Common 1{r} Artifact Creature 2 1 CR01 Whenever Outland Berserk attacks, it deals 1 damage to you. 0
143 Outland Rager Red Common 6{5}{r} Creature 6 3 CR09 Trample 0
144 Overclock Red Common 2{1}{r} Sorcery CR12 Target creature gets +3/+3 until end of turn. If you control an artifact that creature also gains trample until end of turn. 0
145 Parasite Booster Red Rare 2{r}{r} Enchantment Artifact – Augment RR06 Augment
Augmented creature gets +3/+3.
Whenever you cast an instant or sorcery spell, you may attach Parasite Booster to target creature you control.
0
146 Program Burner Red Common 2{1}{r} Creature 1 1 CR06 Bond – If an enchantment entered the battlefield this turn, whenever Program Burner attacks it deals 1 damage to target opponent, until the end of turn. 0
147 Program Fury Red Common 4{3}{r} Enchantment – Aura CR14 Enchant creature
Enchanted creature gains double strike.
0
148 Rage Program Red Common 3{1}{r}{r} Enchantment Creature 1 1 CR04 Double strike 0
149 Rage-Fueled Barbarian Red Uncommon 4{2}{r}{r} Creature 2 2 UR04 When Rage-Fueled Barbarian enters the battlefield, each player chooses an artifact or land an opponent controls and destroys it. 0
150 Retrarr, Machines Fury Red Mythic 5{2}{r}{r}{r} Legendary Artifact Creature 4 5 MR01 Haste
Sacrifice an artifact: Retrarr, Machines Fury deals 2 damage to all nonartifact creatures.
Whenever a nonartifact creature dies, Retrarr gets +1/+0 until end of turn.
0
151 Rummaging Robot Red Uncommon 2{1}{r} Artifact Creature 2 2 UR02 When Rummaging Robot enters the battlefield, you may discard a card. If you do, draw a card. 0
152 Shock Red Common 1{r} Instant CR11 Shock deals 2 damage to target creature or player. 0
153 Slow Shatter Red Common 2{1}{r} Sorcery CR13 Destroy target artifact. 0
154 Speed Simulo Red Common 2{r}{r} Enchantment Artifact – Augment CR15 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gains haste.
0
155 Spellsurge Program Red Common 5{3}{r}{r} Enchantment Creature 3 2 CR05 Prowess 0
156 Strength from Scrap Red Uncommon 2{1}{r} Instant UR09 As an additional cost to Strength from Scrap sacrifice an artifact.
Target creature gets +4/+0 and double strike until end of turn.
0
157 Swiftsmash Program Red Uncommon 3{1}{r}{r} Enchantment Creature 3 3 UR03 Haste, menace 0
158 System Fury Red Uncommon 2{1}{r} Instant UR08 System Fury deals 3 damage to target creature or player.
Bond – If an enchantment entered the battlefield this turn, scry 1.
0
159 System Hater Red Common 3{1}{r}{r} Artifact Creature 2 1 CR02 Haste
When System Hater attacks, each player sacrifices an enchantment.
0
160 System-phobe Red Rare 1{r} Creature 2 2 RR04 Protection from Enchantments.
System-phobe attacks each turn if able.
0
161 Technology Skeptic Red Common 2{1}{r} Creature 1 2 CR07 If you control no artifacts or enchantments, Technology Skeptic gets +1/+1. 0
162 Aggressive Manuvear Green Uncommon 2{1}{g} Sorcery UG10 Choose one -
• Target creature you control fights target creature you don't control.
• Creatures you control gain indestructible until end of turn.
