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CardName: Storm Iron Limbs Cost: 2W Type: Enchantment Artifact - Augment Pow/Tgh: / Rules Text: Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.) Augmented creature gets +1/+1 and indestructible. Flavour Text: Set/Rarity: Sync Uncommon Augment (This card enters the battlefield attached to a creature you control. If the augmented creature would leave the battlefield you may pay this cards casting cost. If you do attach it to another creature you control. Otherwise put this card into your graveyard.)
Augmented creature gets +1/+1 and indestructible. |
Code: UW12 Active?: true History: [-] Add your comments: |
What happens to an augment if you don't pay the cost?
Looks like it hangs around as an unattached (and therefore fairly pointless) artifact. I guess other augments might have a global effect as well as an attachment effect; or have ways to re-attach.
They're essentially auras with upside. Gotta think of (and cost) them like that, rather than bad equipment.
They also don't target, so they get around shroud and hexproof.
These are some good points, probably should be more explicit about what happens if you don't pay the cost. Would it be better if it was just a new subtype rather than a mechanic as it is now?
Augments only attach to creatures you control as of now, so they already get around hexproof in the way you'd want them to. However it's probably better for them to target in the long run I think.
And to clarify, yes Augments function like auras except if the creature they're attached to leaves the battlefield you can basically recast the card on another creature you control.
Renamed