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Mechanics | Skeleton |
Showing 33 of 33 Blue cards
Go to section: White (39) Blue (33)
Show rarities: C U R M
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.




Hexproof
Whenever Backdoor Operative deals combat damage to an opponent, untap it.
3/2
Counter target enchantment or artifact spell.
5/6
When Detain Bot enters the battlefield, tap target creature an opponent controls. It doesn't untap while you control Detain Bot.
2/2
Flash
When Disruptor Circuit enters the battlefield, tap target creature.
When Disruptor Circuit enters the battlefield, tap target creature.
Counter target spell unless its controller pays
, where X is the number of enchantments you control.

Whenever you cast a spell you may pay
. If you do, draw a card.


2/2
Counter target spell.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
Final Word can't be countered.
Other spells you cast this turn can't be countered.
"He is in control here" – Code King Quiet to Jace Beleren
Up to three target creatures you control get +0/+3 until end of turn. If they deal damage to a creature this turn, those creatures don't untap during their controllers next untap step.
+1 Scry 1. Then reveal the top card of your library. If it's an enchantment card, you may add it to your hand.
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
0 Until the start of your next turn, whenever a nonenchantment creature attacks Jace, System Explorer, it gets -1/-0 until end of turn.
-6 You get an emblem with "At the beginning of your upkeep reveal the top card of your library. Target player puts the top X cards of their library into their graveyard where X is the converted mana cost of the revealed card."
3
Flying
2/2
Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Whenever augmented creature deals combat damage to a player, draw a card.
Whenever augmented creature deals combat damage to a player, draw a card.
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.




Whenever Knowledge Extractor deals combat damage to a player, that player puts the top two cards of their library into their graveyard.
2/2
Infiltrate 
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Knowledge Thief deals combat damage to an opponent, draw a card.




Whenever Knowledge Thief deals combat damage to an opponent, draw a card.
2/2
Prowess
0/1
Flash
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
Whenever you target Mirror Program with a spell, if this creature isn't a token, create a token that's a copy of Mirror Program.
1/3
Draw two cards, scry 2.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
Bond – If an enchantment entered the battlefield this turn, you may draw three cards instead.
Draw four cards.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
Bond – If an enchantment entered the battlefield this turn, Quiet's Revelation can't be countered.
"This is the truth of the system" – Code King Quiet
Draw two cards. Then discard two cards.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.
Bond – If an enchantment entered the battlefield this turn, discard one card instead.


1/1
Infiltrate
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control


Whenever Revitalise Mech deals combat damage to an opponent, untap all artifacts you control
1/4
As an additional cost to Revolutionary Blueprints, sacrifice an artifact you control.
Put an artifact from your hand onto the battlefield tapped.
Put an artifact from your hand onto the battlefield tapped.
Infiltrate
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.


Whenever Setup Operator deals combat damage to an opponent, you may search your library for a card with infiltrate, reveal it and put it into your hand.
1/2
Other artifacts you control gain hexproof.
Target creature gets +0/+2 and hexproof until end of turn.
Hexproof
Sight Seer can't be blocked.
Sight Seer can't be blocked.
1/1
Target creature can't be blocked this turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
If that creature is an artifact creature, it also gets +1/+0 until end of turn.
Spyborg can't be blocked by creatures with 2 power or less.
1/1
Enchant creature
Enchanted creature gets -4/-0.
Enchanted creature gets -4/-0.
Defender
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
Bond – If an enchantment entered the battlefield this turn, System Barrier may attack this turn as though it didn't have defender.
0/4
Prowess
When Tempo Program enters the battlefield, draw a card.
When Tempo Program enters the battlefield, draw a card.
2/3
Go to section: White (39) Blue (33)
Show rarities: C U R M
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Mechanics | Skeleton |
You may cast Always Sphinx from exile.
If Always Sphinx is would be put into your graveyard, exile it instead.