0
163 Bear Program Green Common 2{1}{g} Enchantment Creature 2 2 CG03 0
164 Beater Program Green Common 5{4}{g} Enchantment Creature 3 5 CG05 Bond – If an enchantment entered the battlefield this turn, Beater Program gains trample until the end of turn. 0
165 Booster Bot Green Uncommon 8{2/g} {2/g} Artifact Creature 2 2 UA05 When Booster Bot enters the battlefield, put two +1/+1 counters on up to two other target creatures. 0
166 Burst of Energy Green Common 3{2}{g} Sorcery CG12 Gain 7 life 0
167 Cheer Program Green Rare 2{1}{g} Enchantment Creature 1 1 RG02 Haste
Cheer Program enters the battlefield with X +1/+1 counters on it where X is the highest power amongst creatures you control.
0
168 Cultivator Bot Green Common 1{g} Artifact Creature 1 2 CG01 0
169 Embrace Program Green Uncommon 4{3}{g} Enchantment Creature 3 3 UG05 All creatures able to block Embrace Program must do so. 0
170 Flash Cat Green Uncommon 3{1}{g}{g} Creature 4 2 UG07 Flash 0
171 Gargant Program Green Common 8{7}{g} Enchantment Creature 6 8 CG07 Trample 0
172 Garoa, Great Hunter Green Mythic 4{2}{g}{g} Planeswalker – Garoa 2 MG01 +1 Until end of turn Garoa, Great Hunter becomes a 3/3 green Troll with deathtouch and indestructible. It's still a planeswalker.
0 Create a legendary 2/2 green Raptor creature token named Rashar with deathtouch. Then target creature you control fights target creature you don't control.
-4 You get an emblem with "Creatures you control have deathtouch and "{t}: This creature fights target creature an opponent controls"."
0
173 Gorilla Mech Green Common 4{2}{g}{g} Artifact Creature 3 4 CG02 When Gorilla Mech enters the battlefield, you may put a land card from your hand onto the battlefield. 0
174 Growth Orb Green Common 3{1}{2/g} Artifact CA20 When Growth Orb enters the battlefield, you may put a land from your hand onto the battlefield.
{1}{g}, Sacrifice Growth Orb: Put a land from your hand onto the battlefield.
0
175 Growth Program Green Rare 3{1}{g}{g} Enchantment Creature 3 3 RG03 Bond – At the beginning of your end step, if an enchantment entered the battlefield this turn, draw a card. 0
176 Hybrid Trampler Green Common 5{3}{2/g} Artifact Creature 4 4 CA05 Trample 0
177 King's Clash Green Rare 1{g} Sorcery RG05 Target creature you control fights target creature you don't control.
Bond – If an enchantment entered the battlefield this turn, put a +1/+1 counter on the creature you control before it fights.
2 1481118909 on 07 Dec 2016 by Alex
178 Land Tutor Green Common 2{1}{g} Sorcery CG13 Search your library for a land card and reveal that card. Shuffle your library, then put that card on top of it. 0
179 Natural Regression Green Common 1{g} Enchantment – Aura CG14 Enchant creature
Enchanted creature gets +3/+3.
At the beginning of your upkeep you may pay {g}{g}. If you don't sacrifice Natural Regression.
0
180 Naturalist Green Common 4{2}{g}{g} Creature 2 2 CG08 When Naturalist enter the battlefield, destroy target artifact. 0
181 Perfect Plate Giant Green Uncommon 8{5}{g}{g}{g} Creature 7 8 UG08 Hexproof 0
182 Primeval Mech Green Rare 28{2}{2/g}{2/g} Artifact Creature 4 4 RA05 Whenever Primeval Mech attacks, search your library for a land and put it onto the battlefield tapped. Then shuffle your library. 0
183 Progress Program Green Uncommon 3{2}{g} Enchantment Creature 2 2 UG04 Progress Program gets +1/+1 for each other enchantment you control 0
184 Pump Engine Green Common 4{3}{g} Enchantment Artifact CG16 {1}{g},{t}: Put a +1/+1 counter on target creature. 0
185 Reboot Surgeon Green Common 3{2}{g} Creature 2 2 CG09 Bond – If an enchantment entered the battlefield this turn, untap Reboot Surgeon at the beginning of the end step. 0
186 Shield Break Down Green Uncommon 1{g} Instant UG09 All creatures lose hexproof until end of turn.
Bond – If an enchantment entered the battlefield this turn, your creatures gain hexproof until end of turn.
0
187 Sky Denier Green Common 4{3}{g} Enchantment Creature 1 4 CG06 Reach
Bond – If an enchantment entered the battlefield this turn, Sky Denier can't be blocked by creatures with flying until the end of turn.
0
188 Skyreachers Green Common 2{1}{g} Enchantment Artifact – Augment CG15 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature has reach.
0
189 Snake Program Green Common 3{2}{g} Enchantment Creature 2 1 CG04 Deathtouch 0
190 Spare Part Hydra Green Mythic 16{2/g}{2/g}{2/g}{2/g} Artifact Creature – Hydra 0 0 MA05 Trample
Spare Part Hydra enter the battlefield with X +1/+1 counters on it where X is the amount of mana spent to cast it. If only green mana was spent to cast Spare Part Hydra it enters with twice that number of counters instead.
3 1481274647 on 09 Dec 2016 by TRicher
191 Spider Mech Green Uncommon 2{g}{g} Artifact Creature 2 4 UG01 Reach 0
192 Stampede Implant Green Uncommon 5{3}{g}{g} Enchantment Artifact – Augment UG12 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature attacks it gets +X/+X until end of turn where X is the number of creatures you control
0
193 Status Update Green Common 2{1}{g} Instant CG10 Prevent all damage that would be dealt to you and enchantments you control this turn. 0
194 Support System Green Uncommon 2{1}{g} Enchantment UG11 {g}, Tap target artifact you control: Target creature gets +3/+3 until end of turn. 0
195 System Boon Green Common 1{g} Instant CG11 Target creature gets +2/+2 until end of turn.
Bond – If an enchantment entered tha battlefield this turn it gets +4/+4 instead.
0
196 System Elf Green Uncommon 1{g} Enchantment Creature 1 1 UG03 {t}: Add one mana of any color to your mana pool. Spend this mana only to cast enchantment spells. 0
197 System Font Green Rare 3{2}{g} Enchantment RG06 Bond – Whenever you cast a creature spell, if an enchantment entered the battlefield this turn, search your library for a forest and put it onto the battlefield tapped. 0
198 System Wall Green Uncommon 2{1}{g} Enchantment Creature 0 5 UG06 When System Wall enters the battlefield, gain 3 life.
Bond – At the beginning of your end step, if an enchantment entered the battlefield this turn, gain 1 life for each enchatment you control.
0
199 Treetop Strider Green Uncommon 5{3}{g}{g} Artifact Creature 4 4 UG02 Treetop Strider can't be blocked except by creatures with flying or reach. 0
200 Unyielding Mech Green Rare 4{3}{g} Artifact Creature 4 5 RG01 {2}: Untap target artifact you control. 0
201 Wall of Thorns Green Rare 2{1}{g} Creature 0 5 RG04 Defender, flash
When Wall of Thorns enters the battlefield, destroy target artifact with converted mana cost 5 or less.
0
202 System Paradise Multicolour Mythic 0 Land ML01 Bond{t}: Add three mana of any one color to your mana pool. You may only use this mana to cast enchantment spells. You can only use this ability if an enchantment entered the battlefield this turn. 0
203 Shimmer Warden Multicolour Uncommon 2{w}{u} Artifact Creature 2 2 UZ01 Flash
When Shimmer Warden enters the battlefield, you may exile target artifact you control. Return it to the battlefield under its owners control at the beginning of the next end step.
0
204 WU Legendary Augment Multicolour Rare 4{2}{u}{w} Legendary Enchantment Artifact – Augment RZ04 Augment
Augmented creature gets +2/+2.
Whenever augmented creature deals combat damage to an opponent, you may return target creature or artifact from your graveyard to your hand and return target nonland permanent that player controls to their hand.
0
205 Ghost Operative Multicolour Uncommon 6{4}{u}{b} Artifact Creature 3 3 UZ03 Infiltrate {1}{u}{b} ({1}{u}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ghost Operative deals combat damage to an opponent, you may return a creature you control to its owners hand. If you do destroy target creature an opponent controls.
0
206 Master of Ghosts Multicolour Mythic 6{4}{u}{b} Legendary Artifact Creature 4 4 MZ04 Infiltrate {1}{u}{b}
The infiltrate cost of your other creatures is reduced by {u}{b}.
When Master of Ghosts deals combat damage to an opponent, you may cast creatures from your hand by paying their infiltrate cost instead of their casting cost, until end of turn.
0
207 UB Legendary Augment Multicolour Rare 4{2}{u}{b} Legendary Enchantment Artifact – Augment RZ05 Augment
Augmented creature gets +2/+2.
Whenever augmented creature deals combat damage to an opponent, scry 3 and that player loses 3 life.
0
208 BR Legendary Augment Multicolour Rare 4{2}{b}{r} Legendary Enchantment Artifact – Augment RZ06 Augment
Augmented creature gets +2/+2.
Whenever augmented creature deals combat damage to an opponent, exile all cards from that players graveyard and create two 1/1 red Error enchantment creature tokens.
0
209 Rage Virus Multicolour Uncommon 3{1}{b}{r} Enchantment Creature 3 1 UZ05 Haste, menace
When Rage Virus enters the battlefield, other enchantment creatures you control get +1/+0 and haste until end of turn.
0
210 Wasteland Breaker Multicolour Uncommon 2{r}{g} Creature 2 2 UZ07 Wasteland Breaker gets +1/+0 for each artifact your opponents control.
Wasteland Breaker gets +0/+1 for each enchantment your opponents control.
0
211 Bond Program Multicolour Uncommon 3{1}{g}{w} Enchantment Creature 2 2 UZ09 Lifelink, trample
Bond – If an enchantment entered the battlefield this turn, enchantment creatures you control get +1/+1 until the end of turn.
0
212 Quiet's Herald Multicolour Rare 6{3}{g}{g}{w} Enchantment Creature 5 5 RZ02 You may have Quiet's Herald enter the battlefield as a copy of an enchantment you control, except it's name is still Quiet's Herald and it's still a creature with base power and toughness 5/5. 0
213 Review Necessity Multicolour Uncommon 3{1}{w}{b} Instant UZ02 Exile target creature.
If it was an enchantment creature its controller loses 2 life. If it was an artifact creature you gain 2 life.
0
214 The Corporation Board Multicolour Rare 4{w}{w}{b}{b} Legendary Creature 2 2 RZ01 When The Corporation Board enters the battlefield, tap all artifacts and creatures target player controls.
Creatures and artifacts your opponents control enter the battlefield tapped.
Whenever a creature or artifact you don't control untaps, you gain 1 life and its controller loses 1 life.
0
215 Recycle Program Multicolour Uncommon 5{3}{b}{g} Enchantment Creature 5 5 UZ06 Bond – At the beginning of your end step, if an enchantment entered the battlefield this turn, you may return a creature from your graveyard to your hand. 0
216 Logic Breaker Multicolour Uncommon 5{3}{g}{u} Artifact Creature 2 3 UZ10 Flash
When Logic Breaker enters the battlefield, counter target spell.
0
217 Maze Network Multicolour Rare 2{u}{r} Instant RZ03 Exile the top card of your library.
If the card exiled is a creature card, deal damage to target creature or player equal to the exiled creatures converted mana cost.
If it's a noncreature, nonland card draw cards equal to the exiled cards converted mana cost.
If it's a land card, return Maze Network to it's owners hand.
0
218 Relentless Program Multicolour Uncommon 2{u}{r} Enchantment Creature 1 2 UZ04 Double strike
Whenever you cast a spell that targets Relentless Program, Relentless Program gets +1/+1 until end of turn.
0
219 Bolster Warden Multicolour Uncommon 3{1}{r}{w} Artifact Creature 3 3 UZ08 While Bolster Warden is equipped, enchanted or augmented, other creatures you control get +1/+0. 0
220 Nicol Bolas, System Tyrant Multicolour Mythic 10{6}{u}{b}{b}{r} Planeswalker – Bolas 8 MZ03 +4 Target player reveals their hand. Choose a card from it. That player exiles that card.
-X Deal X damage to all other creatures and planeswalkers.
-2 The next spell target player casts is countered unless they pay {2}.
-16 You control target players next turn. During that turn you may cast that players spells without paying their mana cost.
0
221 Code King Loud Multicolour Mythic 12{6}{b}{b}{r}{r}{g}{g} Legendary Enchantment Creature 10 10 MZ02 Haste, trample, indestructible
Creature you control are enchantments in addition to their other types.
Whenever an opponent targets an enchantment you control with a spell or ability, that player sacrifices a creature and Code King Loud deals 4 damage to that player.
0
222 Code King Quiet Multicolour Mythic 12{6}{g}{g}{w}{w}{u}{u} Legendary Enchantment Creature 9 12 MZ01 Flash, hexproof, lifelink
Your noncreature spells are enchantments in addition to their other types.
Code King Quiet can't be countered.
Your enchantments can't be countered.
0
223 Assembly Line Artifact Rare 4{4} Artifact RA09 {1},{t}: Create a colorless 0/1 Pest artifact creature token.
{2},{t}: Return target artifact with converted mana cost 2 or less from your graveyard to your hand.
{3},{t}: Put an augment from your hand onto the battlefield attached to a creature you control.
0
224 Bad Luck Core Artifact Rare 2{2} Artifact RA07 Whenever you cast the first spell of your turn, counter it.
Discard a card: Target opponent gains control of Bad Luck Core.
0
225 Barrier Artifact Common 3{3} Enchantment Artifact – Augment CA12 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +0/+4.
0
226 Beserk Helper Artifact Uncommon 3{3} Artifact Creature 4 4 UA08 Beserk Helper attacks each turn if able.
At the beginning of your end step, sacrifice Beserk Helper if you don't control another artifact.
0
227 Blaster Artifact Common 1{1} Artifact – Equipment CA13 Equipped creature gets +1/+0 and reach.
Equip {2}
0
228 Chromatic Vessel Artifact Common 2{2} Artifact CA15 {1},{t}: Add one mana of any color to your mana pool.
When Chromatic Vessel is put into your graveyard, you may draw a card.
0
229 Cranial Implant Artifact Uncommon 4{4} Enchantment Artifact – Augment UA16 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+0 for each artifact you control.
0
230 Damaged Helper Artifact Common 3{3} Artifact Creature 1 1 CA09 When Damaged Helper dies, target player loses 2 life. 0
231 Dodge Network Artifact Common 2{2} Artifact CA14 {4},{t}: Target creature you control can't be blocked this turn. 0
232 Future Helmet Artifact Uncommon 3{3} Artifact – Equipment UA18 Whenever equipped creature attacks, scry 1. Then draw a card and discard a card.
Equip {3}
0
233 Gilded Lotus Artifact Rare 5{5} Artifact RA08 {t}: Add three mana of any one color to your mana pool. 0
234 Happy Helper Artifact Common 3{3} Artifact Creature 2 2 CA08 When Happy Helper enter the battlefield, you gain 2 life. 0
235 Highway Speeder Artifact Common 5{5} Artifact Creature 3 2 CA07 Flying, haste 0
236 Huge Helper Artifact Uncommon 8{8} Artifact Creature 7 7 UA10 Trample 0
237 Lumbering Worker Artifact Common 6{6} Artifact Creature 4 6 CA10 0
238 Rebirth Vat Artifact Rare 3{3} Artifact RA06 {3},{t}: Exile target artifact with converted mana cost 3 or less from your graveyard. Create a token that's a copy of the exiled artifact. 0
239 Relife Engine Artifact Uncommon 5{5} Enchantment Artifact – Augment UA17 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
When augmented creature dies, you may create an X/X colorless Construct artifact creature token, where X is that creatures converted mana cost.
0
240 Sewer Helper Artifact Uncommon 2{2} Artifact Creature 1 1 UA07 {4}: Sewer Helper can't be blocked until end of turn. 0
241 Small Helper Artifact Uncommon 3{3} Artifact Creature 2 2 UA06 Bond – If an enchantment entered the battlefield this turn, Small Helper costs {2} less to cast. 0
242 Stim-Pack Artifact Common 2{2} Enchantment Artifact – Augment CA11 Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature attacks, gain 1 life.
0
243 Storage Helper Artifact Uncommon 3{3} Artifact Creature 1 1 UA09 {t}, Sacrifice Storage Helper: Search your library for up to two basic lands and put them onto the battlefield tapped. 0
244 Superheat Vent Artifact Uncommon 2{2} Artifact UA20 When Superheat Vent enters the battlefield, draw a card. When Superheat Vent leaves the battlefield, discard a card. Then draw a card. 0
245 System Translator Artifact Common 2{2} Artifact Creature 2 1 CA06 Bond – If an enchantment entered the battlefield this turn, System Translator gets +0/+1 until end of turn. 0
246 System Wear Artifact Uncommon 3{3} Artifact UA19 {t}: Target player loses 1 life. If that player controls an enchantment they lose 2 life instead. 0
247 Talisman of Conquest Artifact Uncommon 2{2} Artifact UA14 {t}: Add {c} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Talisman of Conquest deals 1 damage to you.
0
248 Talisman of Evolution Artifact Uncommon 2{2} Artifact UA15 {t}: Add {c} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Talisman of Evolution deals 1 damage to you.
0
249 Talisman of Rebirth Artifact Uncommon 2{2} Artifact UA13 {t}: Add {c} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Talisman of Rebirth deals 1 damage to you.
0
250 Talisman of Thought Artifact Uncommon 2{2} Artifact UA12 {t}: Add {c} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Talisman of Thought deals 1 damage to you.
0
251 Talisman of Wealth Artifact Uncommon 2{2} Artifact UA11 {t}: Add {c} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Talisman of Wealth deals 1 damage to you.
0
252 Void Seer Goggles Artifact Rare 2{2} Enchantment Artifact – Augment RA10 Augment
Augmented creature gains "{t}: Look at target players hand. Scry 1."
0
253 BR Dual Land Land Rare 0 Land RL03 {t}: Add {c} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if you control an artifact.
{t}: Add {r} to your mana pool. Activate this ability only if you control an enchantment.
0
254 Construction Site Land Common 0 Land CL01 {t}, Sacrifice Construction Site: Search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library. 0
255 GW Dual Land Land Rare 0 Land RL05 {t}: Add {c} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if you control an artifact.
{t}: Add {w} to your mana pool. Activate this ability only if you control an enchantment.
0
256 RG Dual Land Land Rare 0 Land RL04 {t}: Add {c} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if you control an artifact.
{t}: Add {g} to your mana pool. Activate this ability only if you control an enchantment.
0
257 UB Dual Land Land Rare 0 Land RL02 {t}: Add {c} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if you control an artifact.
{t}: Add {b} to your mana pool. Activate this ability only if you control an enchantment.
0
258 WU Dual Land Land Rare 0 Land RL01 {t}: Add {c} to your mana pool.
{t}: Add {w} to your mana pool. Activate this ability only if you control an artifact.
{t}: Add {u} to your mana pool. Activate this ability only if you control an enchantment.
0
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